Well hello everybody,Fantasy Army: High Elf
I made this list hoping it would be fun for both players.
Another thing I wanted to try is to have a one man magic phase, but one my opponents have to fear; without being over the top and boring.
So without furder ado, here's the list:
Mage: level 2, Ring of Corin, Ruby Ring of Ruin, Dragonbane Gem
HERO: 185
10 Archers: Musician 115
12 Archers: Musician 137
CORE: 252
14 Phoenix Guard: FC, Banner of Sorcery 290
5 Silver Helms: Shields, Musician 123
SPECIAL: 413
Eagle 50
Repeater Bolt Thrower 100
RARE: 150
Total: 1000 points
One small point: can a character have 2 bound items? Thought it wasn't allowed, but can't find any rule saying this. Anyhow, if it is forbidden, then the ruby ring moves to the Phoenix Guard champion, so it's no biggie.
The thing i'm most uncertain about is the lore for my mage.
The options:
1) High magic: Curse certainly will be useful, Flames is good against hordes+it's RiP, Fury of Khaine: more blasting power ain't bad, the ward from Shield is good. Only vauls ain't that useful; because of the low points value there won't be many magic items, and i have the ring of corin. Two other plusses are the low casting values and free drain magic. One thing i'missing is something to deal with heavy armoured units.
2) Death magic: the spells i like here are 0,2,3,4. Character sniping or damaging monsters might come in handy, cause i think the list might struggle with this otherwise. Soulblight+lots of range needs no explanation and -3Ld is lovely for panic checks. Number 1 is kinda useless and i think the casting costs for 5 and 6 are a bit high for a lvl2
3) Metal: what i'm looking for here is the standard spell, fills in a weak spot of my list in being able to deal with heavy armoured units. the other spells i like are 1,2,3, cause they fit well with the shooting in my list. Number 4 is there only to switch for 0 and 5 &6 again i think the casting costs are fairly high.
So please tell me what you think


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