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Thread: Lizardmen for doubles

  1. #1

    Lizardmen for doubles

    Fantasy Army: Lizardmen
    Greetings all!

    I am joining forces with a High Elf combat heavy army which is lead by a Archmage.
    I am aiming to compliment him by fielding Lizardmen and would love any feedback on my following list.

    Saurus scar vet
    Light armour, shield, burning blade of Chotec and Glyph necklace

    Saurus warriors (17) full command

    Skink skirmishers (10)
    Skink skirmishers (10)
    Skink skirmishers (10)
    Skink skirmishers (10)

    Chameleon skinks (5)
    Chameleon skinks (5)

    Salamander with extra handler
    Salamander with extra handler
    Salamander with extra handler

    All this adds up to 1000 on the dot.

    As said earlier, any feedback would be good, both good and bad please.
    Of All The Things I've Lost, I Miss My Mind The Most.

  2. #2

    Re: Lizardmen for doubles

    Without knowing your partner's list it's tough to make a critique. But if his is all large blocks then yea this seems fine. Though t such low points cost I think you may have too many skink troops and they will run out of targets and take up a lot of space. At 1000 points I don't see your opponents taking a lot of large monsters which is what the skinks would be hitting. Depending on what models you have and what your partner has, a unit of 3 or 4 terradons in place of two of the skink units might work better. I honestly don't love terradons but they might do you better than just having more skinks.

  3. #3

    Re: Lizardmen for doubles

    Thank you for your reply,
    My team mate uses lvl3 Mage, 12 sword masters and 12 white lions and 4 great eagles. The rest he says are spent on a big block of spearmen.
    I am just staring my Lizardmen army and any advise is pretty cool.
    Of All The Things I've Lost, I Miss My Mind The Most.

  4. #4

    Re: Lizardmen for doubles

    Ok so he has the flying war machine hunters covered. And since your short of high strength attacks I would go ahead and stick with what you have. The tons of poison shots can do some damage to monsters. However I would turn at least 1 of those units of skirmishers into a normal block of say 15 cohorts. You'd be surprised what they can do. For the small amount of points and with 3 ranks they can hold up a decent sized unit for 1 or 2 turns and they can flank and disrupt. With your partners small unit sizes a fast disrupting unit could be valuable. Also remember the cohorts can run up 1 inch away from something and throw javelins and then if they charge next turn you can still stand and shoot again, all poisoned.

  5. #5

    Re: Lizardmen for doubles

    Javelins can march and shoot? That's pretty sweet, would it be worth using a mixed skink unit or just cohorts?
    Of All The Things I've Lost, I Miss My Mind The Most.

  6. #6
    Navis Nooobilite MOMUS's Avatar
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    Re: Lizardmen for doubles

    I would say the saurus warriors are a waste and dont really fit the rest of your list, heres my lizzies @ 1000pts:

    Scar vet, cold one, LA, charmed shield, dawnstone, burning blade

    10 cohort skinks

    10 skirmishers
    10 skirmishers
    10 skirmishers

    8 camo skinks
    8 camo skinks

    3 terradons
    3 terradons

    2 salamanders

    1 razordon

    I would get your friend to drop the eagles and invest in more combat lions/swords, you have much better redirectors/WM hunters so there is no need for overlap.

    Quote Originally Posted by NixonAsADaemonPrince View Post
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  7. #7

    Re: Lizardmen for doubles

    Thanks doe the reply
    Wouldn't the scar vet just getting shot and magicked to death being on his own?
    My friend likes his great eagles so I don't think he will drop them.
    About the warriors, I kinda feel that a lizardmen army should have atleast one?
    Of All The Things I've Lost, I Miss My Mind The Most.

  8. #8
    Navis Nooobilite MOMUS's Avatar
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    Re: Lizardmen for doubles

    Quote Originally Posted by Zarika View Post
    Thanks doe the reply
    Wouldn't the scar vet just getting shot and magicked to death being on his own?
    My friend likes his great eagles so I don't think he will drop them.
    About the warriors, I kinda feel that a lizardmen army should have atleast one?
    Hes got the charmed shield and a 1+ re rollable AS, plus its quite difficult for him not to get a second if not first turn charge into something. Lizardmen are one of the few armies that can pull off a really good skirmishing list.
    I would say go big or go home, saurus are good but if you want to take them take a large block.

    Quote Originally Posted by NixonAsADaemonPrince View Post
    Oh lamentations why oh why have you fallen to the darkness of poetry and zen thoughts I want dirty MOMUS back
    Quote Originally Posted by Lord Inquisitor View Post
    That was pretty epic, MOMUS.

  9. #9

    Re: Lizardmen for doubles

    Quote Originally Posted by dms505 View Post
    Though t such low points cost I think you may have too many skink troops and they will run out of targets and take up a lot of space.
    This is a great point. You're going to have situations where you have a unit of skinks sitting behind another unit of skinks, doing nothing. This may be just fine, since you can use the rear unit as reserves; or even better you can use them to take out enemy flyers and other pests who may be running amok in your rear.

    Otherwise, I would consider dropping a unit of skirmishers and add a chameleon or two to each unit. They definitely will not be in the way of your other units, and I like the idea of four eagles and two units of chameleons running rampant in the enemy's deployment zone.

    Quote Originally Posted by Zarika View Post
    About the warriors, I kinda feel that a lizardmen army should have atleast one?
    I've played around between the all-skirmish army and an army very similar to the one you have listed (I use a unit of terradons in place of some of those skinks). I've had luck with both, but I like having the unit of saurus in there. Unless your opponent has the firepower to take out six or seven individual units, he'll probably end up having to engage your saurus at some point to win. Use your skinks to make sure it happens on your terms. I pick one of my opponent's units for my saurus to fight, and then "guide" them together using my skinks.

    I guess my point is that your list looks good to me, and can definitely work.

  10. #10

    Re: Lizardmen for doubles

    Thank you for then input, here is a revised list

    Scar vet with lift armour, shield, burning blade of Chotec and glyph necklace

    Saurus warriors (23) full command

    Skink skirmishers (10)
    Skink skirmishers (10)
    Skink skirmishers (10)

    Chameleon skinks (8)
    Chameleon skinks (8)

    Salamander
    Salamander

    This leaves 22 points spare

    Any thoughts?
    Of All The Things I've Lost, I Miss My Mind The Most.

  11. #11

    Re: Lizardmen for doubles

    I think it's basically perfect, though I would run something a little more similar to what MOMUS is suggesting. Mount him and give him the Dawn Stone instead of the ward.

  12. #12

    Re: Lizardmen for doubles

    Thanks again for all the imput,
    Just a few questions, if I mount him what sort of targets should he aim for and what do you think of putting him in the unit?
    Like I said, first time playing Lizardmen and really only used to using dogs of war where my general has only one role, which is support the rank and file.
    Of All The Things I've Lost, I Miss My Mind The Most.

  13. #13
    Navis Nooobilite MOMUS's Avatar
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    Re: Lizardmen for doubles

    Quote Originally Posted by Zarika View Post
    Thanks again for all the imput,
    Just a few questions, if I mount him what sort of targets should he aim for and what do you think of putting him in the unit?
    Like I said, first time playing Lizardmen and really only used to using dogs of war where my general has only one role, which is support the rank and file.
    Anything with armour, regen or flammable, he also would be pretty scary to normal rank and file troops. The scarvet can run off and leave your mainline as the lizardmen have great leadership with the coldblooded rule.

    Quote Originally Posted by NixonAsADaemonPrince View Post
    Oh lamentations why oh why have you fallen to the darkness of poetry and zen thoughts I want dirty MOMUS back
    Quote Originally Posted by Lord Inquisitor View Post
    That was pretty epic, MOMUS.

  14. #14

    Re: Lizardmen for doubles

    I like you keeping the saurus. While some armies are better at certain things than others, in a team situation it's no fun to have one person doing 1 thing and the other person doing another. It's nice for each person to do a little of multiple things just to break it up.

    With the 22 points I personally would add 2 to the saurus unit, allowing a couple more ranking up options. Also if you don't already you could add handlers to the salamanders and a couple more skinks as the other option. Charmed shield is also cheap and gives you 1 free save. The initiative potion also wouldn't hurt on the SV in case he wants to challenge someone. If you could get him in close to say a necromancer or weaker vamp leading an undead army and kill the general, you just won. Most people that don't use lizards don't realize a "hero" level saurus character is better than most lord level characters, especially at lower points.

  15. #15

    Re: Lizardmen for doubles

    Quote Originally Posted by MOMUS View Post
    Anything with armour, regen or flammable, he also would be pretty scary to normal rank and file troops. The scarvet can run off and leave your mainline as the lizardmen have great leadership with the coldblooded rule.
    Exactly.
    Putting him in the unit isn't terrible if the need arises, but he's obviously more flexible out of it. I've had situations where he didn't really have any good targets, so I put him in the unit to add some punch.

  16. #16

    Re: Lizardmen for doubles

    Hello and thank you for all the imput, been really excellent for me,

    I have come up with a list I think I will use and would was wondering how you guys thought it was

    Scar veteran, cold one, light armour, shield, dawn stone, burning blade and potion of strength

    Saurus warriors (23) full command

    Skink skirmishers (10)
    Skink skirmishers (10)
    Skink skirmishers (10)

    Chameleon skinks (8)
    Chameleon skinks (8)

    Salamander
    Salamander

    The scar vet can either go in the unit or go solo hunting,
    I think I'll get more benefit from the potion of speed when
    He is character hunting.

    As always, any feedback is appreciated.
    Of All The Things I've Lost, I Miss My Mind The Most.

  17. #17

    Re: Lizardmen for doubles

    Is this for the GW doubles being held in November?

  18. #18

    Re: Lizardmen for doubles

    Either this one or the next yeah
    Of All The Things I've Lost, I Miss My Mind The Most.

  19. #19

    Re: Lizardmen for doubles

    That's great. They are really great fun. I try and make as many of them as I can. Things you need to bear in mind is all the missions from the Main rulebook are used, so Watch Tower, Blood and Glory are a real possibility. Also many of the tournament points are based on secret objective cards. Plus you get to bring a piece of mysterious terrain for you to deploy in your deployment zone. All these might be worth considering when deciding your army lists.

  20. #20

    Re: Lizardmen for doubles

    Hello again,
    I want to do just to have some fun to be honest, my gaming partner is super competitive so it should be a laugh!
    What you thinking of taking?
    Of All The Things I've Lost, I Miss My Mind The Most.

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