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Thread: New C:CSM FAQ up

  1. #1

    New C:CSM FAQ up

    http://www.games-workshop.com/MEDIA_...ines_v1.0a.pdf

    Not much in it, but they do at least fix the "axe of blind fury" having no benefit issue.

    Also, they've apparently printed the wrong price for a helbrute (yay for proofreading!)

  2. #2
    Chapter Master RanaldLoec's Avatar
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    Re: New C:CSM FAQ up

    Plague zombies got fixed too.
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    All in the thread below

    http://www.warseer.com/forums/showth...48#post6716248

  3. #3

    Re: New C:CSM FAQ up

    Well, some obvious fixes that will make people happy. Daemons of Khorne can take Axe of Khorne, Plague zombies can be taken as massive mobs, and Chaos Terminators with multiple special weapons like on the box are legal again.

    Fast fix, looking forwards to 1.1a
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  4. #4
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    Re: New C:CSM FAQ up

    Also changed terminators to what they used to be! (or even better)

    edit: ninja'd

    btw: don't have the codex with me at the moment, but doesn't the change in terminator stuff mean that they now can carry a combi-weapon, a powered close combat weapon (power fist etc.) AND two pairs of lightning claws? Might remember the third option wrong....but I thought it was the lightning claws.
    Last edited by tuo; 19-10-2012 at 23:34.
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  5. #5
    Black Phantom Wyrmwood's Avatar
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    Re: New C:CSM FAQ up

    Well, the Axe of Blind Fury still bestows Rage to models that already have it.
    I am currently looking to shift a sizeable amount of Chaos Space Marine models, including Dark Vengeance Cultists/Chosen/Helbrute/Lord, Fantasy Chaos Knights, a Dark Apostle, Fantasy (Finecast) Chaos Lord, Warp Talons, Possessed and painted models with Forge World parts. Send me a message if you're interested!

  6. #6
    Commander red_drake's Avatar
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    Re: New C:CSM FAQ up

    The lightning claws replace combibolter and power weapon. Can't replace what you don't have

  7. #7
    Yes the axe gives rage to models with the mark of Khorne whom already have it but now it may be taken by Khorne Daemon Princes whom do not.

  8. #8

    Re: New C:CSM FAQ up

    Ah, great to see. A little disappointed at how short it is, and there are still a few common questions and debates that aren't cleared up by it (Abaddon joining marked squads being the main one I can think of), but at least it closes a few holes.

  9. #9
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    Re: New C:CSM FAQ up

    Its short but very sweet.

  10. #10
    Commander dugaal's Avatar
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    Re: New C:CSM FAQ up

    Is the Helbrute point change the first FAQd points change? Never seen that before but could be a good precedent for other underwhelming armies
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  11. #11

    Re: New C:CSM FAQ up

    Quote Originally Posted by dugaal View Post
    Is the Helbrute point change the first FAQd points change? Never seen that before but could be a good precedent for other underwhelming armies
    it's not a change to points, but a change to bring it in line with all the other language editions of the book.
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  12. #12
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    Re: New C:CSM FAQ up

    Very nice. That they are willing to do a short errata to fix a small number of issues quickly is an encouraging sign.
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  13. #13
    Commander red_drake's Avatar
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    Re: New C:CSM FAQ up

    I feel like this just adresses the issues that would affect list composition - what models can buy what and squad options. (although they forgot the tzeench scroll things)
    Real FAQs and other less important stuff should come later

  14. #14
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    Re: New C:CSM FAQ up

    Awesome stuff.

  15. #15
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    Re: New C:CSM FAQ up

    Nice quickfix, keep it up whoever is responsible

  16. #16
    Chapter Master stonehorse's Avatar
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    Re: New C:CSM FAQ up

    Might have to buy a load of Mantic Zombies now.
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  17. #17
    Chapter Master TheDungen's Avatar
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    Re: New C:CSM FAQ up

    i know we're not really supposed to post points costs here but since its now redundant what did the hellbrute say it costed?

  18. #18
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    Re: New C:CSM FAQ up

    French codex was right about helbrute ^^

    Very pleased to see such a quick errata, the axe on princes will be brutal, and terminators are much better now.
    Would have wanted an errata for the scroll of Magnus for princes too! (and murder sword being a daemon weapon, but that's wishlisting )

  19. #19
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    Re: New C:CSM FAQ up

    Quote Originally Posted by TheDungen View Post
    i know we're not really supposed to post points costs here but since its now redundant what did the hellbrute say it costed?
    It was listed as 5 points more in the English codex.
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  20. #20
    Chapter Master Killgore's Avatar
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    Re: New C:CSM FAQ up

    Wow 5 whole points! What to spend it on.... Good job GW though, I just hope that not many people butchered their Terminators

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