Cannons![]()
Cannons![]()
Vargheists.
Well costed, with Fast Movement, and amazing damage output, but tempered by Frenzy and a mediocre Leadership (which when Tempered by the ability to march outside of the General radius can result in a charge when you want to redirect/threaten a flank/draw firepower), the limitation of Invocation of Nehek to not make them a go to choice over the tanks that are Crypt Horrors, and well costed as well.
Savage Orc Big Un's with Bows. They can deal significant close combat damage, can shoot at baiting enemies and they are resistant to damage. Sure, there are troops out there that are better at shooting and are better at close combat, but these guys do an ok job at both. And they don't cost too much either.
-T10
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I'm going to have to say Black Orcs are pretty well balanced. The points just seem right to me. They have a fluffy special rule (armed to da teef) and good stats/equipment options (for the army at least) and seem to compete very effectively with other choices in the book - neither being an auto include, nor so terrible that they will never be seen.
As far as Dark Elves being overpowered - I'd have to say that Corsairs are probably just about right - it's the dirty, dirty shadow magic and cauldron that make them beasties. Actually, I would probably go so far as to say that the Repeater Crossbowmen are pretty well balanced too.
Originally Posted by SiNNiX
Originally Posted by HereComesTomorrow
It is very difficult to pick a balanced unit, take for instance TK Skeleton Archers, you could say they are OP (if you consider Khalida the upgrade), or underpowered (without her). Empire Halberdiers seem a bit underpowered compared to their counterparts in other armies, but they can be made better by Warrior Priests and Wizard Carts.
An unit balanced within an army should be something you pick often, but not always.
Skaven: Doomwheel, Plague Monks
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The more this guy talks the more I like him, true wood elf player. Have no idea what Black Guard are or can do, but I've always felt that glade guard and especially dryads were very powerful. (I could see them reducing their costs to "help" WE in their current state but really that would just need re-fixing next book)
Vampire Counts Skeleton Warriors. They're right where they should be.
Thousand Sons/Daemons of Tzeentch/Vampire Counts
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I'm going to go with Skeletons too... I think given the importance of raising and the potentially huge impact the unit has on a game some real thought was put into them. It shows, well done GW on that front.
From the top of my head all of the following are balanced: Swordmasters, Phoenix Guard, Corsairs, Glade Guard, Dwarf Warriors, Yhetees, Spear Chukkas & Skeleton Warriors.
Skaven slaves
No but really glade guard and dryads are great, I would almost put treekin up their but they should be about 5 points cheaper and gain a true ward save, like all forest spirits.
Orc boys and goblins are about right to me too.
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It really depends on how you build the models. If you're having balancing issues maybe pin the model to the base or build some sort of counter weight into the weapons? In-game terms I find the average goblin with a shield and spear is balanced.
I have to disagree about knights of the realm. Find them atleast 2 points to expensive. Men at arms feels a wellbalansed and right for there cost in an bretonnia armie.. But its hard to compare because those 5 points men at arms if you place them in a empire army there probly undercosted. In my bretonnia armie they just feel right at there 5 points.
Goblins and blackorcs feel right for there point in there armie aswell. And the regular ogres seems to be at the right points aswel.
Hexwraiths, not too expensive, not quite too cheap, fill a vital utility role in the VC army.
Direwolves, finally an actual cheap throwaway unit.
VC Skeletons, even the options are priced right.
I'd disagree with Hexwraiths purely because of the Ethereal status. That's a damn hard ability to price accordingly - total immunity to most of the game but mediocre stats means what can kill them, obliterates them. Not to say they're unbalanced, but such a hit-or-miss unit should never contend for a "most well balanced" title.
I agree with Dire Wolves and Skeletons though, just right. I like the humble Empire Halberdier as well, you get what you pay for, and the inevitable Warrior Priest that joins them is also priced very well.
Dark Lancers Renegade Astartes Chapter, Chaos Space Marines - 7,000pts
The Undead Scourge, Vampire Counts - 2,500pts [log]
Averland State Army, Empire - 3,000pts [log]
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I think even naked marauders are op. Upgrades just make it worse. 5pt base is what they should be. Large base can be an advantage
Well balanced for me....
Greatswords, empire spears/swords/halberds, dwarf warriors, orcs and goblins, skeletons(spears should be free for tk also), varghulfs, bone giant, sphinx's, gors/ungors, bestigor, plague bearers, Iron Daemon, Soul Grinder, Dreadquake, Terrorghiests, dryads, glade guard, ghouls, zombies, dogs, hobgoblins, ogres, maneaters, stonehorn, thundertusk, arachnarok(standard), empire cannon, knights, dragon ogres and a lot more.
8th is great
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I wouldn't that naked marauders are overpowered, perhaps the great-weapon khornites or the sword-and-board tzeentch marauders are. All-in-all, a points increase for greatweapons and the scrapping of the rules for that ridiculous Tzeentch mark (as a Nurgle worshipper, no bias here at all) would balance them out. Apart from those two set-ups, marauders are a bit rubbish with low toughness and armour giving them no staying power against shooting, magic or elves.
I reckon Dryads could do with a small points increase, but gain a fixed ward save. They are very powerful at the moment, outclassing most of even the Daemons core choices for the same price IIRC. Skirmishers is a mixed blessing, but fortunately the Woodies can move woods onto enemies to break their steadfast.
most balanced? I think the book with hardcover have all units/magics/magic items well balancetry to fight all of them (with Vampire counts) they all turn out okay and point cost are reasonable. GW have finally achieve army stability (for now) with their current release of warhammer army books
Don't jinx it sithlord