After the fleeing unit rolls its distance and moves.
After the fleeing unit rolls its distance and moves.
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Am I misremembering? I'm pretty sure you declare wether you redirect or keep the charge, after the enemy declares his flee reaction, but before he actually resolves it (because otherwise you can go 'oh, you flee 10", that's way too far for me to catch you. I guess I'll just redirect in this case')
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Ok, guys, is clearer now, thank you all.
The rule isn't very clear. Near as I can tell, the Flee! reaction says "Immediately" roll your distance and run. Then in the next paragraph it says "If a Flee! reaction is declared you now have the choice whether to redirect or not."
I assume you resolve the Flee! move first because it says Immediately and Redirect doesn't.
Last edited by NitrosOkay; 30-08-2012 at 04:11.
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in addition to the earlier posts...
If charged unit declares flee reaction, the charger unit immediately declares 'pursue' or 're-direct' with a Ld test on the re-direct option.
Then the distance is rolled for the fleeing reaction and performed, by the charged unit.
But with the following point I had a discussion the other day....
Need the 2nd charge declaration of the charger unit, when it passed Ld test(re-direct) be done immediately, or may other units declare charges, before you declare the re-direct charge.
I was in favor of the postponed re-direct charge, but the other person firmly believed it had to be declared immediately.
also note you can only redirect once, and also you can only stand and shoot against the first enemy unit which declares a charge against you
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Regarding ping-ponging, it can be used effectively but usually it's a case of taking advantage of a fortuitous position. If you can set it up a turn beforehand my hat is off to you because it really requires some machievellian thought processes!
But a fast moving unit can really screw up someone. Perhaps the most memorable one - I was playing against Teclis, I had seekers behind his lines. I declared a long charge against the rear of Teclis' unit. I also had a unit of Furies basically on my board edge holding an objective. He fled from the seekers, putting him outside their effective charge range. With an evil grin, I declared a second charge from the opposite direction from the furies, forcing Teclis and his unit to turn around, flee back towards the seekers, which then easily ran him down.
Regarding whether you declare a redirect before or after the flee distance is known, I'm on the side of "after" but it really isn't very clear. My argument is that the dice roll is part of the flee reaction. Looking at it, there doesn't seem to be a distinction between declaring the flee intent and resolving the move (as there was in previous editions).
So: declare charge, declare flee (including moving the unit), declare redirects.
... and then I won.
To be fair, that's not exactly it. It's:
Declare charge, declare flee, resolve flee, declare redirects
Declaring and resolving is not entirely the same after all, they just come right after eachother but are not yet the same step
Personally I'm for declaring redirects before resolving the flee move, so that you don't get those lame sounding "oh, but if you flee that far, then I guess I'll pick another target.."-responses. When fleeing from combat, you don't get to choose to pursue or restrain after the flee distance is known, either. You do it before it is known too![]()
Last edited by The bearded one; 30-08-2012 at 20:27.
Sometimes a post is so rotten I have to respond like dr.Cox -- My Dwarven painting log -- My Lizardmen painting log -- My Scurrying Skaven painting log -- My nurgle beastmen painting log --My Tau cadre painting log -- My knights of the white wolf -- My Ork painting log
---> Newest: 13-5-2013; Lizardmen, tournament pictures, Won best painted army! ---> New: 7-4-2013; The friendly riptide saves a firewarrior
That's what I'm saying - there is no longer a declare and then resolve, there's just a single step. They used to have a district steps and now you resolve a flee declaration by moving the unit. Does that make sense?
Anyway, I don't claim that this is the only interpretation and at least one FAQ seems to seperate declaration and resolution. It's just not very clear. Declaration of redirection before flee rolls makes sense in comparison with flee or pursuit and it was how it used to work but I don't see it in the core rules. The redirect section comes after flee resolution in the rulebook with no real indication that it should be interspersed before flee resolution.
... and then I won.