
Originally Posted by
MasterDecoy
meh, my experience with flyers is they just don't pull their weight, they come on turn 2 or 3, spend 1 or at best 2 turns shooting, and do nothing for the rest of the game as they try to re-position, add in cover, being locked in close combat and general manouvers and they arnt that effective, not saying they dont do damage, just not enough to justify the fear.
My typical list's include either a tyrant (v cannanon, bonesword, AS, rolling on biomancy) or a prime for a budget hq, warriors (either scythes and devs to keep em cheap or swords and DS if I have a prime), hormagaunts (ubergaunt upgrades), gargoils(also ubered), 2 to 3 zoans (rolling on telepathy for all but one of them), ravenars(rending), and a tfex (dissector, rupture and stinger). (we generally play 1 to 1.5 k games)
If Im feeling like some fun, ill swap out the Tfex for a regular fex (twin scythe and regen) and harpy (VC and ss) or swap the ravanars for some lictors, hormas for regular gaunts ect.
If you've set your table up right(I.E fairly, and unbiased) , present proper target saturation, and you know generally not do stupid things, I cant see how you would struggle so badly
Cant say ive ever been tabled before turn 5, and the games i do get tabled the other side generally has very little left.