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Thread: 1k List for new to Eldar player

  1. #1

    1k List for new to Eldar player

    40K Army: Eldar
    Hey, everyone. I'm trying to put together a 1k point Eldar list for a local tournament. I know I have nothing to counter flyers but I don't expect to see many at 1k points. Let me know what you guys think and please make suggestions! Thanks!

    HQ:
    Eldrad

    Elite:
    10 Harlequins w/7 Kisses,2 Fusion Pistols and Death Jester,Shadowseer,and Troupe Master w/Power Weapon

    Troops:
    5 Pathfinders
    5 Pathfinders
    10 Guardians w/Scatter Laser and Warlock w/Embolden,Spear

    Heavy:
    Wraithlord w/2 Flamers,Brightlance,Wraith Sword

  2. #2

    Re: 1k List for new to Eldar player

    At first glance like it, 10 harlies are great. I presuming eldrad is going with them and the wraithlord and walking up. You have a slight problem cause he wont get move through cover but wraithlord and harlies do, this makes killing him for slay the warlord easier as he can be picked out with shooting or if he joins the harlies it nerfs their dash through cover.

    .... suspect ur going to get hammered by IG lists with battle cannons or a manticore or anything else with ignores cover saves. The Wraithlord brightlance is a good solution for the tanks but 3 Warwalkers with scatter laser shur cannon would provide a solution to manticores/large volumes of troops/flyers/and smash ICs who stand in the open. If you went down that path u'd probably need to downgrade the pathfinders to rangers and swap eldrad for a minimalistic seer with roward, and guide or fortune depending on his function.

    I came 2nd in a low points tourney this weekend (750) and felt very happy with the performance of both my no thrills Fortune/row seer & warwalkers, i'd suggest at 1k it might still make more sense to take lots more shooting over 3 powers a turn.

    Not only is ww shooting amazing they melee at an okay level and can tarpit MEQs without powerfists for a turn or 2 effectively, so mine float at the back, and were used to prevent denial of objectives by blocking oncoming units. Remember squadrons can be 4 inches apart to avoid ordinance, then if a unit is coming at say my rangers simply place them in front close up to about 3 inches apart and the troops on the objective are unlikely to be charged as either your opponent has to kill the walkers (& lol at 21 strength 6 shots on overwatch) or side step then roll a much longer charge distance.

  3. #3

    Re: 1k List for new to Eldar player

    I agree with Waxdollninja. Warwallkers are just too viable to miss out on. Guided scatters lasers are just too awesome!
    I'm not big fan ofharlequins, also I would prefer to have an anchor unit like 10 wraith guard + spiritseer as troops (these guys are seriously tough), the spiritseer would also compliment your wraithlords as well.
    So I'll take 10x guardians with 10x WG and maybe take out a Wraithlord to fit in some walkers.

  4. #4

    Re: 1k List for new to Eldar player

    Noodles and WAxdollninja make some great points. Id like to add a few if I may.

    Wraithlords are beasts and amazing, but your doing the wrong thing. You equipped a monstrous creature with only one ranged weapon when you can fire two. I understand your idea about the close combat. But you have 2 attacks, only two..dont worry about needing the reroll. Wraithlords work like this, You take two guns, blasting away at great Bs and powerful weapons...the opponent gets close and you twin flamer them..they decide they can take you in CC you surprise them with S10 and challenge all their characters.

    But you never ever take the sword. it decreases your killing capability more than it increases. Shooting is where its at for Wraithlords...you pay 10 pts for the sword which doesnt add any attacks...or you pay 10 pts and add 3-4 S6 shots at a 24"+ range...you do the math, I already have...always take two guns.

    Shuriken cannon and Scatter laser Wraithlords are 120 a peice and get 7 S6 shots....yeah...awesome right?!

    Hope this helps
    " We bring only death, and leave only carrion. It is a message even a human can understand."

  5. #5

    Re: 1k List for new to Eldar player

    Thanks a ton for the replies! I really appreciate it.

    I didn't even think about Eldrad making the Harlies lose that rule. That sucks . Also, he's pretty expensive for a 1k point army;I think you're right in that a Farseer would suffice.

    I worded it wrong. The rangers have all been upgraded to Pathfinders. I need them to stay alive as long as possible. Would you guys drop the guardians for another Pathfinder squad? My plan was to run the Wraithlord along with the guardians to hold objectives that would be easily contested. While the rangers sat back until they were needed to run to objectives.

    I like the idea of the Warwalkers. I see everyone using and from what I've read they're Eldar's only really counter to flyers at the moment.

    I'm at work right now so I'll have to work on a list later tonight

  6. #6

    Re: 1k List for new to Eldar player

    Worth noting your rangers can go to ground if u need to get the 2+ that pathfinders would have, this really p!sses opponents off. The flipside is the extra AP of Pathfinders is pretty good.

    With pathfinders/rangers vs guardians is that 5 pathfinders will never kill lots of stuff, just potentially snipe out key models, they are dead if charged. Your guardians put out more effective shots on overwatch and at shortrange, 10 w/ embolden may stick around longer than 5 rangers which if they aren't wiped out are probably running.

    Guardian defenders will work fine. I'm not saying this is better - many players dont like them - in larger games i run a wraithlord bl/ whatever with Stormguardians w/ 2 fusion guns, lock with spear. The stormguardians give me a transport killing unit 3 chances to glance or pen, then the wraithlord can shoot 2nd hopefully flaming the candy. Charge first with the wraithlord to soak overwatch shooting at T8. While SGs don't kill much in HTH - slightly better when the wraithlords fear goes off - they prevent the wraithlord being overwhelmed by enemies who have krak grenades. May not be worth charging them against units which cant hurt the wraithlord as they will just take unnecessary losses. Downside is you don't get as many useful shots as defenders its basically just 3 budget firedragons who can score and 8 wound counters.

    Re: noodles comments yep ;D also run 10 fortuned WG and love it, agree that strictly speaking probably a stronger bet. Eldard corsair's battle reports are really well filmed worth watching if your considering running this. I use enhance, but u'll note his recommendation is conceal. I'd suggest the choice is based on whether your more afraid of high strength shooting, or hand to hand.

    That said I've played 10 harlies w/eldrad, and throwing that many dice with furious charge is great, its riskier as ideally you need the rangers to kill pickout flamers before the harlies hit units. However gambling is probably the harlequin nature.
    Last edited by Waxdollninja; 20-08-2012 at 03:44.

  7. #7

    Re: 1k List for new to Eldar player

    Consensus is Farseer with 10 WG and a Warlock,Spiritseer, lol. Reworked the entire list. Most of the ideas for this list have come from his Eldarcorsair's Youtube channel and Fritz40k.
    Basically everything changed,haha. I still retain 3 troops. One of which got a lot hardier. I have a question though. Is Doom targeted on the enemy or a friendly unit? In which case I'd drop guide and take Doom for the warwalker squad. Let me know what you all think!

    This money is burning a hole in my pocket. I can not wait to start painting these guys. They're so pretty!

    The list:
    HQ:
    Farseer w/RoWa,Rowi,Stones,Guide,Fortune

    Troops:
    10 Wraithguard and Warlock w/Conceal,Spiritseer,Spear
    6 Pathfinders
    10 Guardians w/Scatter Laser and Warlock w/Embolden

    Heavy:
    3 Warwalkers w/6 Scatter Lasers

  8. #8

    Re: 1k List for new to Eldar player

    Dooms on the enemy so can be denied. I like guide cause it also synergies well with wraithguard.

    Fritz makes one insightful comment in his harli video roughly along the lines of "as an edition matures builds outside the norm are more likely be successful as they surprise your opponent" wraithguards are currently in a good place but overtime opponents will develop counter lists. In a bigger tourney i guess its less likely to hit that counter list.

    At the weekend i lost to spacewolf list with rune priest/longfang list my opponent who won overall noted that the rune priest was brought specifically designed to counter me as we'd had a practice game earlier in the week he'd suspected we'd go head to head in the last game. =[ Was still a great game which only saw my wraithguard wiped out and dropping the relic in the sixth turn after the rune priest denied fortune but good on him for sussing out a weakness and bl for me on the game not ending early.

    If you already have your wraithlord model I'd consider

    HQ:
    Farseer w/RoWa, Fortune

    Troops:
    10 Wraithguard and Warlock w/Conceal,Spiritseer,Spear
    6 Rangers
    10 Guardians w/Scatter Laser and Warlock w/Embolden

    Heavy:
    3 Warwalkers w/6 Scatter Lasers / shurcannon.
    Wraithlord SL shurcannon. (as suggested by Jack optimal troop killer loadout) alternatively to give you a model that can threaten av14 i.e. snipe out that russ, dropping a ranger gives you brightlance, dropping the warlocks spear u then have enough points to bl/sword or bl/shurcannon depending on preference.

    This gives you 16 more strength 6 shots a turn, the shots from the WL are at better BS, and you keep your big brother for the wraithguard who can sit behind them to bail them out of assaults. He the also gets a 5+ coversave from the wraithguard in front if shot on in the open. Decline any challenges and next round the wraithlord can issue challenge and will most likely 1 shot any character without eternal warrior. The downside is you are less accurate (no guide, no twin linked) and rangers only AP1 on 6 not 5-6 but the opponent now has to consider whether his heavy weapons target the wraithlord, the wraithguard or the walkers.
    Last edited by Waxdollninja; 20-08-2012 at 06:20.

  9. #9

    Re: 1k List for new to Eldar player

    I may be calculating it wrong ,but those points all seem to be slightly over 1k. What do you mean by 3 Warwalkers w/6 Scatter Lasers / Shuriken Cannon? Would the load out be Warwalker w/SL and Shurcannon x3?

    I actually don't own any Eldar models. So, I'm completely open to suggestions on this list. I moved recently so I've never played this group of people. I'm expecting lots of marine variants and probably some Orks.

    The units I see repeated the most on YT/forums,etc are the Farseer with 10 WG and 3 WW with 6 SL

  10. #10

    Re: 1k List for new to Eldar player

    Yep sori should have read 5 rangers (i.e. 1 box or minimum squad) and ur under with enough change for spears and weapons upgrade on wraithlord or guardians.

    With warwalkers you have to pay for both guns even if the load out is two scatterlasers (twin linked) per warwalker, SL warwalker is the conventional wisdom because it rerolls to hit and gives max potential when ur opponents are at 31-36 inches away i.e outside the distance where marines can move and shoot at you with bolters. In an ideal scenario's you can kite oncoming marines, with marine players less familiar with the foot game, you'll get players who try to chase walkers on open ground with their footslogging tact squad/grey hunters relying on their 3 plus save, falling back towards your table edge will likely will give you another turn of whittling down 3-4 per turn (comment not math hammered but based on experience) before they are even able to shoot back at you.

    The Scatterlaser shur cannon walker squadron is cheaper and rolls 21 dice vs 12 at 24 inches but at that range marines get the chance to glance you on 6's. In smaller games less 24 inch range shooting is coming back and i want to squeeze as much into my list as possible, i try to place my walkers so only the squad they are shooting at can return fire and they get cover saves. Vs bolters they still need 6's and ill take that chance.

    The second list is just suggesting you can still have that wraithlord (to punch people in the face at Strength 10) if u are willing to ride your luck a little.
    Last edited by Waxdollninja; 20-08-2012 at 21:20.

  11. #11

    Re: 1k List for new to Eldar player

    It's all good! I know one dude runs a landraider so a brightlance really is a must.I think this is the list I'll end up fielding. Farseer with WG. WL following them. Rangers go to ground and hold objectives. WW blow **** up

    HQ:
    Farseer w/RoWa,Fortune

    Troops:
    10 Wraithguard and Warlock w/Conceal,Seer,Spear
    5 Rangers
    5 Rangers

    Heavy:
    3 Warwalkers w/6 Scatter Lasers
    Wraithlord w/2 Flamers,Brightlance

  12. #12

    Re: 1k List for new to Eldar player

    Oh, also if anyone knows any good Eldar forums or blogs I'd love any suggestions on that. Even if for just inspiration for painting! I know of Eldarcorsair and Fritz40k but I haven't found much else

  13. #13

    Re: 1k List for new to Eldar player

    Quote Originally Posted by Waxdollninja View Post

    With warwalkers you have to pay for both guns even if the load out is two scatterlasers (twin linked) per warwalker, SL warwalker is the conventional wisdom because it rerolls to hit and gives max potential when ur opponents are at 31-36 inches away i.e outside the distance where marines can move and shoot at you with bolters. In an ideal scenario's you can kite oncoming marines, with marine players less familiar with the foot game, you'll get players who try to chase walkers on open ground with their footslogging tact squad/grey hunters relying on their 3 plus save, falling back towards your table edge will likely will give you another turn of whittling down 3-4 per turn (comment not math hammered but based on experience) before they are even able to shoot back at you.

    The Scatterlaser shur cannon walker squadron is cheaper and rolls 21 dice vs 12 at 24 inches but at that range marines get the chance to glance you on 6's. In smaller games less 24 inch range shooting is coming back and i want to squeeze as much into my list as possible, i try to place my walkers so only the squad they are shooting at can return fire and they get cover saves. Vs bolters they still need 6's and ill take that chance.
    Taking two of the same gun on war walkers doesn't make them twin-linked. That only applies to wraithlords. That's why people like War Walker x3 - x6 Scatter Lasers. So a squad of three walkers with scatter lasers outputs 24 shots at 36" range and a squad with all Shuriken Cannons outputs 18 shots at 24" range.

  14. #14

    Re: 1k List for new to Eldar player

    jesus! thanks for clarifying!

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