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Thread: 2500 pts Tomb Kings

  1. #1

    2500 pts Tomb Kings

    Ok so I'm very new to the Fantasy scene, I've played 40k for 7yrs. And I have yet to go through the Warhammer rule book, all I know are the basics pretty much.

    Lords: 625

    High Queen Khalida- 365

    Level 4 Liche Priest- 260
    Neferra's Scrolls of Mighty Incantation.

    Heros: 527

    Tomb Prince- 209
    Chariot
    Standard of the Undying Legion
    Great Weapon

    Tomb Prince- 104
    Great Weapon

    Level 2 Liche Priest: 145
    40 points of assorted magic items

    Core:557

    Skeleton Archers x28- 188
    Sb
    Musician

    Skeleton Archers x29- 194
    Sb
    Musician

    Skeleton Chariots x3- 175
    Sb

    Special: 557
    Tomb Gaurd x14- 209
    Sb
    Musician
    Halberds

    Necropolis Knights x5- 355
    Sb
    Musician

    Rare: 310

    Hierotitan- 175

    Casket- 135

    TOTAL: 2497



    Ok so I'm not sure if you can do this but my plan was to stick the Tomb Prince Chariot with the Knights. The other Tomb prince with the Gaurd. Put High Queen Khalida and the High Liche Priest in one unit of archers and and the Liche priest in the other unit of archers. Chariots are there mostly for block and hierotitan if need be. Advise and comments are welcome
    Last edited by Undyingswarm; 30-08-2012 at 00:34. Reason: A couple of errors

  2. #2

    Re: 2500 pts Tomb Kings

    Only thing that I can see is that your Prince cannot have banner, magical or otherwise

  3. #3
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    Re: 2500 pts Tomb Kings

    Way to heavy on characters, your TG wont survive a round of combat. TK really need to invest in chariots and solid units to win, a large unit of TG are something to fear, when using ws6 st5 if using halberds and kb on a 6/5+.

  4. #4

    Re: 2500 pts Tomb Kings

    Ok so what changes should I make?

  5. #5
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    Re: 2500 pts Tomb Kings

    Tk arent really my forte so... but i will give it a shot, level 4 hierophant is a must to keep your buffs up and to dispel, i would leave khalida at home, a level 2 and a prince to confer ws on TG is always a nice way to go. TG need yo be increased to 30 at least, drop a unit of archers s3 bow fire is meh, a smaller unit of 20 is a good bunker. Units of chariots to fill out core, they are brutal on the charge. Constructs like the warsphinx are great are great as they can absorb a hell of a lot of punishment at T8.

    A few ideas, would recommend tge tk tactica page in tactics section.

  6. #6
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    Re: 2500 pts Tomb Kings

    well, without breaking up your whole theme that you're going for, I would drop a few archers and combine the two units into one big one - this is to maximize the special characters only real purpose.. drop the TG completely, change the banner prince to a herald.. with the extra points from that, I would add some more chariots at least 3 more but 5 more will be better.. Drop the standard and mus on the necro knights and make them a unit of 4.. 4 and 6 are your magic numbers for that unit.. I havent been paying attention to the points difference but you should still have a few left over..

    so, your list, one big archer block with the queen and your hierophant. unit of 8 chariots with bsb, and prince, 4 necro knights, all your other goodies.. add it up and see where your points are at.. i would really try to squeeze a small unit of horsemen in and still your level two in there. whatever items he has unless one is a scroll are not really needed..

    The good thing about 8 chariots are you have a lot of formation options.. if you see a big horde that needs to die, you can reform 5 wide with 3 in the back and get 5d6 str5 impact hits followed by a ton of str4 charioteer attacks... or if you take some casualties you can still get the str5. I find that is really key

    you didn't mention the lore for your level 2.. I would recommend light as it works so well with our lore.. the lvl 4 could probably get away with just a power scroll and some kind of ward save
    Last edited by -Totenkopf-; 01-09-2012 at 05:28.

  7. #7

    Re: 2500 pts Tomb Kings

    @totenkopf

    Alright so managed to add tomb herald with a chariot and the standard of the undying without dropping any heros or lords. I dropped the TG completely and the TP on foot. added 3 more chariots added 3 more knights and here's what the list looks like now

    LORDS: 625

    High Queen Khalida- 365

    Level 4 High Liche Priest- 260
    50pts of assorted magic items

    HEROS: 604

    Tomb Prince- 184
    Chariot
    Great Weapon
    25pts of assorted magic items

    Tomb Herald- 190
    Chariot
    Standard of the Undying Legion (BSB)

    Level 2 Liche Priest- 130
    Lore of Light
    Dispell Scroll

    CORE: 622

    Skeleton Archers x47- 292
    SB

    Skeleton Chariots x6- 330

    SPECIAL: 440

    Necropolis Knights x6- 440
    SB
    Captain
    Entomb Beneath the Sands

    RARE: 310

    Heirotitan- 175

    Casket- 135


    TOTAL: 2501
    Last edited by Undyingswarm; 04-09-2012 at 15:48.

  8. #8
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    Re: 2500 pts Tomb Kings

    looks pretty solid.. It will take a few games to get a feel for it but don't be discouraged.. once you figure the nuances of fantasy vs 40k, this list will be a ton of fun... only one thing I noticed is that you're paying 90 pts for entombed.. im not going to tell you to drop that, but experiment with it. You might find that those 90 points would be better spent on a screaming skull catapult or a unit of carrion or a unit of horse archers, etc... keep that in mind as you play your games..

  9. #9

    Re: 2500 pts Tomb Kings

    I know you're going for a theme but here is my two cents.


    High Queen Khalida- 365
    WAY to expensive for what you get. paying this many points for what you get. with the archers you are paying 650 points for a unit that will never, and I mean never earn its points back.

    Level 4 High Liche Priest- 260
    50pts of assorted magic items
    Must have

    I'd drop the queen


    HEROS: 604

    Tomb Prince- 184
    Chariot
    Great Weapon
    25pts of assorted magic items
    He doesn't need magic items save the points

    Tomb Herald- 190
    Chariot
    Standard of the Undying Legion (BSB)
    Kinda a waste of points, as after impact hits chariots don't do very well

    Level 2 Liche Priest- 130
    Lore of Light
    Dispell Scroll
    looks good

    CORE: 622

    Skeleton Archers x47- 292
    SB
    I would proxy a few games with these and you'll pack them up real fast. Run some math hammer and you'll see what I mean.

    Skeleton Chariots x6- 330
    Huge tk chariot fan

    SPECIAL: 440

    Necropolis Knights x6- 440
    SB
    Captain
    Entomb Beneath the Sands
    EBTS is kinda hit and miss, I think 2x3 for support is better

    RARE: 310

    Heirotitan- 175
    Works ok, the +d3 and the thunderstomp support is nice

    Casket- 135
    Must have in any tk army


    TOTAL: 2501

    My problem with the list is you lack anything even close to a anvil. The 47 archers get 1-2 turns of shooting and either be stuck in combat or dead, the chariots are awsome, but won't break steadfast and get stuck or die. I would consider adding 2 warsphinx, they are the backbone of any tk army. They are able to hold up units alone with support arrives and can dish out some decent damage or KB a character or two. I just don't see your list standing up to most armies, especially competitive ones.

    Good luck though and welcome to fantasy!

  10. #10
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    Re: 2500 pts Tomb Kings

    You'd be better off with a second chariot prince than a chariot herald for about the same pts cost, but IMHO chariots don't really need a character at all. The ony possible reason I can think of to put a herald in this list is to add a flaming banner to your main archer unit, but that would just be throwing more points into one rather rickety basket.

    Overall I don't think there is enough in this army to work at 2500pts level, which is mainly down to spending almost 400pts on chariot characters that you don't need.

    On necropolis knights; 3 entombed is ok, but 6 is pushing your luck for finding space to deploy them when they emerge as a 2x3 chariot base footprint is huge. I would run them in that configuration without entombed.

    I would add something really mobile like a carrion flock, or a brace of catapults to add to your archer firebase, a second unit of archers also wouldn't go amiss in an army this size, though it doesn't need to be as big as Khalida's.

    On balance I think I would do the following
    - chariot prince
    - chariot herald
    - entombed on the necro knights
    + 2 Screaming skull catapults
    + 30 archers w/ command

    Jarbo seems a little misinformed, the Khalida archer spam list is regarded as the closest thing to overpowered that a Tomb King army can manage in this edition.

    You need to think a little about how far you want to commit to the ranged-death theme which is the point in fielding Khalida. In order to make it work you must max out on catapults and bring as many archers as you can (I have seen people fielding Khalida in units of 100 archers). Your magic should also focus on smiting to bring out the full potential of your archers and at the moment I can't really see what the lore of light does for you in that regard. To that end I think you might need to entertain the idea of dropping either your necropolis knights, chariots or hierotitan for more archers, ideally you would be looking to fit in a 3rd archer unit of at least 30 men.

    I have seen people fielding units of 6 Ushabti with great bows to good effect in this kind of list, but that is dragging your army even further away from what you seem to have originally intended.

    On the other hand If you are wanting a more balanced approach with melee combined with ranged damage then I would not bring Khalida. She is made for the kind of army that sits back and shoots for as long as possible to get the maximum benefit out of her special rules because in combat she's essentially a weaker royal character without any kind of save.
    Last edited by Spiney Norman; 02-09-2012 at 20:34.
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  11. #11

    Re: 2500 pts Tomb Kings

    I've fought a Khalida archer spam list several times and everytime it's done little to nothing compaired to a TG deathstar list. It's way to easy to lock in combat turn 2 and pick it apart. It's way to big of a point sink , extremely tricky to use, and only works against specific armies.

  12. #12

    Re: 2500 pts Tomb Kings

    The concern I think I have with the list is whether I should keep the knights or not in place of TG. I like the strength 5 impact hits on them... But on average I'm only gonna get 4-6 impacts... Their low numbers bother me and they only get a single wound back from Relentless Dead compared to the D3+1 the rest of the army. And even if I get average rolls for the Winds of Magic... Most of my army will get a 2 D3+1. Which is pretty good. I crunched numbers for the chariots... And on average I would get 20 strength 5 impacts wounding 2 or 3 thats most of the time, that's about 12-15 wounds on average. Even before combat... I can assume that can hurt most of anything. -2 to armour. If I do 30 TG I could drop the Tomb herald all together and take the prince off the chariot to give some buff to the TG. I would rather have archers than warriors mainly because they have the same stat line but the archers can do more damage in the long run with Khalida. I would love to put catapults in but... I don't know what I would drop for them... For a horde army my numbers are low as it is.... But then again I'm used to running low model horde armies. I play Tyranids in 40k I run 52 models in a 2000pt game. I was thinking about dropping the ETBS anyways... It was a 30pt gap filler... Same with the magic items on the prince.

    I've played around with Ushabti... I think they are terrible BS of 2 isn't all that great for what you have to pay for them.

    I'm trying to go for a well rounded list.



    Actually I just thought out the math... If I drop the necro knights and the tomb herald along with the magic items on the the prince... That gives me emough points to spare... I can add 1 catapult with the upgrade. Sounds good.

    Agree? I can't put 2 catapults in nor the extra 30 archers... But 30 TG with a prince I think is good enough and an extra catapul. I think thats good enough?
    Last edited by Undyingswarm; 02-09-2012 at 23:02.

  13. #13
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    Re: 2500 pts Tomb Kings

    I suggest you try both ways, if you have the models that is.. I wouldn't add any archers to this list. Light is an awesome addition to our lore because it boosts your eventual combat potential and has relatively low casting values..

    asfor your TG vs necro knights debate.. Obviously 30 TG with a prince, banner, necrotect and all will do a lot of damage and also be able to absorb it.. Which is why so many players use them.. The knioghts can as well, just in different ways.. With your current list, dropping the EBTS will free up enough points for a catapult. The question is, do you want to walk forward and go deathstar vs deathstar my chaff vs yours and roll some dice? or do you want to gangbang a unit at a time and roll his lines...

    If you're going Kahlida, commit to it. take 40 - 50 archers in one block.. that's 20 to 25 wide.. do you have room for a TG horde aswell? If you know your opponent is usually coming to you, you still want to pick your fights once he gets there.. Chariots will help with that.. so will some knights.. The only thing your list is really lacking is chaff..

    Keeping your list intact, you can drop the ebts and add a catapult.. Drop 2 knights and add either a unit of carrion and some horsemen or two units of horsemen.. Redirectors are so important if this type of list is going to work because things will make it through and you need to be able to get them out of the way to be dealt with later..

    The next only real decision to make is regarding the prince and herald.. You can really go either way, but it does give your main combat block some needed survivability. Dropping one or both, allows a sphinx and other toys..

    Go to the khemri forum, you will get better advice over there.. it's a pretty good community..

  14. #14
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    Re: 2500 pts Tomb Kings

    So this is my Arkhan the Black list, I don't always run it and it's not kahlida, but it will operate similar to yours.. This list is undefeated but still gets no internet love, however, the power gamers in my group have began to call it cheesy after getting wrecked time and again and they play Ogres, Woc, dark elves and VC.. I run a combat list with no TG and 9 Necro knights too and it is batting around .800

    2500 points

    Arkhan the black on Chariot 415
    Lvl 4 Lich 210

    Lvl 2 Lich lore of light w/scroll 130
    Lvl 2 Lich w/ light on steed 115

    9 Chariots w/stnd,mus,
    Flaming banner 525
    10 archers 60
    10 archers 60 *sometimes I combine these
    5 horsemen 60

    4 Stalkers 220
    3 Carrion 72
    1 Warsphinx w fiery roar 230

    Screaming Skull Catapult 90
    Hierotitan 175
    Casket of Souls 135

  15. #15

    Re: 2500 pts Tomb Kings

    Looks really solid.

    Alright this is what I got after the third revision of my list and reconfiguring points. And these are the two variations I came up with

    High Queen Khalida 365
    Lv4 HLP and magic items 260

    Tomb prince chariot 155
    Tomb prince 100
    Lv Liche Priest dispell scroll 130

    47 (or 30/20) Archers 282
    7 Chariots 385

    29 Tomb Guard 427
    Standard of Undying

    Screaming Skull Catapult 90
    Hierotitan 175
    Casket of Souls 135

    TOTAL: 2504

    ______________________________

    High Queen Khalida 365
    Lvl4 HLP and magic items 260

    Tomb Prince Warsphinx 334
    Great weapon/ Fiery Roar

    Tomb Prince 104
    Great Weapon

    Liche Priest dispell scroll 103

    37( or 20/20) Archers 222
    7 Chariots 385

    19 Tomb Guard 297
    Standard of the Undying Legion

    Hierotitan 175
    Casket of Souls 135
    Scream Skull catapult 90

    TOTAL: 2497
    Last edited by Undyingswarm; 04-09-2012 at 17:50.

  16. #16
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    Re: 2500 pts Tomb Kings

    The first one is a harder list for sure.. The second one runs into the problem of the TG unit being too small for the points.. it equates to a unit of necro knights and a catapult or another sphinx with a unit of carrion or horse arches... etc.. Don't be afraid to try it though.. The other thing is.. Fluffwise, I love the prince on the sphinx.. Game wise, its not that great. He can't confer his WS to his mount and you lose the 4 killing blow attacks of the crew.. They are much better running stock, w/ fiery roar if you can squeeze it in.. The TK royalty are pricey and really not that killy compared to other armies choices.. They are best kitted for survival and to pass along their WS..

    The first list is pretty nasty IMO.. Your TG won't be picking their fights, but who cares, you have to incredibly hard hitting units and enough poison shots to do some damage.. All those archers really need to be in one unit to benefit from kahlida.. Prioritize your targets and pick your fights as good as you can and good luck.. Casket for high armour or lone nasties.. chariot bow fire for chaff or for capitalizing on a weakness on your opponents line and punching through.. you can snipe some characters with the titan etc.... lots of options...

  17. #17

    Re: 2500 pts Tomb Kings

    Alright first list it is then. thanks for all the help everyone! I'll keep everyone updated on how the list does.

    Yes I agree with you, I have up 100 poison shot... That will do a lot of damage. Then the chariots by themselves can take out a whole horde block even with average rolls. The TG as well can hold up almost anything and still come out on top. WS5 Strg5 that's pretty good. And having 30 of them is good enough

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