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Thread: Dark Eldar and Death Korps

  1. #1
    Chapter Master FraustyTheSnowman's Avatar
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    Dark Eldar and Death Korps

    40K Army: Dark Eldar
    I don't have all the point values as I'm going off memory for the dark eldar and using a fair bit of stuff I normally don't, but this should be right around two thousand.

    Primary Detachment
    Archon with huskblade and the 2++ thingy
    Bloodbrides with haywire grenades, and a venom (2 splinter cannon)
    4xWyches with haywire grenades and venom (2 splinter cannon)

    Allied Detachment
    Company Command Squad with autocannon
    Platoon Command Squad with 2 plasmaguns
    3 Infantry Blobs each consisting of two infantry squads with a flamer and two heavy weapon squads with lascannons

    So in essence, there are three blobs each with six lascannons on the board, backed up by a ccs for orders and pcs for emergencies. The dark eldar would either start the game in reserves or well hidden if terrain permitted. Lascannons go after vehicles early on with the wyches picking up any slack...venoms take out infantry with the wyches/bloodbrides again picking up slack...wyches/bloodbrides tarpitting big scarries and going after opponent claimed objectives while the blobs park on my own.

    Thoughts? Keep in mind this is the death korps siege list, not codex imperial guard.
    Nightmare Craft: Chaos Daemons (5/4/13)

    Other: Imperial Guard

  2. #2
    Commander Enigma6's Avatar
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    Re: Dark Eldar and Death Korps

    You'll need to keep your detachments appart to avoid animosity rolls, but your DE detachment is at least fast enough that you can zoom them right past the static guard as soon as they enter from reserve. You'll also have a problem at the end of the game when it comes to claiming objectives, as the guard can't score or deny.

    When you deploy the guard, keep them as far back as you can, in a nice castle formation and don't put any objectives near them, so any DE can pounce on them as of turn 5.

    This also means that you probably don't have enough wyche quads. If start by swapping the bloodbrides for regular wyches. Maybe you should have a warrior squad or scoring wracks to help here, as 5 man wyche squads don't last long once they dissembark.

    You'll need to really try this out to get the balance right, but those are the places I'd start.

  3. #3
    Librarian
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    Re: Dark Eldar and Death Korps

    5 man Wych squads bounce off pretty much all infantry opponents. The 5 man build is usually for Haywire attacks only. Wyches need to overpower their opponent in numbers, generally 2:1 ratio - which is why you would whittle down a squad to 4 or 5 Marines, then have your Wyches charge right in there.

    Same still goes for 6th ed, but with overwatch now you're gonna loose a Wych or two so people are turning to other assault units with better saves; Incubi and Beasts, which help negate the effect of Overwatch.
    Dark Eldar...

  4. #4
    Commander Enigma6's Avatar
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    Re: Dark Eldar and Death Korps

    Shame Drazhar doesn't make incubi scoring (drools)

    The wyches should be spending the whole game embarked unless a really tempting target emerges.

    Of course, at that point, most of them might as well have been warriors so that they could contribute to the shooting.

    If you want to go down the assaulty route, 1++ is correct that bigger squads in raiders will suit better, or use the baron and get some scoring hellions in there for infantry munching. Even then make sure you only charge weakened squads.

  5. #5
    Chapter Master Shamana's Avatar
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    Re: Dark Eldar and Death Korps

    Quote Originally Posted by Enigma6 View Post
    If you want to go down the assaulty route, 1++ is correct that bigger squads in raiders will suit better, or use the baron and get some scoring hellions in there for infantry munching. Even then make sure you only charge weakened squads.
    Well, hellion shooting is imo fairly decent for what is essentially a hybrid unit... a round of it can chip a few models of most anything. Overall, I'd suggest taking something else other than bloodbrides if you already have that many wyches, but I'm not sure what you want to run - and what do you have.

  6. #6
    Chapter Master FraustyTheSnowman's Avatar
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    Re: Dark Eldar and Death Korps

    Thanks for the responses and advice guys. I forgot all about the scoring problem...that kinda voids the whole thing in my opinion.
    I have 30 wyches lying around, and have had absolute crap luck with them sense the new codex came out...thought I was on to something here for a bit, but I think I'm going to break them apart and make hellions out of them.
    Enigma...I think you're right, they might as well be warriors. Think I'm going to go back to the drawing board with that in mind.
    Nightmare Craft: Chaos Daemons (5/4/13)

    Other: Imperial Guard

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