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Pump wagons/squig hoppers overrun and pursue, salamanders flaming buildings
I have 3 questions that came up in a recent game of lizards vs O&G.
Can units with random movement (ie snotling pump wagons or squig hoppers) overrun a unit they have obliterated? Similarly, can they pursue a unit that breaks from combat?
What happens when a salamander shoots its template at a building housing an enemy unit?
It was played as no, no and shoot at something else.
Thanks
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Re: Pump wagons/squig hoppers overrun and pursue, salamanders flaming buildings
page 74 of BRB under Random Movement:
"This is the distance they move, charge, PURSUE, OVERRUN, and flee"
So yes a pump wagon (which has the random movement rule) can overrun and pursue, it moves the full amount what its rules say to roll for movement.
Also any template weapon that strikes a unit in a building hits d6 models in the unit disributed as per shooting, if the weapon has multiple strengths you use the highest if the hole lies over the center of the building. Page 127 of the BRB
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Re: Pump wagons/squig hoppers overrun and pursue, salamanders flaming buildings
Thanks Blkc. I'm not sure how I missed the first paragraph on random movement, but there it is in black and white.
The flame template seemed to be a complete nerf compared to the other two templates, so I was really hoping that there was another rule. Shooting something else seems optimum.
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Re: Pump wagons/squig hoppers overrun and pursue, salamanders flaming buildings
If the flame templete hits the building, it does hit D6 models. No matter if wholly over the building or just touches the buidling. Plus you get to reroll any failed wounds because its flaming. (Flaming attacks rule because the unit is in the building)
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Re: Pump wagons/squig hoppers overrun and pursue, salamanders flaming buildings
Should be like D6 hits and if you get a 6 you get an extra D6 cause it went RIGHT IN THE WINDOW!
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