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Thread: X-Com Enemy Unknown

  1. #41

    Re: X-Com Enemy Unknown

    The pre-load is now available on Steam. It appears that it will unlock at around midnight on the 9th, East Coast Time (for those of us in North America). That's 9pm on the 8th for those of us on the West Coast.

    :P

    On a more serious note...

    The achievements list is also up. I've looked it over, and no spoilers jumped out at me, though it's always possible that something got past me (especially since a number of Achievements just had a title, with no attached explanation). A few achievements in particular seemed worth noting. They're not spoilers for anything in the game (so they're completely safe to look at), but I've hidden them anyway for anyone who doesn't want to see the achievements until they own the game.


  2. #42

    Re: X-Com Enemy Unknown

    Quote Originally Posted by Voss View Post
    Eh, no thanks. The 'official' computer game press isn't worth a sack of moldy rat corpses- I don't want a bought and paid for positive review, and I want more analysis than simply 'shiny' or 'not shiny.' I can wait until after the game comes out, after people with functional brains take a look at it, not just computer industry sock puppets.
    I would normally agree except that the chief developer said it plays like Necromunda. No joke, it's on youtube - the PAX panel. IMHO no further proof is needed to see that these people know their stuff.
    Of all the threads in all the forums in all the world you had to post into this one.

  3. #43
    Commander Importman's Avatar
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    I played the original back when I was in my early teens. If this is anything close to what the original was like then I am a fan already.
    Just put my pre order in via Amazon. Everywhere else is sold out!

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  4. #44
    Librarian RealMikeBob's Avatar
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    Re: X-Com Enemy Unknown

    The console demo is now available

  5. #45

    Re: X-Com Enemy Unknown

    I've been playing it on the PC.

    Two new mission types have turned up, both at the request of the Council. One involves finding someone hiding on the map, and then escort them to safety. The other involves locating and defusing an alien plasma bomb before it finishes charging and detonates. Successfully completing either type of mission provides rewards - usually cash and Panic reduction.

    You need alien components to build just about everything in this game. Earth technology is available in infinite quantities, of course. And aside from interceptors (which you need to buy), it's all free. There's no need to worry about shelling out money for assault rifles. But if you need to research an item to build it, then you're going to require alien salvage to build it. You can't mass produce alien alloys this time around. You'll need to salvage them at the conclusion of missions. Additionally, cash is in painfully short supply. There's never enough of it to go around. Scientists and Engineers are no longer hired. Instead, they're provided by Council nations as a reward for completing a mission, as a bonus for satellite coverage on a continent, or as a bonus for doing well on the monthly evaluation.

    There seem to be quite a lot less UFOs flying around. I don't yet know whether it's due to a game philosophy change, or due to incomplete satellite coverage on my part (as I mentioned earlier, cash is in perpetually short supply, which limits the satellite coverage... although ironically, better satellite coverage is what boosts your monthly cash income). From what I can tell, Abductions don't appear to be tied to UFO flights. Instead, the game seems to periodically pick three locations and announce simultaneous abductions. Pick one city, and push the Panic level down in that country. Meanwhile, the Panic level on the continent with the other two cities goes up (particularly in the country where the Abduction mission occurred).

    Terror missions are slightly different. Civilians now stay in one location instead of running around mindlessly. At the top of your screen is a tally that shows the number of civilians on the map, the number rescued, and the number killed. The number killed is self explanatory. But you can now "rescue" civilians as well. If one of your soldiers moves next to a civilian, then the civilian is directed to run to safety, and is considered to be "rescued". Killing all of the aliens will still end a terror mission, as normal.

    Aliens are almost always encountered in groups of three (or, in groups of two for particularly powerful examples), and each trio moves as a pack until they encounter your troops. If you blunder into them (as opposed to the other way around) during your turn, then the aliens get a free move as they scatter and find cover. And yes, if you have troops on Overwatch when this happens, then you can shoot them while they run for cover - even though it's technically your turn. Plasma Sniper Rifle + Squad Sight + Overwatch is a thing of beauty... On the other hand, based on when this happens during your turn, you could end up with the aliens essentially moving twice (albeit without the ability to attack during the first move).

    The game is no longer a series of "guess what to do next to progress" events, which is what the first basically amounted to with its "interrogate this kind of alien, then this kind of alien, etc..." (and what caused the game-breaking bug in Terror from the Deep). Instead, you're provided with a clear series of trail markers that let you know what your current overarching goal should be. And yes, from what I can tell, the alien response to the attack will continue to progress even if you don't. So ignoring your initial set of instructions in favor of other tasks will not keep the nastier aliens from showing up. They're following their own timetable, and not yours.

  6. #46
    Chapter Master
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    Re: X-Com Enemy Unknown

    Picked it up, and am fairly impressed with it. Went directly to 'classic' difficulty, and my first game started going badly about 5 game weeks in. I didn't move an interceptor to cover my second satellite, and as a result (and choosing missions elsewhere) I lost north america. This seems a stupid decision on their part, since I can't protect them at all, but whatever. Decided to restart with classic AND ironman this time, as I realized I'd sabotaged myself with base building direction (no extra engineers at all), and had boon choosing poor perks.

    You can easily trap yourself with bad choices early on (like not building workshops, ignoring satellite/interceptor coverage), which is largely good (I like hard choices and consequences. The soldier 'classes' on the other hand, have bad choices and always better choices, which is annoying, and some of the equipment is the same way. Especially when people getting around to telling you that excessive use of explosives is actually cutting into your research opportunities, as you're destroying alien tech.


    One catch on the terror mission: civilians will move away from an alien that moves up next to them (possibly a couple squares). They don't run far, and usually die anyway (i've seen aliens do an execution shot on a civilian rather than shoot back at my troops), but they do react a little.


    Edit: 3 hours and 92 days of game time later, Classic Ironman ended in dismal failure. Very harsh and unforgiving.
    If I have one major complaint, its that the camera and multi-story buildings interact really, really poorly.
    Last edited by Voss; 11-10-2012 at 04:57.
    Science without violence is...
    boring.

  7. #47

    Re: X-Com Enemy Unknown

    I finished the game on Normal late last night. I'll admit that save scumming was involved at certain points due to a fanatical desire to achieve certain desired results, irritated annoyance with particularly difficult odds (I fought on one particularly cluttered map where I'd managed to activate every single alien by the time I'd taken about fifteen steps out of the deployment area), and in one case an unexpected game crash suddenly negating a particularly noteworthy achievement that I'd managed to pull off (I stunned a particular alien on one mission without trying too hard... and then the game froze up during the next alien turn; I was so annoyed that I reloaded a save from a few turns earlier, and then spent about ten or so tries to get the capture without losing half my squad in the process ^^;; ). My current plan is to get a couple of run throughs on Easy just to screw around and have fun. Then I'll go after the more difficult settings. My stats were displayed at the end of the game, and while I don't remember for certain, I think I played roughly 30 missions. My lead soldier was a Saudi woman. Don't tell the Saudi religious police...

    :P

    On a more serious note, some spoilerish comments (no end-game discussion, just smaller stuff that might serve as very mild spoilers) -



    I may add more later.

  8. #48
    Chapter Master Urgat's Avatar
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    Re: X-Com Enemy Unknown

    Sorry what? You've completed the game already? That's not the original game, that's for sure.

  9. #49

    Re: X-Com Enemy Unknown

    Quote Originally Posted by Urgat View Post
    Sorry what? You've completed the game already? That's not the original game, that's for sure.
    Pretty close. The original game didn't really require you to do all that much to complete it. You had to build an alien containment facility, interrogate a handful of key aliens, and then research and build the Avenger (which, iirc, required knowledge of Elerium, Alien Alloys, UFO Power Plants, and UFO Navigation Computers). That was it. The vast majority of the time was sucked up by the missions, which could run for an awfully long time in some cases. The key change in this case seems to be that missions in the new game are generally shorter than they were in the original. Or at least they are on Normal difficulty. That might change at Classic and Impossible.

    Now I will note that I finished the game before the aliens threw their full force at me. I only ran into a single example of one specific alien race before the final mission, and it was in a tentpole mission (meaning that the alien's presence was required). I suspect that if I'd let the game run longer, I would have run into a lot more of them. And as I noted above,I didn't get the achievement for researching everything even though I ran out of things to research. So I haven't seen all that the game has to offer. I merely beat back the aliens.



    On another note, there's apparently a 2GB patch on Steam and the PS3 today.

  10. #50
    Chapter Master Urgat's Avatar
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    Re: X-Com Enemy Unknown

    Quote Originally Posted by Eumerin View Post
    Pretty close. The original game didn't really require you to do all that much to complete it. You had to build an alien containment facility, interrogate a handful of key aliens, and then research and build the Avenger (which, iirc, required knowledge of Elerium, Alien Alloys, UFO Power Plants, and UFO Navigation Computers). That was it.
    You make it sound like that was easy. Alien commanders didn't walk around in front of your base. I certainly did not finish the original 5 days after release.

  11. #51

    Re: X-Com Enemy Unknown

    Quote Originally Posted by Urgat View Post
    You make it sound like that was easy. Alien commanders didn't walk around in front of your base. I certainly did not finish the original 5 days after release.
    *shrug*

    There's a brief note on TV Tropes that explains how to go to Cydonia in the original game after completing exactly one mission. It's not exactly easy (you basically need to keep the Funding Nations off of your back until a Battleship lands, and then capture it intact, along with the commander), but it's doable if you want a self-imposed challenge.

    On a more serious note, I personally found that the original game tended to drag a bit toward the end. I usually reached a point where I started to ignore crashed UFOs because there just wasn't any real point in dealing with them. I didn't need anything that they had on board, and I was risking personnel to clear them. It's much more difficult to reach that stage in the new game.

  12. #52

    Re: X-Com Enemy Unknown

    So I've been listening to the voice of the head scientist, is it just me or does she sound like Mission Control from Mechwarrior 4: Mercenaries?
    It's not pronounced "ass-tarts" silly

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  13. #53
    Chapter Master Urgat's Avatar
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    Re: X-Com Enemy Unknown

    Quote Originally Posted by Eumerin View Post
    *shrug*

    There's a brief note on TV Tropes that explains how to go to Cydonia in the original game after completing exactly one mission. It's not exactly easy (you basically need to keep the Funding Nations off of your back until a Battleship lands, and then capture it intact, along with the commander), but it's doable if you want a self-imposed challenge.
    Maybe, but that's not something someone would have figured within 5 days of release. You got to have played the whole game at least once through and understand what techs you needed to research first.

    On a more serious note, I personally found that the original game tended to drag a bit toward the end. I usually reached a point where I started to ignore crashed UFOs because there just wasn't any real point in dealing with them. I didn't need anything that they had on board, and I was risking personnel to clear them. It's much more difficult to reach that stage in the new game.
    I liked the fact there was so much to research and I didn't feel the urge to finish it as if it was a chore. I built all the bases you were allowed, researched all the techs and had fun.. I'll agree that in later stages of the game, most UFOs were useless, but... risking personnel? At that point, my avengers were armed with fusion weapons, and more often than not, I wouldn't even move my guys, I'd just skip the first turn, and the mission would end because no alien had survived the crash. In the event it didn't end, I located the UFO and showered it with the homing rugbyballs, and then you can be sure it'd be over.
    Well anyway, regarding this remake, maybe it's not the game's fault, maybe it's your way of playing, maybe I'll figure it out if I ever get a chance to run it >> (read stuff that made me decide to postpone buying Win8 after all).

  14. #54

    Re: X-Com Enemy Unknown

    Quote Originally Posted by Urgat View Post
    Well anyway, regarding this remake, maybe it's not the game's fault, maybe it's your way of playing, maybe I'll figure it out if I ever get a chance to run it >> (read stuff that made me decide to postpone buying Win8 after all).
    It took me about 26-27 hours to complete it, based on what Steam claims is the time I've spent playing the game.

  15. #55
    Chapter Master Kiro's Avatar
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    Re: X-Com Enemy Unknown

    Was going to get it today but decided to hold off until I read some reviews; Gamespot did a pretty good number on it. You guys seem to have confirmed what I suspected anyway, aside from being worried about it's length!
    Stuff for sale!

    Quote Originally Posted by MiyamatoMusashi View Post
    Magnus' actions in wiping out most of the Astropaths on Terra when it was already too late just makes him look like a bumbling buffoon. He might as well finish up by saying "Uh-oh, spaghettios!" with a canned laughter track appended, then slipping over on a banana skin accompanied by a comedy whistle sound.

  16. #56

    Re: X-Com Enemy Unknown

    Quote Originally Posted by Kiro View Post
    Was going to get it today but decided to hold off until I read some reviews; Gamespot did a pretty good number on it. You guys seem to have confirmed what I suspected anyway, aside from being worried about it's length!
    I personally enjoy the hell out of it, even on normal it's challenging (got my ass kicked in the base assault), I've spent 23 hours in it and am on my 12th or 13th game (haven't finished it yet, kept losing)
    It's not pronounced "ass-tarts" silly

    Quote Originally Posted by Ka Faraq Gatri View Post
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  17. #57
    Librarian Kenzaburo's Avatar
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    Re: X-Com Enemy Unknown

    26-27 hours is quite a bit by todays standards. Considering that after 4 months i'm still on act 1 in the witcher 2, the lenggh of x-com is fine by me. I don't know about you guys, but my time is a lot more limited than it was in the mid 90s. Might habe to do with me bei g 31 years old now and not a teen any more.
    Anyways, i think eumerin rushed the game quite a bit, partially because he's so familiar with the original. And most games that have been given a certain lenght from start to finish take me longer anyways. I'm the real life equivalent of slow and purposeful, so to speak.

    @eumerin: thanks for all the info. Would get the game right away if money and time wasn't so tight right now.

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  18. #58

    Re: X-Com Enemy Unknown

    Quote Originally Posted by Damocles8 View Post
    I personally enjoy the hell out of it, even on normal it's challenging (got my ass kicked in the base assault), I've spent 23 hours in it and am on my 12th or 13th game (haven't finished it yet, kept losing)
    Easy difficulty (i.e. the demo) is, well, easy. I've been playing my second game at Easy largely to goof around and get a better feel for the game (of course, it's still early on in the game, and things could change when the nastier aliens start showing up). Normal is still on the easier side of things, but you need to play it carefully. If you get sloppy, people will die. And even then things go bad - particularly if you're unlucky enough to blunder into two groups of aliens at the same time.

    I can't comment on Classic and Impossible difficulties, but I've seen posts on the official forums from people screeching that Classic is just too hard, and should have the difficulty adjusted down.

    @eumerin: thanks for all the info. Would get the game right away if money and time wasn't so tight right now.
    Glad to be of help. That's why we start these threads, after all. ^_^

  19. #59
    Brush-for-Hire sigur's Avatar
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    Re: X-Com Enemy Unknown

    Quote Originally Posted by Urgat View Post
    You make it sound like that was easy. Alien commanders didn't walk around in front of your base. I certainly did not finish the original 5 days after release.
    Oh yes, I absolutely agree. But then, times have changed. The internet, insanely good progamers (like Eumerin) are around, huge numbers of players in general and people dedicating much more time. And of course this game takes you by the hand a bit more. There is no more trial and error in video games nowadays.

    That's not to say that the game is bad. It's very good in fact.


    By the way, not sure if it's been posted but it looks like people found rather simple ways of running the thing on WinXP.




    One question - a friend of mine reported to have a weird bug. Australia pulled out of the council and all of a sudden he's $2000 (millions or whatever that is) in dept. How could that have happened? Monthly gross income is still positive and all.

  20. #60

    Re: X-Com Enemy Unknown

    Quote Originally Posted by sigur View Post
    One question - a friend of mine reported to have a weird bug. Australia pulled out of the council and all of a sudden he's $2000 (millions or whatever that is) in dept. How could that have happened? Monthly gross income is still positive and all.
    I'm not sure. I've never had to worry about going into debt. And that number seems far too large, even assuming that you can. It *might* be possible if your expenses outweigh your income, but I'm not even sure if that would work.

    One thing to note is that I *think* that the income value shown in the Situation Room is your gross income only. I think for Net Income, you need to pull up the page (one of the options in the Situation Room) that shows your total expenses. So it's possible that his income value could be showing a positive value, but he actually has negative income due to monthly maintenance costs. But iirc, Australia doesn't provide a very big chunk of change (60 credits, I think). So even if something like that were going on, I'm not sure how the loss of Australia could cause such a large amount of debt. Even the US (the biggest income source in the game) only provides around $250 or so... and that's only if you've got the Africa Continent bonus (which is an extra 1/3 income).

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