Page 2 of 2 FirstFirst 1 2
Results 21 to 32 of 32

Thread: Totally Awesome List of Daemons Counters Needed

  1. #21

    Re: Totally Awesome List of Daemons Counters Needed

    Quote Originally Posted by d6juggernaut View Post
    Since when are you allowed to take 27 flamers? Sounds like somebody cheated
    Maximum unit size 9. Takes one elites selection.


    They were always jump infantry, look at your nearest Daemons codex.
    Thousand Sons/Daemons of Tzeentch/Vampire Counts

    There is a way through the coming darkness. But to find it we must change.

    We must change and change until Change is our master, for nothing neither god nor mortal can hold that which has no form. Change is the constant that cannot be changed.

  2. #22

    Re: Totally Awesome List of Daemons Counters Needed

    Flamers were jump infantry before the update. Bad thing to be caught off-guard by, for sure. Shooting them with storm bolters at 22"-24" range is a decent bet, and maybe achievable if you've got warp quake around.
    Quote Originally Posted by DoctorTom View Post
    this is probably the first time in the forum someone had to give a definition for "a". Congratulations.

  3. #23

    Re: Totally Awesome List of Daemons Counters Needed

    Quote Originally Posted by rcm2216 View Post
    Well, Yeah, I am a perfectionist and I hate being wrong...

    Meaning I did all things a typical player would have done, accept know a few things that caught me by surprise. Like the flamers being jump infantry now, which caused me to move up expecting them to move only six inches and shoot. You should have seen me when the guy strectched the ruler 12 inches. I said, "what are you doing." He said moving my jump infantry. I responded, 'they are not jump infantry if I recall." He said, "the Daemon WD update made them jump infantry now."
    They've been jump infantry the entire time, well before the update.

    Also @d6juggernaut, you've always been able to take units of 9 flamers just no ever did it until the update.
    Quote Originally Posted by druchii View Post
    Yes I just compared Demonettes to pie, Bloodletters to cake, Marines as a birthday party, and killing to little kids eating.
    Chaos Daemon's W/L/D - 30/6/5

  4. #24

    Re: Totally Awesome List of Daemons Counters Needed

    Quote Originally Posted by NitrosOkay View Post
    Maximum unit size 9. Takes one elites selection.
    Oh dear, that's....insane...

    Then they almost have no weakness then, since overwatch will ruin whatever is charging them. The only way to get rid of them reliably is to waste their overwatch with a sacrificial unit before charging with the main force. But for elite armies with no expendable troops, this can still be costly.
    Last edited by d6juggernaut; 09-10-2012 at 22:16.
    My hovercraft is full of eels

    Corsair Wolves-The Defilement of A Chapter (Update: October 07, 2012)

    I'm floating towards the sun, the Sun of Nothing (Update: October 07, 2012)

  5. #25

    Re: Totally Awesome List of Daemons Counters Needed

    Quote Originally Posted by d6juggernaut View Post
    Oh dear, that's....insane...

    Then they almost have no weakness then, since overwatch will ruin whatever is charging them. The only way to get rid of them reliably is to waste their overwatch with a sacrificial unit before charging with the main force. But for elite armies with no expendable troops, this can still be costly.
    Their weakness is shooting. This is generalized for any army, not necessarily just grey knights. Best counter to mass flamers is stay in transports until they burn their flame shots on the vehicles. Then shoot them down with the survivors. It's better to lose a 40 point rhino or 45 point razorback than a 200 point grey knight squad. Whenever I see a high-expense unit outside of its transport or a unit deployed on the table without a transport I start licking my chops at the juicy flamer target.

    Mass vehicle spam is still fairly difficult for daemons to take out because most of their best anti-tank is from close combat. They don't have enough shooting to make a difference before the assault. A few bolts on heralds isn't significant. Whenever mine actually manage to destroy a vehicle in a couple of turns (even a rhino) I'm surprised. If flamers are being used in this role, they're not being used to their full potential and that's exactly what you want.
    Last edited by Mchagen; 09-10-2012 at 23:39.
    Quote Originally Posted by Fenlear
    They will try to save the profit margin through raising prices year after year while their business slowly dies.
    Gammalfarmor: "Give me fluff! I demand it!" BigbyWolf: *Searches belly-button, produces fluff.*

  6. #26
    Librarian
    Join Date
    Oct 2012
    Location
    Melbourne, Australia
    Posts
    456

    Re: Totally Awesome List of Daemons Counters Needed

    Quote Originally Posted by d6juggernaut View Post
    Since when are you allowed to take 27 flamers? Sounds like somebody cheated
    you can take up to 3 squads of 3-12 models, so that would probably be 3 units of 9 flamers as elite, sounds pretty expensive point wise tho

  7. #27

    Re: Totally Awesome List of Daemons Counters Needed

    Quote Originally Posted by kieranhoare View Post
    you can take up to 3 squads of 3-12 models, so that would probably be 3 units of 9 flamers as elite, sounds pretty expensive point wise tho
    9 flamers is actually pretty cheap at 207 points
    Quote Originally Posted by druchii View Post
    Yes I just compared Demonettes to pie, Bloodletters to cake, Marines as a birthday party, and killing to little kids eating.
    Chaos Daemon's W/L/D - 30/6/5

  8. #28
    Commander Enigma6's Avatar
    Join Date
    Jul 2006
    Location
    Lancashire, UK
    Posts
    504

    Re: Totally Awesome List of Daemons Counters Needed

    I concur that the biggest mistakes were castling and being outside of transports.

    Spreading around a few warp quake units would give a much wider control of deep strike and less juicy targets packed tight for flaming.

    Being embarked also gives you one extra turn of grace before the flamers can start melting your troops.

    Unfortunately, even with these tactics, shifting flamers and screamers will still require a lot of effort and losses on your part when they are spammed in these quantities.

    Transports are not perfect protection as they can double team flamers and screamers using their speed. Flamers knock out the transport and screamers cream the contents. This way they can knock out 3 units + transports a turn without you being able to do much about it.

  9. #29

    Re: Totally Awesome List of Daemons Counters Needed

    If you think that list is bad, see what happens when he drops a few thing here and there and adds Fateweaver.

    "You are but ephemeral whereas we are forever"
    - Imhotekh the Stormlord
    Compilation of my Necron Batrep detailing the conquest of the Sautekh Empire - The Sautekh Chronicles

  10. #30

    Re: Totally Awesome List of Daemons Counters Needed

    Quote Originally Posted by rcm2216 View Post
    WOW, I did not know I came off as such, thanks for the critiques and observations of my mindset. You guys can smell hidden arrogance a mile away LOL
    It stems from the fact that you're a Grey Knights player asking how to counter a Daemons list which is hilarious in and of itself. Ever heard of the term "schadenfreude"?
    Please check out Pirates of the Crimson Galaxy, a WIP sci fi game that takes place in the distant future:
    http://www.warseer.com/forums/showth...99#post5578399
    Quote Originally Posted by Mannimarco View Post
    for every one person who can spell tzeentch correctly there are 10 people talking about rouge traders and choas marines

  11. #31

    Re: Totally Awesome List of Daemons Counters Needed

    The cries of GK in torment sustains me....

    "You are but ephemeral whereas we are forever"
    - Imhotekh the Stormlord
    Compilation of my Necron Batrep detailing the conquest of the Sautekh Empire - The Sautekh Chronicles

  12. #32

    Re: Totally Awesome List of Daemons Counters Needed

    Quote Originally Posted by Infidel View Post
    The cries of GK in torment sustains me....
    +1 to that lol

Page 2 of 2 FirstFirst 1 2

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •