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Thread: so, cultist preferences? naked or marked?

  1. #1
    Chapter Master Darwin_green's Avatar
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    so, cultist preferences? naked or marked?

    so, does anyone have any exp. with the new cultists?

    When do they work better bare bones or marked?
    Tyger Tyger. burning bright,
    In the forests of the night:
    What immortal hand or eye,
    Could frame thy fearful symmetry?

  2. #2
    Chapter Master Excessus's Avatar
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    Re: so, cultist preferences? naked or marked?

    NAKED, WITH MARK OF SLAANESH!!!


    No, sorry, haven't tried them yet...

  3. #3

    Re: so, cultist preferences? naked or marked?

    I haven't tried then out yet, but just looking at the entry I'd say naked is the way to go.

  4. #4

    Re: so, cultist preferences? naked or marked?

    With MoK and Dark Apostle in this unit.

  5. #5

    Re: so, cultist preferences? naked or marked?

    Its hard to say, really, as I see them more as "fun-models".
    But honestly... for such cheap models, even a 1 or 2 point mark is a HUGE % increase on the total cost.
    And if you compare them to orks or IG, they arent very point-efficient to begin with.

    Look at it like that: If you could give them MoK AND MoN, they would be around the powerlevel of an orkboy maybe slightly less... but you just doubled the cultists point cost. This... is... horrible.
    If you have a very good plan and setup, then you can give them marks... but generally I would say: No marks plz.

  6. #6
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    Re: so, cultist preferences? naked or marked?

    Quote Originally Posted by Garrtok View Post
    With MoK and Dark Apostle in this unit.
    This or naked

    But then again.
    You really don't need more close combat troops in a chaos list you can already pick like 4 other (more) viable options

    the best way is probably whit Typhus.

    that unit of 30 zombies for 130 points will hold that objective till goats learn to fly .

  7. #7
    Chapter Master Latro_'s Avatar
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    Re: so, cultist preferences? naked or marked?

    Mark of tzeetch is roughly a cancel out / liability

    So 12 cultists naked = 48
    12 cultists MoT = 60

    Every 6 wounds from ap6 or less you statistically save a cultist

    So 12 bolter wounds squad one is dead
    12 bolter wounds squad 2 has two guys left

    But you paid for equivalent of three extra vanillia guys anyway, you may as well of bought a squad of 15 and know for a fact you'll have 3 left instead of statistically playing the odds and having only two left.

    Its a theme running through the codex.
    Last edited by Latro_; 04-10-2012 at 12:56.

  8. #8
    Chapter Master Darwin_green's Avatar
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    Re: so, cultist preferences? naked or marked?

    Quote Originally Posted by Latro_ View Post
    But you paid for equivalent of three extra vanillia guys anyway, you may as well of bought a squad of 15 and know for a fact you'll have 3 left instead of statistically playing the odds and having only two left.

    Its a theme running through the codex.
    so, in other words, the codex is wrought with overpriced noob-bait?
    Tyger Tyger. burning bright,
    In the forests of the night:
    What immortal hand or eye,
    Could frame thy fearful symmetry?

  9. #9
    Chapter Master Shamana's Avatar
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    Re: so, cultist preferences? naked or marked?

    I'm curious about running them with either MoN or MoK. An apostle in the unit or nearby wouldn't go amiss. Didn't they give a fearless bubble?

    Also, check out plague zombies. Fearless, FnP, and cheap. If the FAQ confirms you can get a full unit and not just 10, they will be a very solid fodder unit.
    Last edited by Shamana; 04-10-2012 at 14:46.

  10. #10
    Chapter Master Latro_'s Avatar
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    Re: so, cultist preferences? naked or marked?

    Quote Originally Posted by Darwin_green View Post
    so, in other words, the codex is wrought with overpriced noob-bait?
    hehe if you have no experience with writing lists then yea this codex can create some abominations of suck armies.

  11. #11
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    Re: so, cultist preferences? naked or marked?

    Is it that surprising that buying Nurgle is roughly as effective as buying the amount of troops you save by buying it? Isn't that called balance? What did you expect; gimmes?

  12. #12
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    Re: so, cultist preferences? naked or marked?

    I guess you just have to take the #1 rule of list building in mind


    BOYS BEFORE TOYS.

  13. #13
    Chapter Master Darwin_green's Avatar
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    Re: so, cultist preferences? naked or marked?

    yes, but imagine nurgle cultist under the influence of the Tallyman?

    noxious touch, super neato!

    ignore armor saves? you're already winning by this point.
    Tyger Tyger. burning bright,
    In the forests of the night:
    What immortal hand or eye,
    Could frame thy fearful symmetry?

  14. #14
    Chapter Master Kelanen's Avatar
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    Re: so, cultist preferences? naked or marked?

    You either run them a Zombies or naked - anything else is just a waste of points.

    If you think it's worth marking I suspect it's symptomatic of lots of other less then optimal choices in the list.
    Kelanen

  15. #15

    Re: so, cultist preferences? naked or marked?

    Quote Originally Posted by Darwin_green View Post
    so, in other words, the codex is wrought with overpriced noob-bait?
    Short answer: YES.

    Slightly longer answer: There actually are some synergies in the codex, especially with Huros infiltrate, The outflanking Slanesh Steed, but even the plain apostle or fearless characters in general.
    So maybe, if all the stars are right, there is an army-setup, that actually profits from options, which seem not that good at first sight.
    Sadly, these combos ARE most of the time as bad, as they seem... but sometimes they work, or well... are fluffy.

  16. #16

    Re: so, cultist preferences? naked or marked?

    Quote Originally Posted by Depulsor View Post
    Short answer: YES.

    Slightly longer answer: There actually are some synergies in the codex, especially with Huros infiltrate, The outflanking Slanesh Steed, but even the plain apostle or fearless characters in general.
    So maybe, if all the stars are right, there is an army-setup, that actually profits from options, which seem not that good at first sight.
    Sadly, these combos ARE most of the time as bad, as they seem... but sometimes they work, or well... are fluffy.
    Agreed. I dont think cultists will be worth taking on their own without some trick up their sleeve. Either as zombies or with a special character othewiae they will die and retreat very quickly.

  17. #17

    Re: so, cultist preferences? naked or marked?

    Well for starters ic's can only join squads that have the same
    mark

  18. #18

    Re: so, cultist preferences? naked or marked?

    Buy them purely naked! Take the Empire down just like Zapp Brannigan took down the killbots!.

    Actually... Err... That's a brilliant idea. I may have an idea for a new army.

  19. #19
    Chapter Master Str10_hurts's Avatar
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    Re: so, cultist preferences? naked or marked?

    Are auto guns worth it? this brings them to the same point cost as IG infantry.
    You would be using them as simple objective holders.
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  20. #20

    Re: so, cultist preferences? naked or marked?

    Quote Originally Posted by Str10_hurts View Post
    Are auto guns worth it? this brings them to the same point cost as IG infantry.
    You would be using them as simple objective holders.
    I am wondering the same thing. If you're gonna use them for objective holding (most likely), having 24" range rapid fire is not a bad thing to have. You will most probably not get to shoot anything with your pistol. Also, the heavy stubber adds to this role as well.

    I'm now thinking of running them in units of 10 with autoguns and stubber. That's 65 points...still sounds reasonable to me.
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