
Originally Posted by
Morax
Simple fixes...
Ethereal Slann - You are not allowed to buy magic items and you lose your innate 4++. Done. You can no longer have a stubborn, leadership 10, cold blooded, ethereal creature with a 4++ and a reroll to break tests. I've seen it done and it breaks the game like no other.
Becalming - -2 to cast if within 24" of the Slann. Sure it steals a bit from the corpse cart, but that is exactly why it works. It's a play tested principle and it has a sizable effect on the game.
Focused - Add 2 power dice to your magic phase. You are still capped at 12 but now your averages for magic phases are much higher and the balance between power to dispell dice are hugely in your favor. You'll wind up with an extrememly strong magic phase that is more in tune with 8th. (Yes I know that the High Elves would have a stronger magic phase but tough. That needs to be redone too as we all know.)
Cupped Hands - Delete the item. It doesn't need to be there, isn't all that fluffy, and is OP for its already high point cost. With the reduction of every army's magical item selection, it really isn't all that out of the ordinary to delete items like this either.
That would fix the most broken parts of a Slann while keeping it a much stronger caster than an empire wizard lord.
Some good ideas you got there.
As to it's base point cost, we all agree it is way too cheap at the moment. Most of us agree that it should pay for any of its caster upgrades, not get one for free. There are a few points of contention that some people are missing a few things on.
+2 wounds - Wounds on a character have a varying value due to the nature of the character. You can not just port over a point value from one book to another. +1 wound is not worth the same to a character that has toughness 5 and can get loads of wounds back, versus a character that has a lower toughness and can't wear armor. That said, Slann should have a higher than normal value for that +1 wound as well as vampires. The ability to only be wounded by magical attacks makes that +1 wound extremely good, add in that the character has a 4++ from a source that is not the talisman of preservation and it gets even better. 110 points for +2 wounds isn't that far fetched on such a model but yes it should be something like 80-100.
So a Slann who doesn't pick Ethereal must pay for an advantage he doesn't get? And what relevance has the source of a ward save in it's value?
+1 Leadership - This is a huge boon that is easily understated, particularly on a caster. Game design for almost all the other armies has the highest leadership in the army on a non caster model on purpose. Getting that on a caster model should come at a premium. Getting it on a caster model that is also a BSB should come at an extreme premium. I'd value it at +20 points for the model, then I'd change the cost for making the Slann the BSB to 50 points. It's easily worth double on a model with 5 wounds, built in 4++ and can sit in the rear with the gear and retain all of its effectiveness.
I can't see why should they pay premium twice. +20 points base OR 50 points for the BSB would make sense. You can get a BSB on a OK Bruiser with a 4+ ward and he still pays 25 points. You are overdoing it.
-1 initiative - This really isn't a downside worth mentioning. Sure he can be running around on his own, but when you do that he is almost unkillable anyway. Yes he is made a bit more suseptible to Pit and Purple Sun, but he is designed to be in a unit any way, a unit that he shares a unit type with. Against both of those spells he would get a 2+ LoS roll any way, the likeliness that he actually has to take the hit on the chin are low as it is. I'd give you maybe a 5 point reduction in points for this, if that.
lower weaponskill - See initiative for the same reasons it's not a downside.
Pretty biased, aren't you? So the Slann strengths are extremely undercosted, but his weaknesses are trivial?
Slann ought to cost somewhere in the neighborhood of 350 points with no upgrades at all. BSB brings him to 400, then you get your caster upgrades at 50 points a piece and yeah it starts really racking up, just like it should. He'd still be playable, and he'd still be one of the most powerful casters on the table. You would have to make some hard choices about just howmany points you want to spend on him though.