True, but GK are a particularly hard counter to Tyranids, particularly halbred purifier spam. They can out shoot tyranids, wipe out half the horde before any blows are struck, and can insta-gib our monstrous creatures.
True, but GK are a particularly hard counter to Tyranids, particularly halbred purifier spam. They can out shoot tyranids, wipe out half the horde before any blows are struck, and can insta-gib our monstrous creatures.
1222. It's a stranglehold. Not an Ogryn neck pinch.
1395. Eldar really hate it when you greet them with "Live long and prosper".
1537. My Rogue Trader does not need to announce his arrival with eight hours of orbital bombardment.
1572. The Navigator has Warp Sight. Not Insane-o-Vision.
1594. Flak armor is not just a muscle shirt with the word "ARMOR" stenciled on it.
Locally, Nids have discovered the warp. Lots of psykers, and enfeeble is terrifying en mass. Once a unit is down to T3/T2, they become easy prey for even devourers.
"As I've always said, Wes is wise." - Scryer in the Darkness
"Wes, if you keep this up you'll need to change your name to MajorWiseJanson." - Azzy
"Many boffins died to bring us this information." - Forgeworld Announcement E-mail
"Rest assured, Servitor 13 has your best interests at heart. Now let's fire up the lascannons." - GW changes their web privacy policy.
Heavy Venom Cannons got far worse even if they are more likely to hit vehicles now at full str and has zero chance of affecting fliers. Same for the tyrannofex, whose cannon is worse this edition. Hive guard are damn near a requirement for tyranid lists now. And forced choices are a cardinal sin for any codex.
Tyranids; 3W-0L-0D in tourny play in 6th
Blood Angels; 0-0-0 in tourny play in 6th
Photos of my stuff; Pics
T-Fexes weren't bad in 5th. Many lists featured 1-2 of them. I will agree venom cannons sucked, but at least they "could" kill a tank.
Outside of troops, most codexes actually don't have a unit that you MUST take to be competitive. Some are obvious choices, but aren't a requirement.
What do people think of running big blocks of stealers? Say having 30 to 50 on the board? Is the increased effectiveness worth the points spend in small 1500pts or less games?