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Thread: How are nids faring in 6th?

  1. #41
    Penance of the Elder Gods wyvirn's Avatar
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    Re: How are nids faring in 6th?

    True, but GK are a particularly hard counter to Tyranids, particularly halbred purifier spam. They can out shoot tyranids, wipe out half the horde before any blows are struck, and can insta-gib our monstrous creatures.
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  2. #42

    Re: How are nids faring in 6th?

    Locally, Nids have discovered the warp. Lots of psykers, and enfeeble is terrifying en mass. Once a unit is down to T3/T2, they become easy prey for even devourers.
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  3. #43
    Librarian NerZuhl's Avatar
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    Re: How are nids faring in 6th?

    Heavy Venom Cannons got far worse even if they are more likely to hit vehicles now at full str and has zero chance of affecting fliers. Same for the tyrannofex, whose cannon is worse this edition. Hive guard are damn near a requirement for tyranid lists now. And forced choices are a cardinal sin for any codex.

  4. #44
    Commander Carnage's Avatar
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    Re: How are nids faring in 6th?

    Quote Originally Posted by NerZuhl View Post
    Heavy Venom Cannons got far worse even if they are more likely to hit vehicles now at full str and has zero chance of affecting fliers. Same for the tyrannofex, whose cannon is worse this edition. Hive guard are damn near a requirement for tyranid lists now. And forced choices are a cardinal sin for any codex.
    I don't know where you were in 5th, but the tyranno-fex and venom cannons sucked, and Hive guard were a requirement at that point as well.

    Almost every codex has forced choices if you are playing from a competitive point of view.
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  5. #45
    Librarian NerZuhl's Avatar
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    Re: How are nids faring in 6th?

    Quote Originally Posted by Carnage View Post
    I don't know where you were in 5th, but the tyranno-fex and venom cannons sucked, and Hive guard were a requirement at that point as well.

    Almost every codex has forced choices if you are playing from a competitive point of view.
    T-Fexes weren't bad in 5th. Many lists featured 1-2 of them. I will agree venom cannons sucked, but at least they "could" kill a tank.

    Outside of troops, most codexes actually don't have a unit that you MUST take to be competitive. Some are obvious choices, but aren't a requirement.

  6. #46
    Brother Sergeant underhivetrader's Avatar
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    Re: How are nids faring in 6th?

    What do people think of running big blocks of stealers? Say having 30 to 50 on the board? Is the increased effectiveness worth the points spend in small 1500pts or less games?

  7. #47
    Chapter Master Vipoid's Avatar
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    Re: How are nids faring in 6th?

    Quote Originally Posted by NerZuhl View Post
    T-Fexes weren't bad in 5th. Many lists featured 1-2 of them.
    They were terrible in 5th.

    It's just that, in larger games, there was no real alternative.
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