Hi all, I just woke up from a time warp and was checking out the *latest* Tyranid Codex as I hadn't played nids since 4th ed. At first glance it seemed like they lost a lot of their stat altering biomorphs, but when I compared it the old codex I realized that their current stats are a lot better then they used to be. Ex: Warrior and carnifex BS and AS are +1 better then they used to be, essentially having the old biomorphs already "built in". I think this is awesome.
Another cool thing is that Warriors were moved from HQ/Elite to Troops, which I think is GODLY AMAZING. WOW! A lot of people complain that Warriors are over priced but they have 3x more wounds then terminators and are cheaper too, what do you expect? Other people complain about ID but missiles should be shooting at scarier tyranid creatures. The Tyranid Prime/Warrior/Barbed Strangler combo is fantastic at wiping out GEQs and even forcing saves on MEQs. Again, awesome!
Another common complaint is that everything in the codex is overpriced, but I find if only a cheap Tyranid Prime(or two) is taken as an HQ then the ENTIRE internal balance of the tyranid codex shifts massively to our advantage. People are getting beat up because they are fielding 2 Hive tyrants/swardlord/flyant combos and they wonder why they have no points left. On the other side, if the big creatures were any cheaper then it might be possible to spam them and that would be unfair to a lot of opposing players.
Without the expensive HQs, I can flood the board with a scary amount of Warriors/Ymgarls/guants that even the most veteran terminator captain will request a diaper change lol
They only slight issue I can see with the codex is that the elite sections are super cramped, but that is also true for the older codexes anyway.
Did I mention Ymgarls assaulting out of deep strike is the BOMB
All comments or constructive criticism welcome, I am trying to better understand the Tyranids and help people get better with them