Like has been already said, as long as it was completely clear what was what at the start of the game it should work well and gives so many more interesting possibilities for conversions or alternative model inclusions.
Like has been already said, as long as it was completely clear what was what at the start of the game it should work well and gives so many more interesting possibilities for conversions or alternative model inclusions.
A year or two ago this sort of thread would be sprinkled with naysayers who wouldn't tolerate this sort of thing. But allies are part of the basic rules, no approval necessary. We've even got free reign on page 3 to use whatever base size works best. Previously it was always "To do things out of the norm, seek your opponents approval", but in 6th edition it's "go ahead and do sweet stuff, just be reasonable". Allies lets you mix armies RAW; having them all look like whatever you want, so long as you explain confusable units to your opponent, is covered by counts-as.
I'd say this type of army is soundly backed by the rules!
That alone makes 6th edition my favorite to date. My Dark Mechanicus use base Grey Knights with allied Imperial Guard. Using GK henchmen assassins as Cyber-Bloodletters [profiles are extremely similar], I could hardly ask for a more fitting set of rules with which to render the forces of the True Omnissiah
At least until the new Chaos codex comes out. Depending on how well cultists are supported, I might not even need a second codex...![]()
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As everyone said. Unless you like the feel of "crusade armies" or have sweet fluff to explain your allies, II think it's even better than to just throw random mismatched squads together in your army.
Just make it clear to your opponent before going. But this was anyway the same thing with full count-as armies before Allies days.
Go visit the Project Logs section for inspiration. It's filled with imagination and exceptional painters/converters. Best part of Warseer.
<insert witty sig here>
Indeed; I have a total conversion army of IG that may well end up using "War Walkers" but indeed, those would look like double-missile Scout Sentinels; very convenient with the lack of the SS option but the same armor, movement, and outflanking/infil rules. Quite believable IMO.
Nostro++
My first thought about allies as an Ork player was the return of truly looted vehicles! No more looted AV 11 Leman Russ![]()
For those interested in Chaos Androids, the monopose Space Crusade models appear on Ebay quitre regularly.
Totally agree with everyone. I've had tons of conversion ideas for Tau. One would be a Gue'vessa (Human Auxiliaries) force. The troopers are any easy enough swap out. Carapace armored humans converted with pulse rifles for firewarrior stand ins. Regular IG would be secondary troops. Converted to be a little more "Tau-esque".Any IG vehicles would be a cool conversion project. Make them more sci-fi as stated earlier. Work up wheeled versions, or even ball wheels... like the cars in "I robot". And with fliers you could really go to town.