Vaktathi hit it just right with his view above.
I feel the exact same.
Vaktathi hit it just right with his view above.
I feel the exact same.
While I enjoyed 5th, I'm enjoying 6th edition a lot more, after all, the game was bound to get stale when the outcome to most games was all but inevitable (deploy in corner in tanks, shoot, run for objectives).
I concur with Chromedog and Havock on that level. I've now got myself into Flames of War and am loving what I've tried so far with my 352 Infantrie Division. Its not a perfect gaming system, but it sure seems more tolerable.
I am the lonely Brony who is often moany
6th Ed in general is pretty okay - a mixed bag really.
Wound allocation is a good thing. Taking casualties from the back is beyond unrealistic, and the unit of Nobz bikers with two saves and every Nob has one of his two wounds allocated as they charge was something that needed to be fixed. Allocating wounds to one model in the front until he is dead makes a lot more sense.
Flyers are okay as far as they go. Shooting them down is a pain, but then, so is shooting down fast movers on a real battlefield. They should come up with some kind of man-portable AA missile rules for infantry to use.
Vehicle glance rules are just plain dumb. I barely even field Leman Russ anymore, unless it's a really big game, just lots of Basilisks and Manticores that can support infantry heavy armies from well in the rear. Transports are still okay since you can usually get your troops far enough forward before they die to be useful, but main battle tanks are just wasted points. So are dreadnoughts for SM.
Overwatch against charging units is not that big a deal. It's pretty rare to roll enough 6's and then wounds to actually make much difference against a charging unit like demons, Nids, or CSMs, but it makes a lot more sense than the unit just standing there watching as they get charged.
The random rolls for Warlord traits and objectives are not a big variable in the game. Just one more roll to make at the beginning that may or may not make any difference in the game play.
Allies table . . . o.0.
Very strange in some case, good in others. My wife loves that she can have some shooty CSMs with her Khorne/Slanesh demon army.
6th is much more a skirmish ruleset than its predecessor. Most of the guys i play with prefer 2000 pt games, and they simply take much longer to play out now. Each combat feels like a mini-game with overwatch fire, challenges, guys piling in at different initiative steps... I havent played Apoc in 6th yet, and frankly im in no hurry to. Sucks, because thats been my favorite game type since it was published
Thou art the whisper in the gloom,The hinting tone, the haunting laugh:
Thou art the adorner of my tomb,The minstrel of mine epitaph. - Lionel Johnson, "The Dark Angel"
WH40K: A 'cinematic narrative' in which two armies meet, some people get eaten by trees, and the side with the best codex (or the most fliers) wins. - Hengist
Man, some people have a lot of free time on their hands. I've so far managed to get 5 games in- not really enough to know if I like or don't like 6th edition- just enough to learn the complete rules set-
6th has followed in the foot steps of 8th ed fantasy by making everything easier to kill- Reduced cover saves, reduced vehicle durability, reduced FNP, Overwatch, Blasts being more effective, slightly less wound shenanigans- all this means that now you have to put more models on the table and remove more models from the table- this is consistent with GW's approach the goal always being that players need to buy more models.
As far as game length goes- with the addition of mysterious whatever, and warlord traits, and more psychic abilities, and the changes to how terrain is placed, all of these things are going to make a game much longer, until it is all memorized and becomes second hand knowledge- or players just decide not to use certain things- (I don't know very many players in 8th that use all of the exhaustive terrain rules)- once players have memorized that a 2 is a skyfire nexus and that a 4 is an iron bark forest things will go a lot better (my guess is most players will seldom if ever use the Archeotech artefacts) but they are fun and fluffy and can be used to great effect if playing in a story board campaign- Plus eventually we will all have the warlord trait table memorized and this will also speed up play-
I think the OP is really suffering from a local meta that has not caught on, and the fact that the Tau, just like the Necrons and most of the other shooty, gunline type armies received a major boost while players that were running rhino based assault armies got beat over the head with the nerf stick-- I agree that the OP should probably just take a break from the game and come back in a few months after players have all adjusted their army builds and tactics to work in a 6th edition environment-
I've been playing since 2nd (and something still do), but since I started seeing pass GW, I realized something: 40K wasn't a game, it was a cult! One that required tithing on a constant basis. And considering the premium price, we shouldnt be the ones asking for more Faq's, erratas, etc.
So no, your not the only one. Try another games and you'll see that the only reason of GW success is because of its miniatures and how easy is to find a player and nothing else. As a game is a joke.
Have fun!
Last edited by feelnopain666; 10-09-2012 at 07:18.
Theres is no time for peace. (For it is a wargame)
No respite. (GW say so with the last Codices)
No forgiveness. (what did you expect from the players?)
There is only Space Marines
The thrill, at least for me, isn't gone but my excitement about the hobby is no longer generated by GW's prodding or new releases. My gaming group and I focus more on making the game better by cutting out the "cinematic" elements of the game and just go back to basics. I am also enjoying doing a planetary empires campaign which has been a true breath of fresh air for me. If you aren't feeling the game anymore, I would suggest taking a break or finding a new system (planet strike, planet empires, etc) to try out if you haven't taken the time to. They are really fun and add some new challenges to the game.
I try not to focus on the new releases anymore or get white dwarfs. I wasn't even going to get the Dark Vengeance box until my girlfriend bough it for me for my birthday. Frankly, if you read WD or most of their website posts I think that leads to gamer depression more than anything else.
Unfortunately, none of the things you mentioned are the things that will seriously slow down the game. It's the rolling to resolve wounds one at a time as soon as a character or FNP is involved that is going to slow the game down. No amount of memorization will speed that up.
I have never been much of a tactician. Which means I regularly lose games. However with the new rules set I have much more fun losing. Hey, I even win more than the occasional game now.
None of the new rules are as difficult as people tend to make out. The first ever game I played was a blast. We got to grips with wound allocation, LoS and challenges in pretty short order. Hull points have even worked out pretty well for us. It's not been the auto death some have painted it as.
Has the thrill gone? Absolutely not. I've been playing 40k since 1987. I've never had so much fun. I'm like the excited 11 year old who first picked up a copy of Rogue Trader.
Wattle's Termite Tranport
http://www.warseer.com/forums/showthread.php?t=259494
Man, I am so happy I gave up on 40K. I sold off almost all of my stuff already (went pretty quickly) and only have my Imperial Guard left, which I am still indecisive whether or not I am keeping them. If anything, from a game rules perspective, I am so over GW. I will enjoy Warhammer Fantasy because it's basically the number one game played at my club, and I have invested too much in it to simply throw it all away, and I still love the models, but besides that, I am heading over to other game systems. No more 40K for me.
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You don't have to do that though. If everyone has the same FNP value and the same save, you can still roll them all at once, characters or no. The only reason they don't tell you that is because they can't be bothered explaining how it works - they'd rather say "you can't do it" just to get the whole deal out of their in-tray. Which is shameful.
Individual instances of wound resolution can take longer than in 5th ed, but over the course of a game, you spend a lot less total time on would allocation now.
Idiots... nothing can live forever.
I also got into Flames of War, and indeed it is not a perfect system, but it's pretty damned close in my humble opinion. The rules are amazingly tight, the armies are very well balanced between each other, unit spam tends to not work nearly as well as combined-arms tactics (exception to medium-armor spam, which is historically accurate to a degree), and running a list of nothing but the biggest and best unit(s) tends to be an abysmal failure (i.e. King Tiger spam lists tend to be amazingly terrible). Infantry also has so much it can do, and can improve it's survivability considerably by going to ground and digging in it's position. The whole game just oozes strategy and tactics beyond army list creation, and is just historically accurate enough to be fun but not over the top to where you need to give birth to an accountant to play it. As a friend of mine likes to say, Flames of War is World War 2 the movie, in tabletop wargame form, and without any requirements about which nations can fight against each other or on a team. It makes for very interesting 'what-if' battles like Germans and British on a team against Soviets and Americans. I think the most bizarre match-up I've seen was Hungarian and American versus Germans and Soviets.
"You're not a good person, you know that, right? Good people don't end up here..."
-GLaDOS, Portal
Well I've been enjoying Fantasy and Lord of the Rings (SBG and WotR) for about 5 years now. LotR SBG is still my favorite GW rules system - it's tight, balanced, fast, and fun. 40k has never done much for me, but something about 6th edition piqued my interest and I'm looking forward to playing some more games of it. Maybe it is just the fact that there are more similarities now between 8th ed Fantasy and 6th ed 40k. In terms of luring over existing customers, that was probably a smart move on GW's part.
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I love this ed, because of the ideas, yes some havent been greatly implemented, but meh who cares, you can just tweak them to you taste, I'm sure it even says as much in the rules somewhere, it usually does.
I also like this ed because it is more about the fun, I dont think any fliers are actually very good (probably wrong here) but they are tons of fun.
I guess it all really depends on why you play... are you a beer and pretzels player or a tourney player. Also I think as a group of people we all take these games far too seriously sometimes.
The thrill isn't gone, it is what you make of it. You can make it fun or dull. As a whole though I like these rules. Now bring back Squats and Chaos Squats and let the mayhem begin![]()