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Thread: FAQs are up. 40k 1.0 and codexes 1.1

  1. #1
    Commander Dwane Diblie's Avatar
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    FAQs are up. 40k 1.0 and codexes 1.1

    As the title says FAQs are up now.

    Enjoy.
    I'll think of something appropriate soon enough to put here.

  2. #2
    Archanist Lord Damocles's Avatar
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    Re: FAQs are up. 40k 1.0 and codexes 1.1

    Ah, they nerfed the Hyperphase Sword.

    *Looks at Marines with Power Swords Weapons*

    Huh.
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  3. #3

    Re: FAQs are up. 40k 1.0 and codexes 1.1

    Big changes to Look out sir.

    Also the change to Feel no Pain seems to REALLY slow down the game.

    If any model in a unit has feel no pain you have to roll each armor save, then if you fail try for feel no pain, then move on to the next wound.
    Quote Originally Posted by yabbadabba View Post
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  4. #4
    Chapter Master loveless's Avatar
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    Re: FAQs are up. 40k 1.0 and codexes 1.1

    Well...that's a lot of melee AP2 they just handed to the Dark Eldar

    Incubi got buffed, the Huskblade is going to be taken by everyone and their dog, the Baron got better, and the Decapitator is still terri-bad. Fun times!
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  5. #5

    Re: FAQs are up. 40k 1.0 and codexes 1.1

    Bah, Orks can't use grabba claws or bomb squigs on zooming flyers. Not that I'm too surprised.

    It's nice they noted that Ramshackle works on hull point loss. That's the way I played it.

    Weird that cover saves are useable against a Deff Rolla though. How does that work?
    Last edited by Theocracity; 07-09-2012 at 14:47.

  6. #6

    Re: FAQs are up. 40k 1.0 and codexes 1.1

    Christ, they've just outright changed stuff already! Some dumb, even contradictory answers in there (e.g., it seems that weapons which automatically hit now both can and can't hit flyers. That's helpful). Further proof that you should never, ever pay attention to FAQs, because the only reason they exist to get people to shut up about there being no FAQs.



    EDIT: Oh, and it seems that weapons which automatically hit now both can and can't hit flyers. That's helpful.
    Last edited by Bubble Ghost; 07-09-2012 at 15:00.
    Idiots... nothing can live forever.

  7. #7
    Chapter Master Lungboy's Avatar
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    Re: FAQs are up. 40k 1.0 and codexes 1.1

    Q: If Chaos Space Marines are allied to Chaos Daemons, do they roll
    for scatter if Deep Striking within 6" of a Chaos Icon carried by a
    Chaos Daemon model? (p81)
    A: If the wording on the Chaos Icon’s description refers to ‘all
    friendly units’, then yes. If not, then the Chaos Icon only
    affects the specific units referred to in its description.

    The answer makes no sense. The first answer should be "no" it looks like.

  8. #8

    Re: FAQs are up. 40k 1.0 and codexes 1.1

    The Dark Eldar and Eldar one seem reasonable for example: gave DE some ap2 close combat options, finally fixed the banshee mask, harlequins are the same for both armies.
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  9. #9
    Chapter Master Lungboy's Avatar
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    Re: FAQs are up. 40k 1.0 and codexes 1.1

    Another terribly worded entry:

    Q: If a model makes a Pile In move which brings it into base contact
    with a model with a lash whip, does it then fight at its normal
    Initiative step or must it wait until the Initiative 1 step? (p83)
    A: It fights at its normal Initiative 1 step.

  10. #10

    Re: FAQs are up. 40k 1.0 and codexes 1.1

    Whoops! Looks like someone posted it too soon. They just disappeared and were replaced by the old version.

  11. #11

    Re: FAQs are up. 40k 1.0 and codexes 1.1

    Yeah, I'm only getting the old versions. At least we know they're close...

  12. #12
    Veteran Sergeant Hragnar Goreskull's Avatar
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    Re: FAQs are up. 40k 1.0 and codexes 1.1

    Yes and the main banner on the US website wasn't DV but said "50 new kits available for pre-order", but had pics of existing min's which must be in a big Finecast wave!! This must have come down with the new FAQ so we should see something later today.
    "ANYTHING that expands upon the Warhammer Universe that I love so much is something I will always be able to afford."

  13. #13

    Re: FAQs are up. 40k 1.0 and codexes 1.1

    Quote Originally Posted by Cheexsta View Post
    Yeah, I'm only getting the old versions. At least we know they're close...
    If the version I have open in my browser that has been taken down is anything to go by, we don't want this FAQ. It's stupid.
    Idiots... nothing can live forever.

  14. #14

    Re: FAQs are up. 40k 1.0 and codexes 1.1

    Flying daemon Princes . . .
    Quote Originally Posted by yabbadabba View Post
    The allies rule is a great way to judge your opponents maturity.
    My Sons of Medusa Project Log

  15. #15

    Re: FAQs are up. 40k 1.0 and codexes 1.1

    Quote Originally Posted by Bubble Ghost View Post
    If the version I have open in my browser that has been taken down is anything to go by, we don't want this FAQ. It's stupid.
    Some of the answers are rather poor. I will give you that. Some are good though.
    Quote Originally Posted by yabbadabba View Post
    The allies rule is a great way to judge your opponents maturity.
    My Sons of Medusa Project Log

  16. #16

    Re: FAQs are up. 40k 1.0 and codexes 1.1

    Did anyone download them while they were available? A bit more detail would be nice to tide us over.

    The other stuff I remember from the Ork one:

    Tankhammers and Big Choppas are officially 2 handed, no other statline changes.

    Ghaz's Waaagh! let all Orks use a run distance of 6. In addition, units that are S&P trade it for Relentless for the duration, and everyone gets fearless.

    There were also a few clarifications on looted wagons (in case of Don't Press Dat, passengers can't disembark unless in emergency, but you don't turbo boost).

  17. #17

    Re: FAQs are up. 40k 1.0 and codexes 1.1

    Quote Originally Posted by Theocracity View Post
    Did anyone download them while they were available?
    Yep. Happened to have the rulebook one open when I noticed your post about it being removed, so I saved it.
    Last edited by Bubble Ghost; 07-09-2012 at 15:15.
    Idiots... nothing can live forever.

  18. #18
    Chapter Master Lungboy's Avatar
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    Re: FAQs are up. 40k 1.0 and codexes 1.1

    I grabbed the main book, CSM, SM and Nids.

  19. #19

    Re: FAQs are up. 40k 1.0 and codexes 1.1

    Quote Originally Posted by Theocracity View Post
    Did anyone download them while they were available? A bit more detail would be nice to tide us over.

    The other stuff I remember from the Ork one:

    Tankhammers and Big Choppas are officially 2 handed, no other statline changes.

    Ghaz's Waaagh! let all Orks use a run distance of 6. In addition, units that are S&P trade it for Relentless for the duration, and everyone gets fearless.

    There were also a few clarifications on looted wagons (in case of Don't Press Dat, passengers can't disembark unless in emergency, but you don't turbo boost).
    I got Sisters, Nids, CSM, Necrons, Main book, and Grey Knights.
    Quote Originally Posted by yabbadabba View Post
    The allies rule is a great way to judge your opponents maturity.
    My Sons of Medusa Project Log

  20. #20

    Re: FAQs are up. 40k 1.0 and codexes 1.1

    A post on /tg/ says Leman Russ tanks are now Heavy Vehicles, replacing the Lumbering Behemoth rule.
    Last edited by Formerly Wu; 07-09-2012 at 15:18.

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