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Thread: New 40k FAQ in september. It is true?

  1. #1
    Librarian Sithlord's Avatar
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    New 40k FAQ in september. It is true?

    Well, I've seen someone write a small interview with phil kelly on gamesday asking about the new starter (dark vengeance, well... it's proven anyway) and the other would be a whining when a dark eldar facing a 2+ saves can only be done by either dark lance or disintegrator and when in CC they got bummer as no weapons (except demiklaives) could take down any terminator armor now, and phil kelly rebuke him with 'why not use huskblade?' and thinking for a second or something, he finally said there will be new FAQ.
    Of course that's one, but there is other interview when they said that current FAQ only address the psychic power in general (in my opinion, even this is not covered all of them) and couple of issue arise in your usual cache of games but this only because he feels that the community need to 'feel' how's the 6th edition play right now, and from that all players can input what's missing from their armies and will be address in new FAQ.
    The last interview, I forgot which GW rulesmaker being interviewed (definitely not robby crudace that's for sure ), said the new FAQ will be on september....

    have a thought to back this up guys... though I know, it will be proven in next 2 days
    Last edited by Sithlord; 01-09-2012 at 00:19.

  2. #2
    Commander Gingerwerewolf's Avatar
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    I read the same Articles and am desperately hoping for them too. I recon that they will release them the same day as the new boxed set (complete guess not a rumor).

    Roll on full FAQs!
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  3. #3
    Chapter Master Sgt John Keel's Avatar
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    Re: New 40k FAQ in september. It is true?

    I dearly hope for new FAQs too, and I imagine it would have been mentioned elsewhere, but there are quite a few unit champions that can take power axes in the DE Codex.
    “There's a hole in the world. Feels like we ought to have known.”

  4. #4

    Re: New 40k FAQ in september. It is true?

    i am scared of what FAQs will bring to my army.

    first Templars FAQ:
    -they took out our only option to play cc(no more old smokes rules=cant deliver CC troops to the front anymore by anything other than a land raider; but land raiders are not MSU, hence they suck. i've been playing this game for 3 editions, land raiders have always sucked for tournament play)
    -they gave us TONS of shooting options, forcing us to play a playstyle we hate

    second FAQ (the first one about 6th):
    -they make the mandatory choice Champion's mandatory weapon ap3 AND force him by ruling to always accept/participate in challenges.ofcourse, the opponent KNOWS this, he will throw his 2+ save/powerfist wielding character, we get forced to accept the challenge, and gets the easy kill. so we play with...-90 pts per game. nice.
    -they force us to take a second independent character per game by the FAQ ruling. like ICs matter...nice... more points sink!
    -they make it illegal for us to use drop pods in any unit due to a lame typo they dont bother to fix.
    -they nerf accept any challenge vow. fortunately, nobody used it anymore, since we had been forced by previous FAQ to become a shooty gunline army, not a cc army, and abhor the witch was cheaper.

    i fear for what this new FAQ will bring. like... OK, drop pods became illegal with the latest FAQ, now Rhinos will be illegal too!
    "in the current BT codex, we dont have Piranhas; we have landspeeders. we dont have Crisis suits units; we have msu terminator squads with dual cyclone missiles with tankhunters. thats very different!... why are you laughing? we are SO into cc!"

  5. #5
    Veteran Sergeant Marshal's Avatar
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    Re: New 40k FAQ in september. It is true?

    Quote Originally Posted by Pyriel View Post
    i am scared of what FAQs will bring to my army.

    first Templars FAQ:
    -they took out our only option to play cc(no more old smokes rules=cant deliver CC troops to the front anymore by anything other than a land raider; but land raiders are not MSU, hence they suck. i've been playing this game for 3 editions, land raiders have always sucked for tournament play)
    -they gave us TONS of shooting options, forcing us to play a playstyle we hate

    second FAQ (the first one about 6th):
    -they make the mandatory choice Champion's mandatory weapon ap3 AND force him by ruling to always accept/participate in challenges.ofcourse, the opponent KNOWS this, he will throw his 2+ save/powerfist wielding character, we get forced to accept the challenge, and gets the easy kill. so we play with...-90 pts per game. nice.
    -they force us to take a second independent character per game by the FAQ ruling. like ICs matter...nice... more points sink!
    -they make it illegal for us to use drop pods in any unit due to a lame typo they dont bother to fix.
    -they nerf accept any challenge vow. fortunately, nobody used it anymore, since we had been forced by previous FAQ to become a shooty gunline army, not a cc army, and abhor the witch was cheaper.

    i fear for what this new FAQ will bring. like... OK, drop pods became illegal with the latest FAQ, now Rhinos will be illegal too!
    No offense, but all I can think of when I read this is: bitch bitch bitch bitch bitch... If you don't like the play style of the army, play a different one. This is right, the emperor's champion might only be AP3 in combat with his sword, but then again, so are a whole slew of other characters as well. The FAQ's changed more than just the Templars. Abaddon is only AP3 in combat, Asdrubael Vect is only AP3 in combat. These two are close combat monsters and if the lack of AP2 doesn't seem to even factor on the radar, then why should it for our champ? The FAQ brought about it a bunch of changes, some useless, some not so much. Grimnar now has lost his option of close combat weapons due to the change in Frost Axes suffering the same penalties as Power Fists without any benefit over them.

    I for one welcome the new FAQ's, specially for templars, IF they do this massive update for all armies that they say they're going to do. They've brought them up to standards for some aspects (drop pod assault) but we're still far behind in others. I only hope it goes far enough. I'm tired of paying 4 points a model more than Space Wolves to get similar but still less gear and Rhinos that are about 42% more expensive than everyone else. I know that the days of furious charging termies are almost at an end, along with cheap cyclones and cheap typhoons, but take the good with the bad.

  6. #6

    Re: New 40k FAQ in september. It is true?

    Quote Originally Posted by Marshal View Post
    No offense, but all I can think of when I read this is: bitch bitch bitch bitch bitch... If you don't like the play style of the army, play a different one. This is right, the emperor's champion might only be AP3 in combat with his sword, but then again, so are a whole slew of other characters as well. The FAQ's changed more than just the Templars. Abaddon is only AP3 in combat, Asdrubael Vect is only AP3 in combat. These two are close combat monsters and if the lack of AP2 doesn't seem to even factor on the radar, then why should it for our champ? The FAQ brought about it a bunch of changes, some useless, some not so much. Grimnar now has lost his option of close combat weapons due to the change in Frost Axes suffering the same penalties as Power Fists without any benefit over them.

    I for one welcome the new FAQ's, specially for templars, IF they do this massive update for all armies that they say they're going to do. They've brought them up to standards for some aspects (drop pod assault) but we're still far behind in others. I only hope it goes far enough. I'm tired of paying 4 points a model more than Space Wolves to get similar but still less gear and Rhinos that are about 42% more expensive than everyone else. I know that the days of furious charging termies are almost at an end, along with cheap cyclones and cheap typhoons, but take the good with the bad.
    realy?...
    Drop Pods CANNOT BE USED now. they are illegal. GW forgot that the removed part of drop pod assault was the ONLY part that specified which units can take pods. look it up.currently, it is illegal to take a drop pod for a crusader squad, per se. i know this is a "rules as written and not as intended" issue, but i play 40k as a hardcore competitive game, not as a fluff/beers and pretzels game. so no, my group will not (and should not) let me use pods until the typo is fixed. in competition, rules are rules, even unfair ones.

    abaddon/vect are ap3... thats why they are NOT USED by top tournament lists, and top tournament lists are whats important.guess what-we're stuck with the champion, he's mandatory, unlike the other two fails you mentioned. and at least they are not forced to challenge/accept.

    when i play a game, i assume me and my opponent will try to have a superserious competitive game when we stretch the game and its rules to the limits to win. the BT FAQs force me to keep playing 5-man lasplas with predators etc if i want to win(and why play, if not to win tourneys?) i feel stupid for representing this codex in local tournaments-even when i win i know that it wasnt a true hardcore player,so it has less worth, and i'd never dare go to NOVA or Adepticon with the codex.
    "in the current BT codex, we dont have Piranhas; we have landspeeders. we dont have Crisis suits units; we have msu terminator squads with dual cyclone missiles with tankhunters. thats very different!... why are you laughing? we are SO into cc!"

  7. #7

    Re: New 40k FAQ in september. It is true?

    A little off topic but Logan's axe hasn't lost it's versatility. The FAQ stated that there are now Frost Blades and Frost Axes; Logan's axe can function as either a Frost Blade or Power Fist.
    Not seeing a problem here as it doesn't clash with any other rule.

    Agree with the sentiment of what was said though, play something you enjoy. If your codex isn't working for you, use another and 'counts as'. Locally finding this seems to be the case with a lot of the Chaos Marine players.

  8. #8

    Re: New 40k FAQ in september. It is true?

    That sounds like a personal problem.

    If you seriously play only as a hardcore tournament player, why do you play BT? If they're as bad as you say, and you only care about competetiveness, then why even bother with them until they are updated?

    It sounds like you're holding on to the idea that the game should play the way you want it to, not the way it actually is. That doesn't sound like a competetive mentality. If you want to play BT because you like their style, that's fine - but then stop freaking out about their competetiveness. They'll get their turn, and complaining about it on a forum isn't going to speed things up.

  9. #9

    Re: New 40k FAQ in september. It is true?

    not exactly. i come from playing a specific other game(i wont mention the name cause thats advertising :P) where the fluff/novels were based on tournament results-like, if your faction won a tournament, something good happened in the fluff. so, i am used to thinking like "if you dont represent your faction in tournaments, you're hurting it."

    imagine a situation where, at the end of a novel, grimaldus and Vect are dueling, and the company says "who's gonna win? tournament X, winner's choice!" (hence BT and DE rush to win the event and say 'our guy wins the duel' ) thats the situation i am used at. :P
    "in the current BT codex, we dont have Piranhas; we have landspeeders. we dont have Crisis suits units; we have msu terminator squads with dual cyclone missiles with tankhunters. thats very different!... why are you laughing? we are SO into cc!"

  10. #10
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    Re: New 40k FAQ in september. It is true?

    Quote Originally Posted by Pyriel View Post
    ...top tournament lists are whats important...
    ...(and why play, if not to win tourneys?)...
    Uh...

    Nothing wrong with tournaments at all, but this scene is essentially a hobby subculture in terms of a % of the overall market. Even here in Warseer hardcore-enthusiast-land the balance is probably weighted between 60/40 and 70/30 toward people who're only aware of it as a side-show. I'm not trying to belittle competitions, not at all, just emphasising that for the significant majority it's not relevant.

    But of course, tourney environments are where the game rules are stretched and pushed to the limit, allowing developers an opportunity see things from a different perspective and to refine the playing experience so that the rest of us benefit. So in that sense, tournaments are important to all of us even though we're not aware of it (although some changes which benefit the masses might in turn be the exact opposite of what tournies want!).

    Seriously have no probs with people enjoying competitive gaming, but pitching it as the most important aspect of the hobby sounds a teeeeensy bit... 'enthusiastic'.

  11. #11

    Re: New 40k FAQ in september. It is true?

    Quote Originally Posted by Pyriel View Post
    not exactly. i come from playing a specific other game(i wont mention the name cause thats advertising :P) where the fluff/novels were based on tournament results-like, if your faction won a tournament, something good happened in the fluff. so, i am used to thinking like "if you dont represent your faction in tournaments, you're hurting it."

    imagine a situation where, at the end of a novel, grimaldus and Vect are dueling, and the company says "who's gonna win? tournament X, winner's choice!" (hence BT and DE rush to win the event and say 'our guy wins the duel' ) thats the situation i am used at. :P
    I'm used to the situation where beautiful naked Russian girls throw themselves at me, but it doesn't mean that's what happens in 40k!
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  12. #12

    Re: New 40k FAQ in september. It is true?

    Ah, okay. I apologize for snapping then. That sounds like a kind of fun set up, actually. But my point was that it's not very compatible with the 'hardcore tournament' mentality, at least in 40K.

    BT will get their update eventually. They still have a strong theme that will likely carry over when they do. Until then, it's best to relax a bit when playing games with them, and do what you like regardless of how challenging a match is. Not every game has to be played for all the marbles.

  13. #13
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    Re: New 40k FAQ in september. It is true?

    Quote Originally Posted by Pyriel View Post
    i am scared of what FAQs will bring to my army.

    first Templars FAQ:
    -they took out our only option to play cc(no more old smokes rules=cant deliver CC troops to the front anymore by anything other than a land raider; but land raiders are not MSU, hence they suck. i've been playing this game for 3 editions, land raiders have always sucked for tournament play)
    -they gave us TONS of shooting options, forcing us to play a playstyle we hate

    second FAQ (the first one about 6th):
    -they make the mandatory choice Champion's mandatory weapon ap3 AND force him by ruling to always accept/participate in challenges.ofcourse, the opponent KNOWS this, he will throw his 2+ save/powerfist wielding character, we get forced to accept the challenge, and gets the easy kill. so we play with...-90 pts per game. nice.
    -they force us to take a second independent character per game by the FAQ ruling. like ICs matter...nice... more points sink!
    -they make it illegal for us to use drop pods in any unit due to a lame typo they dont bother to fix.
    -they nerf accept any challenge vow. fortunately, nobody used it anymore, since we had been forced by previous FAQ to become a shooty gunline army, not a cc army, and abhor the witch was cheaper.

    i fear for what this new FAQ will bring. like... OK, drop pods became illegal with the latest FAQ, now Rhinos will be illegal too!

    God damit it must be hard when gw come to you how and forces you to play a certain way
    What are they dooing threathening to shoot your first born son or something(hmm on second tough they would properly sacrifice him to KHORNE but what ever)

    Seriously tough you should lighting up a bit. Look at your first point:

    no more old smokes rules=cant deliver CC troops to the front anymore by anything other than a land raider; but land raiders are not MSU hence they suck. i've been playing this game for 3 editions, land raiders have always sucked for tournament play

    So your forced to use the same rules as every one else. How unfair.
    And i don't know about land raiders sucking tough in 5th vehicles where pretty hard and raiders more so.

    Your just summing up the most negative parts that you can come up whit killing your own fun.
    I mean those faq brought good things to like 3+ save shields

    True Black Templars is not realy running for power codex of the year. But beeing frustrated whit that is not hurting GW in the slightest. It's just hurting you, they don't even know what you think, and even if they did they probably wouldn't care.

    Black Templars is behind them for now. As it should be if they kept lingering on old codexs nothing would ever get done.

    EDIT:
    Wow I just read your other post. I take it back your so hardcore your probably have a center of mass made of diamond (see what Idid there ) So I think my more casual point of view is wasted on you. Word of experience from me to you tough. While it can be fun to bee balls to the walls hardcore in the end if you can't drop it and move on it kills all the fun you have whit the game.
    Last edited by bad dice; 30-08-2012 at 19:40.

  14. #14
    Chapter Master IcedCrow's Avatar
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    Re: New 40k FAQ in september. It is true?

    I love how on the internet AP3 power weapons are useless, because we all know that every army we face is 100% terminators in 2+ armor.

    Oh wait...
    NOTE: my use of the word "powergamer" is not meant as a derrogatory or inflammatory word used in a negative context. It is used to describe a type of player that uses power builds

  15. #15

    Re: New 40k FAQ in september. It is true?

    its not about being weak. its about me being told BTs are a cc chapter, and when i play them, i get forced to be one of the weakest forces in cc, and one of the strongest in shooting. why didnt i choose Tau? :P

    Tau, in all seriousness, can at least function OK:
    you spam crisis suits, you keep them cheap to MSU, and you're fine. 15 x crisis suits per armylist.

    you choose to play Tau to shoot, and you DO shoot.

    with BT, its different:
    you cant use landraiders because, well, the way to play 40k is multiple small units and landraiders prevent that.
    in 4th ed, rhinos were great to transport cc units. 1st round, 12" forward, pop oldschool smokes for glance-only. then they went forward. you're there.
    in 5th and 6th, they werent viable options to go for cc.
    if GW want landraiders to be the cc option, good luck with that. no 300-pt unit will be effective. it just ruins cc.

    assault squads...why would i pay so many points for a unit with no powerweapons?(true for all dexes)
    many ICs... this sucks. it doesnt help you play MSU.

    so, we have what cc options again?... one. th/ss, and because they need a landraider, we can only use them as bubblewrap OR use the landraider and lose the game.

    i chose BT for the cc. i'm not seeing any cc options for competitive play. even worse, our troops unit is so bad for cc(cc=mass powerweapons/special rules like rending, we have none of that) and so great for shooting(shooting=heavy/special weapons instead of boltguns, and we can have 2 per 5 men). it just doesnt make sense.
    "in the current BT codex, we dont have Piranhas; we have landspeeders. we dont have Crisis suits units; we have msu terminator squads with dual cyclone missiles with tankhunters. thats very different!... why are you laughing? we are SO into cc!"

  16. #16

    Re: New 40k FAQ in september. It is true?

    They are if you face pallies or deathwing!

  17. #17

    Re: New 40k FAQ in september. It is true?

    ...pallies suck, but anyways :P
    (truly scary list: 5 x strikesquad w/psycannon +razorback w/ assault cannon, repeat x6, and 3 x psyriflemen. like 42 str 6(7 with psybolt) rending shots per turn, most twinlinked, all on the move, and 12 twinlinked str 8 shots... 15 units, 27 hullpoints. much better than raigowing, trust me. MSU approach is unbeatable, deathstars like paladins are sub-par, mostly capable of decimating fluff lists but not realy good against top lists)
    "in the current BT codex, we dont have Piranhas; we have landspeeders. we dont have Crisis suits units; we have msu terminator squads with dual cyclone missiles with tankhunters. thats very different!... why are you laughing? we are SO into cc!"

  18. #18
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    Re: New 40k FAQ in september. It is true?

    Quote Originally Posted by Pyriel View Post
    its not about being weak. its about me being told BTs are a cc chapter, and when i play them, i get forced to be one of the weakest forces in cc, and one of the strongest in shooting. why didnt i choose Tau? :P

    Tau, in all seriousness, can at least function OK:
    you spam crisis suits, you keep them cheap to MSU, and you're fine. 15 x crisis suits per armylist.

    you choose to play Tau to shoot, and you DO shoot.

    with BT, its different:
    you cant use landraiders because, well, the way to play 40k is multiple small units and landraiders prevent that.
    in 4th ed, rhinos were great to transport cc units. 1st round, 12" forward, pop oldschool smokes for glance-only. then they went forward. you're there.
    in 5th and 6th, they werent viable options to go for cc.
    if GW want landraiders to be the cc option, good luck with that. no 300-pt unit will be effective. it just ruins cc.

    assault squads...why would i pay so many points for a unit with no powerweapons?(true for all dexes)
    many ICs... this sucks. it doesnt help you play MSU.

    so, we have what cc options again?... one. th/ss, and because they need a landraider, we can only use them as bubblewrap OR use the landraider and lose the game.

    i chose BT for the cc. i'm not seeing any cc options for competitive play. even worse, our troops unit is so bad for cc(cc=mass powerweapons/special rules like rending, we have none of that) and so great for shooting(shooting=heavy/special weapons instead of boltguns, and we can have 2 per 5 men). it just doesnt make sense.
    Dude you have one stong mind set rolling there.
    I hope you have heard of the therm meta game some where before
    And are a wear of the fact that that changes so things an't set in stone

    I am also verry currius how you do MSU whit 15 crisis suits cause that a whole army and 5 units of 3 is SU for sure but i don't see the M coming in?

    Also some of the best CC armies in the game are orks chaos and spacewolfs. Non of them use mass power weapons or special rules like rending. They all use a good stat line whit a whole bunch of attacks.

    The only armie that had mass powerweapons and is good in assault is grey knights. So you should try that .
    Oh no wait i heard they where also pretty good at shooting. God darn it.

  19. #19
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    Re: New 40k FAQ in september. It is true?

    Quote Originally Posted by Pyriel View Post
    ...pallies suck, but anyways :P
    (truly scary list: 5 x strikesquad w/psycannon +razorback w/ assault cannon, repeat x6, and 3 x psyriflemen. like 42 str 6(7 with psybolt) rending shots per turn, most twinlinked, all on the move, and 12 twinlinked str 8 shots... 15 units, 27 hullpoints. much better than raigowing, trust me. MSU approach is unbeatable, deathstars like paladins are sub-par, mostly capable of decimating fluff lists but not realy good against top lists)
    You should try a hench men list

  20. #20

    Re: New 40k FAQ in september. It is true?

    not in 6th, i wont :P you need INFANTRY nowadays, lots of them. i cant see myself playing with less that 5 troops at 1750, 7-8 troops at 2k(6+allies). too many multiple-objective missions, more dificult to hide troops in transports...
    "in the current BT codex, we dont have Piranhas; we have landspeeders. we dont have Crisis suits units; we have msu terminator squads with dual cyclone missiles with tankhunters. thats very different!... why are you laughing? we are SO into cc!"

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