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Thread: New 40k FAQ in september. It is true?

  1. #21
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    Re: New 40k FAQ in september. It is true?

    Quote Originally Posted by IcedCrow View Post
    I love how on the internet AP3 power weapons are useless, because we all know that every army we face is 100% terminators in 2+ armor.

    Oh wait...
    Even my guard army is in terminator armor. Every army I play is counts as 2+. Those Ork boyz? THey're manz. That CCS? Logan and his buddies. That autocannon? Obviously just a pair of guys wearing terminator armor carrying an assault cannon. Don't know where you've been..

  2. #22

    Re: New 40k FAQ in september. It is true?

    I mentioned palies as a 2+ save army, never said they were good . and we all know msugrey knights is abroken mess. just like the book itself.

  3. #23

    Re: New 40k FAQ in september. It is true?

    I think anyone who is expecting or hoping for any type of balance adjustment in upcoming FAQs is going to be greatly disappointed.
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  4. #24

    Re: New 40k FAQ in september. It is true?

    Quote Originally Posted by Pyriel View Post
    not exactly. i come from playing a specific other game(i wont mention the name cause thats advertising :P) where the fluff/novels were based on tournament results-like, if your faction won a tournament, something good happened in the fluff. so, i am used to thinking like "if you dont represent your faction in tournaments, you're hurting it."

    imagine a situation where, at the end of a novel, grimaldus and Vect are dueling, and the company says "who's gonna win? tournament X, winner's choice!" (hence BT and DE rush to win the event and say 'our guy wins the duel' ) thats the situation i am used at. :P
    L5R?

    The reason I ask is because its a card game that has a similiar tournament prize (where the winners can influence the fluff) but it doesn't have a lot in common in with 40k. Most notably...
    1) It doesn't just update one fraction at a time
    2) Has many more ways to win
    3) Has more structure than 40k ever will (terrain makes such a huge difference on the balance of the 40k and is far from uniform)
    4) Much quicker to play (this is a big deal, Green Tide would be alot more popular without time limits)

    Because 40k is more limited in alot of ways I don't think you can label yourself as a hardcore competitive player and stick with one army. Cause that isn't a competitive choice, you have to look at your army as equipment more than anything. The competition is between you and your opponent not BT vs. GK, and as long as GW keeps updating like they have been this will be case.

    Personally I think you haven't accepted that fact that you aren't a solely a competitive player (which is why you dread another faq)

  5. #25

    Re: New 40k FAQ in september. It is true?

    Quote Originally Posted by Fable View Post
    I think anyone who is expecting or hoping for any type of balance adjustment in upcoming FAQs is going to be greatly disappointed.
    As depressing as it may be, this might be the reality of things. GW has had countless opportunities to make a more balanced game with every new FAQ, instead it's usually just clearing up a bunch of completely convoluted wording-related questions that aren't frequently asked by anyone on this earth. I expect this possible FAQ update to be no different, they're going to answer a few problems in the main rulebook(Fix that broken search light rule for the love of god), repeat themselves a whole lot in the individual army FAQs (if that happens at all), and call it a day. I wish I was wrong, because I don't like the sound of that.

    Oh and there's going to balance changes for sure, they're going to nerf Tyranids some more, what's next, Shadow of the Warp affects own units?
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  6. #26

    Re: New 40k FAQ in september. It is true?

    How did a FAQ update rumour turn into someone bitching about how up their op army was in previous editions..

    so your 90pt dude will die in CC, thats the roll of the die tbh.. or you could not waste 90pts on him and better use the points elsewhere?

    You are lucky to get dp's to lose.. i only wish my armies had something that could turn up first turn, blast me to smithereens and then survive the return volley..

    jeez get a life, winning tournees isn't everything, and from your attitude i doubt you win many anyway

    On Topic.. I would lose to see what the FAQ's will add for chaos seeing as the new dex is out in a month or two... or if they wait till the rumoured double dex release at the end of sept

  7. #27

    Re: New 40k FAQ in september. It is true?

    Quote Originally Posted by d6juggernaut View Post
    As depressing as it may be, this might be the reality of things. GW has had countless opportunities to make a more balanced game with every new FAQ, instead it's usually just clearing up a bunch of completely convoluted wording-related questions that aren't frequently asked by anyone on this earth. I expect this possible FAQ update to be no different, they're going to answer a few problems in the main rulebook(Fix that broken search light rule for the love of god), repeat themselves a whole lot in the individual army FAQs (if that happens at all), and call it a day. I wish I was wrong, because I don't like the sound of that.

    Oh and there's going to balance changes for sure, they're going to nerf Tyranids some more, what's next, Shadow of the Warp affects own units?
    nah they will change it to ignoring effects on a 6+, that will have to be rerolled if successful.

    and swarm lord no longer will cause ID and will cost 100pts more

    wait i better not say this.. they may update teh dex with these genius ideas

  8. #28
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    Re: New 40k FAQ in september. It is true?

    I play DE and didn't even dawn on my on how few AP2 weapons we have. Thanks for making me sad :P
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  9. #29

    Re: New 40k FAQ in september. It is true?

    I think that's just a sign of how little it actually matters, beyond something to complain about on the Internet.

  10. #30
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    Re: New 40k FAQ in september. It is true?

    Quote Originally Posted by Pyriel View Post
    realy?...
    Drop Pods CANNOT BE USED now. they are illegal. GW forgot that the removed part of drop pod assault was the ONLY part that specified which units can take pods. look it up.currently, it is illegal to take a drop pod for a crusader squad, per se.
    Gosh. thats bad even by GW standards. Its not like Templars have only been out for a month...

    Quote Originally Posted by Pyriel View Post
    i know this is a "rules as written and not as intended" issue, but i play 40k as a hardcore competitive game, not as a fluff/beers and pretzels game. so no, my group will not (and should not) let me use pods until the typo is fixed. in competition, rules are rules, even unfair ones.
    I'm probably not the first person to say this, but 40K is really not solid enough, rules and balance wise, to play in that fashion unless you accept that only a tiny fraction of the available units and tactics will be used, and you will get weird effects like units that explode on deployment, powers that have no effect at all and strange "tactics" that make the game highly abstract (also what do you do about genuinely ambiguous non-FAQed rules issues?). Still, each to his own and you (and many others) plainly feel that the experience is on the whole positive as you keep doing it.

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    Last edited by Cheeslord; 30-08-2012 at 22:30.

  11. #31
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    Re: New 40k FAQ in september. It is true?

    Quote Originally Posted by Pyriel View Post
    realy?...
    Drop Pods CANNOT BE USED now. they are illegal. GW forgot that the removed part of drop pod assault was the ONLY part that specified which units can take pods. look it up.currently, it is illegal to take a drop pod for a crusader squad, per se. i know this is a "rules as written and not as intended" issue, but i play 40k as a hardcore competitive game, not as a fluff/beers and pretzels game. so no, my group will not (and should not) let me use pods until the typo is fixed. in competition, rules are rules, even unfair ones.
    That's abject lunacy. It takes RAW to such an extreme it does disservice to the term. I think the vast majority of players are going to continue to take drop pods with the units that could use them prior to the FAQ(since unless I'm mistaken, Drop Pods are listed as a dedicated transport in the Crusader Squad unit entry). As it looks like an abuse of rules-lawyering to clearly put an army at a disadvantage based on, as you said, a typo.
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  12. #32
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    Re: New 40k FAQ in september. It is true?

    Quote Originally Posted by Clarkson View Post
    How did a FAQ update rumour turn into someone bitching about how up their op army was in previous editions..

    so your 90pt dude will die in CC, thats the roll of the die tbh.. or you could not waste 90pts on him and better use the points elsewhere?
    I see you're posting in the tone of the individual in your avatar by doing little to no research before going on the attack. You might want to look at how the EC is a compulsary choice for BT's matey. *facepalm*
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  13. #33
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    Re: New 40k FAQ in september. It is true?

    Quote Originally Posted by Pyriel View Post
    i am scared of what FAQs will bring to my army.

    first Templars FAQ:
    -they took out our only option to play cc(no more old smokes rules=cant deliver CC troops to the front anymore by anything other than a land raider; but land raiders are not MSU, hence they suck. i've been playing this game for 3 editions, land raiders have always sucked for tournament play)
    -they gave us TONS of shooting options, forcing us to play a playstyle we hate

    second FAQ (the first one about 6th):
    -they make the mandatory choice Champion's mandatory weapon ap3 AND force him by ruling to always accept/participate in challenges.ofcourse, the opponent KNOWS this, he will throw his 2+ save/powerfist wielding character, we get forced to accept the challenge, and gets the easy kill. so we play with...-90 pts per game. nice.
    -they force us to take a second independent character per game by the FAQ ruling. like ICs matter...nice... more points sink!
    -they make it illegal for us to use drop pods in any unit due to a lame typo they dont bother to fix.
    -they nerf accept any challenge vow. fortunately, nobody used it anymore, since we had been forced by previous FAQ to become a shooty gunline army, not a cc army, and abhor the witch was cheaper.

    i fear for what this new FAQ will bring. like... OK, drop pods became illegal with the latest FAQ, now Rhinos will be illegal too!
    Lol if you cant archieve victory against a 2+ heavy army without depending on AP2, then your super hardcore gaming skills are as weak as water. I will point you to my signature.
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  14. #34
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    Re: New 40k FAQ in september. It is true?

    Quote Originally Posted by Pyriel View Post
    ...pallies suck, but anyways :P
    (truly scary list: 5 x strikesquad w/psycannon +razorback w/ assault cannon, repeat x6, and 3 x psyriflemen. like 42 str 6(7 with psybolt) rending shots per turn, most twinlinked, all on the move, and 12 twinlinked str 8 shots... 15 units, 27 hullpoints. much better than raigowing, trust me. MSU approach is unbeatable, deathstars like paladins are sub-par, mostly capable of decimating fluff lists but not realy good against top lists)
    http://www.frontlinegaming.org/2012/...ights-1500pts/

    lol, you really think MSU is unbeatable?
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  15. #35
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    Re: New 40k FAQ in september. It is true?

    Of all the FAQs I want to see one specific one for Tyranids; what a flying Hive Tyrant in a unit of Tyrant Guard does regarding being shot at and assaulted if the Hive Tyrant swoops since right now that situation causes the game to divide by zero according to RAW. Past getting any kind of answer for that, even a "Tyrant may not swoop" one, I'll take the good, the bad, and the goofy changes in stride and just refer to Page 5 [of my Hordes rulebook] as to how to proceed with anything I don't like.
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  16. #36

    Re: New 40k FAQ in september. It is true?

    Quote Originally Posted by Pyriel View Post
    its not about being weak. its about me being told BTs are a cc chapter, and when i play them, i get forced to be one of the weakest forces in cc, and one of the strongest in shooting. why didnt i choose Tau? :P

    Tau, in all seriousness, can at least function OK:
    you spam crisis suits, you keep them cheap to MSU, and you're fine. 15 x crisis suits per armylist.

    you choose to play Tau to shoot, and you DO shoot.

    with BT, its different:
    you cant use landraiders because, well, the way to play 40k is multiple small units and landraiders prevent that.
    in 4th ed, rhinos were great to transport cc units. 1st round, 12" forward, pop oldschool smokes for glance-only. then they went forward. you're there.
    in 5th and 6th, they werent viable options to go for cc.
    if GW want landraiders to be the cc option, good luck with that. no 300-pt unit will be effective. it just ruins cc.

    assault squads...why would i pay so many points for a unit with no powerweapons?(true for all dexes)
    many ICs... this sucks. it doesnt help you play MSU.

    so, we have what cc options again?... one. th/ss, and because they need a landraider, we can only use them as bubblewrap OR use the landraider and lose the game.

    i chose BT for the cc. i'm not seeing any cc options for competitive play. even worse, our troops unit is so bad for cc(cc=mass powerweapons/special rules like rending, we have none of that) and so great for shooting(shooting=heavy/special weapons instead of boltguns, and we can have 2 per 5 men). it just doesnt make sense.

    you do that. take 15x crisis suits. then watch a BT missile spam list blow them out of the game by turn 3.

  17. #37

    Re: New 40k FAQ in september. It is true?

    Quote Originally Posted by Grimtuff View Post
    I see you're posting in the tone of the individual in your avatar by doing little to no research before going on the attack. You might want to look at how the EC is a compulsary choice for BT's matey. *facepalm*
    Ofc i didnt look at that ****** codex.. i have enough troubles with tau, tyranids and chaos, to be worrying about what they HAVE to take.

    but the point stands.. its a 90pt model.. not breaking the boundaries.. if it was a 200pt char.. then sure.. but 90pts is very little in the grand scheme of things

    I'm stuck with mandatory FW's.. at least your guy can last in CC. and yes a pf can gimp him.. but he is better in CC than a fist.. and 2+ is a bitch.. but so what, everyone else has to deal with it.. sometime more expensive chars..

  18. #38

    Re: New 40k FAQ in september. It is true?

    With regards to black Templar troubles, just call them the black exemplars or something and use one of the many other marine books

    I really hope they go a bit deeper with the faq's and promote a bit more internal balance at least
    It really wouldn't be that tough to achieve

  19. #39
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    Re: New 40k FAQ in september. It is true?

    @all
    nevertheless despite the whining and bitching about which one is AP2 or AP3 , we all KNOW that current FAQ still doesn't address lots of issue. Man... even IG battle psykers is not address if they are brotherhood of psyker or what psyker level they are, dude who plays them choose to play them as level 2 (he assume that because they bring 2 magics) and choose those powerful magic in the book.

    @black templar lover
    even if they did not address in the new FAQ, they are going updated next year (along with space marine, eldar, and tau)

    @people who suggest to turn black templar to normal marines
    what the heck? if they are equip with ccw and bolt pistol how do you count them? assault squad? they don't have jump packs? rhinos? They are not troops? blood angels? Man, they make black templar and play it as black templar for a reason, dammit
    Last edited by Sithlord; 31-08-2012 at 01:58.

  20. #40

    Re: New 40k FAQ in september. It is true?

    Quote Originally Posted by Clarkson View Post
    Ofc i didnt look at that ****** codex.. i have enough troubles with tau, tyranids and chaos, to be worrying about what they HAVE to take.

    but the point stands.. its a 90pt model.. not breaking the boundaries.. if it was a 200pt char.. then sure.. but 90pts is very little in the grand scheme of things

    I'm stuck with mandatory FW's.. at least your guy can last in CC. and yes a pf can gimp him.. but he is better in CC than a fist.. and 2+ is a bitch.. but so what, everyone else has to deal with it.. sometime more expensive chars..
    He could be playing nids, you know, forced to take at minimum a 100 point model like the Prime who can't even get in a pod like space marine characters can. Or take wings. Or anything else.

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