Hi Warseer-ites and fellow Lizardmen players.
We all know the Lizardmen army book is usually talked about as one of the most powerful out there. But we also know it's due to a handful of (arguably) overpowered choices.
The price we pay is having a very limited set of (very) competitive choices, while the rest of the army book underperform and is rarely used. And it's not like the unit range is very wide (I would venture to say it's one of the smallest in the game).
Taking that into account, what kind of changes and new units would you ask GW to add to the new (not so far in the future according to our respected rumor dealers) armybook in order to have a more interesting, well balanced Lizardmen?
I will give my ideas:
I think the Slann is correctly priced, the problem with them is disciplines and magic items. Making the Slann pay for every discipline (even the first one) and rebalancing their prices (not all of them are worth 50 points), while removing items as the much maligned Cupped Hands, should make Slann balanced in our opponent's eyes.
Carnosaurs could do with a point drop so they are seen more usually, even we know the issue is having to trade the vital Slann for an Oldblood.
Skink Priests would be used as more than Cube-caddies if they could select other lores outside Heavens. Beasts, Light and even Life could work.
Saurus are right as they are, but getting Ini 2 wouldn't unbalance them while doing them not die like flies to Purple Sun/Pit of Shades. Maybe at +1 points?
Kroxigors (by themselves) should get closer to Ironguts price, so they can be fielded 6 strong and benefit from the new MI rules.
Terradons aren't very bad as they are, but giving spears and shields to the riders would round them up.
Cold One Riders are overpriced compared to every other cavalry. An initiative 2 heavy cavalry can't be that expensive. With their stats, they would be perfectly fine at 30 points.
Stegadons and Ancient Stegadons should get integrated, untargeteable crews like the new 8th edition monsters, and be closer in price to their equivalents: Warsphynxes and Stonehorns/Thundertusks.
The Engine of the Gods is too vulnerable depending on a T2 W2 character to work, it could work as a rare unit without needing a Priest (as Mortis Engines and Corpse Carts do without a Necromancer).
Salamanders should get a price hike to make Razordons an interesting option.
Finally, there are units in fluff which could be added to the army to give more variation: Horned One Riders as cheap, missile based light cavalry; Coatl as a spell casting/bound spell using character/rare unit, or one of those king-sized monsters that dwell Lustria (Thunderlizard, for example) and would allow GW to make into one of their beloved massive plastic kits of late.
What are your ideas?