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Thread: 500 Scout Force

  1. #1
    Brother Sergeant Sunner's Avatar
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    500 Scout Force

    40K Army: Space Marines
    Working on an all scout army for my Ultrasmurfs,

    4 scouts with bolters, one heavy bolter.
    4 scouts with bolters, one heavy bolter.
    4 scouts with sniper rifles, up-graded to include Sergent Telion
    3 Scout bikers, each with the gernade launcher upgrade.

    What should I take for my HQ?

  2. #2

    Re: 500 Scout Force

    How many points do you have left? I would suggest a biker motf or biker captin preference to the motf for lots of high strength attacks.

  3. #3
    Brother Sergeant Sunner's Avatar
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    Re: 500 Scout Force

    About 150 points. Going for a forward part of a larger force which would be mostly tactical squads in razorbacks and bikes.

  4. #4

    Re: 500 Scout Force

    If a bike force in the future then definetly a captain and bike and power weapon for 150

  5. #5
    Brother Sergeant Sunner's Avatar
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    Re: 500 Scout Force

    Thanks for the advice, will try it in a game or two.

  6. #6
    Chapter Master ftayl5's Avatar
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    Re: 500 Scout Force

    Looks good to me, except for Sgt. Telion, I don't think he's really worth his cost and would just take a regular sarge with a sniper rifle instead, save 50pts. I see his merits but I'd rather save the points. You could a land speeder instead, they go with the theme right?

    For your HQ I'd take a Cpt. in power armour on a bike with a 15pt weapon of some kind. Plasma pistol or Power weapon for example.
    Quote Originally Posted by nagash66 View Post
    The Empire doesn't take you seriously unless you have sacked Nuln.

  7. #7

    Re: 500 Scout Force

    The power weapon would be better for some cc capability the spear or sword are not bad for a challenge or meq hunting

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