Results 1 to 13 of 13

Thread: Specialist Weapons

  1. #1
    Commander Grentain's Avatar
    Join Date
    May 2010
    Location
    Lake City, FL
    Posts
    523

    Specialist Weapons

    So, the rules for Specialist Weapons on page 42 of the BRB mention that you can only get +1A for fighting with two weapons if both weapons have the Specialist Weapon rule. It doesn't say anything in the rules text about them needing to be the same weapon. This is obviously against RAI, but as per RAW, can I have a guy with a Lightning Claw and a Power Fist, and benefit from extra attacks?
    Quote Originally Posted by Mr_Rose View Post
    I'd be tempted to take [Fuegan] twice and hope no-one noticed…
    ("what? No, that's his twin brother Fuego, the immortal flame. Yes they do look a lot alike, they're twins…")

  2. #2
    Chapter Master MasterDecoy's Avatar
    Join Date
    Jan 2008
    Location
    Frankston
    Posts
    1,572

    Re: Specialist Weapons

    1)yes
    2)why is this against rai?
    I used to post links to my Plogs, battle reports and other gubbins here, but now I have too many projects for the URL's to fit, so now I'll just bring you this message.

  3. #3

    Re: Specialist Weapons

    Fistnclaw is pretty much the new thing, now.
    Quote Originally Posted by DoctorTom View Post
    this is probably the first time in the forum someone had to give a definition for "a". Congratulations.

  4. #4
    Commander Grentain's Avatar
    Join Date
    May 2010
    Location
    Lake City, FL
    Posts
    523

    Re: Specialist Weapons

    Quote Originally Posted by MasterDecoy View Post
    1)yes
    2)why is this against rai?
    Well, the fluff text above the rules mentions something about the weapons only being effective in pairs, because they require special fighting styles, or some such. I suppose "Leaping Claw, Hammer Fist" style is where it's at.
    Quote Originally Posted by Mr_Rose View Post
    I'd be tempted to take [Fuegan] twice and hope no-one noticed…
    ("what? No, that's his twin brother Fuego, the immortal flame. Yes they do look a lot alike, they're twins…")

  5. #5

    Re: Specialist Weapons

    Quote Originally Posted by Grentain View Post
    Well, the fluff text above the rules mentions something about the weapons only being effective in pairs, because they require special fighting styles, or some such. I suppose "Leaping Claw, Hammer Fist" style is where it's at.
    That's right. Specialist weapons are most effective in pairs. A pfist and claw is a pair of specialist weapons. I don't even think this is a RAI issue. In most cases RAI is for ambiguous rule issues that cannot be given a 100% clear conclusion by RAW. RAI steps in to say what GW was thinking game mechanic wise how it's supposed to work instead of how the rules (incomplete or not) reads in the book. Fluff is not a game mechanic. It's like saying space marines should be given higher stats because fluff indicates 10 marines can kill off 1000 tyranids. (Although the old Movie Marines rules were quite entertaining.)

  6. #6

    Re: Specialist Weapons

    It is a change from previous editions, yes, but that doesn't have to mean it's unintended.
    Awesome. Awesome to the head.

  7. #7
    Banned
    Join Date
    Jul 2012
    Location
    Oregon
    Posts
    974

    Re: Specialist Weapons

    It's a nifty change IMO. Gives hope for the future of the game lol. They took away the ability to mix weapons (via the codices) before 5th and then slowly added it back in after the orks/daemons. Now most armies can mix and match like the old days. (Orks used to use the PK & Big Choppa to choose initiative and such.)

  8. #8

    Re: Specialist Weapons

    Well, having two heavy specialist weapons, one on each side, does balance the weight distribution.
    Lightning claws and power fists are rather similar, generally the LC is just a fist with added blades. It just works faster since you just need to swipe with it, rather than grab and tear like power fists or chain fists.
    "As I've always said, Wes is wise." - Scryer in the Darkness
    "Wes, if you keep this up you'll need to change your name to MajorWiseJanson." - Azzy
    "Many boffins died to bring us this information." - Forgeworld Announcement E-mail
    "Rest assured, Servitor 13 has your best interests at heart. Now let's fire up the lascannons." - GW changes their web privacy policy.

  9. #9

    Re: Specialist Weapons

    Sigh. I remember when lightning claws were literally power fists with swords on the back, allowing you to hit at S8 and parry too. Oh well.
    Quote Originally Posted by Weird Al
    "Hey fella, I bet you're still livin' in your parents' cellar // Downloadin' pictures of Sarah Michelle Gellar
    And postin' "Me too!" like some brain-dead AOL-er // I should do the world a favor and cap you like Old Yeller"
    - It's All About The Pentiums (Baby)

  10. #10

    Re: Specialist Weapons

    RAW, there is no problem. The rule is as clear as it gets.
    From my point of view, it is a great rule, though I wish that a power weapon would have been able to add attacks to both specialist and regular weapons.
    My sole problem is if the designers intended it to work like this. This is the fluff.
    "The mightiest weapons only reach their full potential when wielded in pairs, as they require an entirely different battle stance from that of more commonplace weapons - such inconvenience is inevitably repaid with greater destructive potential."
    Might be changed in 7th again. I will wait for the next FAQ before starting on any specialist weapon armed character.

  11. #11

    Re: Specialist Weapons

    If armed with a Power Fist and a Lightning Claw, do you get all your attacks with 1 of the two weapons if you choose so.

  12. #12

    Re: Specialist Weapons

    Quote Originally Posted by Zeebeest View Post
    If armed with a Power Fist and a Lightning Claw, do you get all your attacks with 1 of the two weapons if you choose so.
    • When you have two melee weapons you choose one profile to make all your attacks with.
    • When you have two melee weapons you gain an extra attack.*

    Those conditions are independent of each other; unless you have a special rule that says otherwise, you only make close combat attacks with one weapon profile in a given round of combat regardless of how many pointy things you happen to be carrying.



    *Unless the profile you selected has the Specialist Weapon rule, in which case your second weapon must also have the Specialist Weapon rule to gain the extra attack.

  13. #13
    Chapter Master
    Join Date
    Nov 2006
    Location
    West Monroe, Louisiana, USA
    Posts
    6,713

    Re: Specialist Weapons

    Quote Originally Posted by Mr_Rose View Post
    • When you have two melee weapons you choose one profile to make all your attacks with.
    • When you have two melee weapons you gain an extra attack.*

    Those conditions are independent of each other; unless you have a special rule that says otherwise, you only make close combat attacks with one weapon profile in a given round of combat regardless of how many pointy things you happen to be carrying.



    *Unless the profile you selected has the Specialist Weapon rule, in which case your second weapon must also have the Specialist Weapon rule to gain the extra attack.
    It does make for a refreshing change. It solves the issues like Eldrad, who had more than 2 melee weapons, and there were all the arguments about whether he could use the shuriken pistol with his staff or the witchblade, or if he was forced to use the the staff and the witchblade together in close combat. Marneus Calgar was another one with that problem. It's nice that they're learning to correct past problems.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •