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Thread: Major game-changing ruling in the new FAQs - Keep up to date! Affects all armies~

  1. #1

    Major game-changing ruling in the new FAQs - Keep up to date! Affects all armies~

    Putting a bunch of endless rules debate to rest and changing a few things at the same time, many FAQ updates including Rulebook, Empire, VC, TK, Daemons and Dwarfs, maybe one or two others I missed?

    http://www.games-workshop.com/MEDIA_...EBOOK_v1.6.pdf

    Q: If a unit charges into combat and, on the turn it charges, the last
    of the enemy unit it is fighting are removed as casualties due to
    Daemonic Instability, the Unstable special rule, Cornered Rats or as
    a result of a War Machine failing its Break test, does the charging
    unit get to make an Overrun move? (p58).
    A: No.
    So not only Undead and Daemons but any war machine, units of skaven slaves and squig herds - anything which is removed AFTER the 'combat round' (Overrun only allowed if models were killed before the 'who wins' step)

    Q: Do units that are deployed as Scouts count toward determining
    who finished deploying their army first? (p79)
    A: No.
    Finally placing scouts back to where they belong: not part of normal deployment~

    Page 83 – Monstrous Cavalry.
    In the second paragraph, replace “All the cavalry rules…with
    one exception – monstrous cavalry always use the highest
    Wounds characteristic…” with “All the cavalry rules…with
    two exceptions – monstrous cavalry always use the highest
    Toughness and Wounds characteristics…”
    Demigryphs are now T4.
    Page 107 – The Battle Standard Bearer.
    Add “If a Battle Standard Bearer is in a unit that Refuses a
    Challenge and is subsequently moved to the rear of its unit, it
    loses the Hold Your Ground rule until the end of the turn.
    Note, however, that if the Battle Standard Bearer has a magic
    standard its effects continue to apply as normal (it cannot be
    ‘switched on or off’)”.
    No more hiding the BSB at the back and benefit from BSB reroll - its now gone until next turn.

    Q: Do lone characters get a Look Out, Sir roll against Impact
    Hits if there is a friendly unit consisting of five or more models of
    the character’s troop type within 3”? (p96)
    A: Yes.
    This one was weird but understandable. Warning someone about to be run over, has 50% chance to react in time it seems~ rare occurrence in the game however. Few are caught by a wolf chariot charging 18"+ into their lone character.


    Tomb Kings! All is not entirely lost:
    http://www.games-workshop.com/MEDIA_...Kings_v1.3.pdf

    Page 29 – Army Special Rules, Entombed Beneath the Sands
    Add “A unit with the Entombed Beneath the Sands special
    rule may choose to deploy normally along with the rest of the
    army if the owning player wishes. In this case, the owning
    player must clearly state this to their opponent before either
    player begins deploying their army.
    Stalkers can now begin the game in play right away instead of always risking to lose them
    This means that chaff like Swarms and war machine hunters like Scorpions can also start at your deployment line instead of risking them for nothing.

    A good change - allowing flexibility depending on the opponent as you decide at deployment, not on your army list (except for Necro Knights, you gotta pay the points to give them the now optional choice of entombment of course~)

    etc read up and follow the new rulings!
    Last edited by Kalandros; 20-10-2012 at 05:20.

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    Commander BattleofLund's Avatar
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    Re: Major game-changing ruling in the new FAQs - Keep up to date! Affects all armies~

    Quote Originally Posted by Kalandros View Post
    Demigryphs are now T4.
    And Elves on Peggies!

    Very interesting document.
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    Over the enemy's banners, beaten and trampled and shamed.


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    Chapter Master Spiney Norman's Avatar
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    Re: Major game-changing ruling in the new FAQs - Keep up to date! Affects all armies~

    Wow, as if Demi- Griffs weren't good enough already, I really might have to get some now.

    And my tomb scorpions can deploy normally again, happy, happy days
    Quote Originally Posted by Alebelly_Cragfist View Post
    any argument to say that they're thinking of us by turning metal to resin is as convincing as a frenzied Khorne worshipper covered in blood, still chomping on a victim, with a Khorne sigil tattooed to his forhead pleading a case of mistaken identity when questioned about a murder.

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    Commander Vogon's Avatar
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    Re: Major game-changing ruling in the new FAQs - Keep up to date! Affects all armies~

    How do you actually get to the FAQs? I can never find them and have to rely on links from warseer

    Cheers

    Vogon
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    Commander BattleofLund's Avatar
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    Re: Major game-changing ruling in the new FAQs - Keep up to date! Affects all armies~

    Quote Originally Posted by Vogon View Post
    How do you actually get to the FAQs? I can never find them and have to rely on links from warseer

    Cheers

    Vogon
    GW Home Page, under 'Gaming' - furthest down is 'Errata and FAQ Articles'.
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    Over the enemy's banners, beaten and trampled and shamed.


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    Chapter Master Kayosiv's Avatar
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    Re: Major game-changing ruling in the new FAQs - Keep up to date! Affects all armies~

    So it affects monstrous cavalry by giving the rider more more toughness, but doesn't effect monstrous beasts by giving the rider more toughness? That seems odd.
    Check out my Battle Reports: http://www.warseer.com/forums/showth...Battle-Reports
    And my Project Log: http://www.warseer.com/forums/showth...25#post6754925
    Comments are greatly appreciated.

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    Re: Major game-changing ruling in the new FAQs - Keep up to date! Affects all armies~

    Q: If a unit charges into combat and, on the turn it charges, the last of the enemy unit
    it is fighting are removed as casualties due to Daemonic Instability, the Unstable special rule, Cornered Rats
    or as a result of a War Machine failing its Break test, does the charging unit get to make an Overrun move? (p58).
    A: No.
    OMG.
    These rules are actually structured in a consequential manner now. *impressive*
    But - as a 'mostly' Daemon/VC player I can't say I'm a big fan of the result.. Oh well..

    And Flamers are BS 4 .. *haha* Yeah - duh - thanks for rubbing it in..

    EDIT
    About TK.. Too bad they didn't fix the bit about healing constructs one wound per magic phase (turn).

    Other than that, this actually looks like a pretty good update..
    Last edited by DaemonReign; 20-10-2012 at 07:44.

  8. #8

    Re: Major game-changing ruling in the new FAQs - Keep up to date! Affects all armies~

    I am still shaking my head at that impacts hits answer. And the Witch Hunter FAQ is just redunkculous, Ruby Ring of Killing Blow? LOL

    I'm very glad they fixed the BSB issue, as it always bothered me that the guy could run to the back and still wave that banner like a champ, where no one could see it.

  9. #9

    Re: Major game-changing ruling in the new FAQs - Keep up to date! Affects all armies~

    Quote Originally Posted by Kayosiv View Post
    So it affects monstrous cavalry by giving the rider more more toughness, but doesn't effect monstrous beasts by giving the rider more toughness? That seems odd.
    Monstrous beasts used as character mounts use the rules for monstrous cavalry (pg 85).
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    Chapter Master Spiney Norman's Avatar
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    Re: Major game-changing ruling in the new FAQs - Keep up to date! Affects all armies~

    Quote Originally Posted by Blkc57 View Post
    I am still shaking my head at that impacts hits answer. And the Witch Hunter FAQ is just redunkculous, Ruby Ring of Killing Blow? LOL

    I'm very glad they fixed the BSB issue, as it always bothered me that the guy could run to the back and still wave that banner like a champ, where no one could see it.
    The witch hunter ruling isn't that bad tbh, you'll almost never be able to use it because the WH only gets KB against a designated character and unless you are targeting a lone character the hits will be resolved against the unit he is with (I.e without the kb rule).
    It does make characters on monstrous mounts even less appealing, as if that was needed.

    Agreed that the impact hits question is absurd, chariots are going to end up doing impact damage on units they're not even in base contact with, great one Gee-dub.
    Last edited by Spiney Norman; 20-10-2012 at 08:13.
    Quote Originally Posted by Alebelly_Cragfist View Post
    any argument to say that they're thinking of us by turning metal to resin is as convincing as a frenzied Khorne worshipper covered in blood, still chomping on a victim, with a Khorne sigil tattooed to his forhead pleading a case of mistaken identity when questioned about a murder.

  11. #11

    Re: Major game-changing ruling in the new FAQs - Keep up to date! Affects all armies~

    Huh what changed about impact hits?
    My fantasy log: Aéquitas' Snowy Skaven
    My fantasy log: Aéquitas' Daemons from the Frozen Waste
    My terrain log: Aéquitas' Winter Terrain
    Comments and Critique very welcome!

  12. #12

    Re: Major game-changing ruling in the new FAQs - Keep up to date! Affects all armies~

    Quote Originally Posted by Aéquitas View Post
    Huh what changed about impact hits?
    You can take look out sir rolls if another unit is within 3 inches. I am just imagining these guys running over and tossing their bodies under the wheels of the chariot "I'll save you Mr. Wizard!" *THUMP* *THUMP*

    Actually this raises interesting questions: Do those wounds to the other units still count for Combat Res? And does that mean that the other unit is involved in the combat, and get to contribute other factors such as ranks and banners? The can o' worms has been opened.
    Last edited by Blkc57; 20-10-2012 at 08:31.

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    Chapter Master Odin's Avatar
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    Re: Major game-changing ruling in the new FAQs - Keep up to date! Affects all armies~

    My Wood Elf noble on a great eagle now has T4 as well as 3 wounds? Me likey!

    The ruling on undead crumbling is interesting. May actually prove useful for me, as my Khorne warriors often win in that phase against undead, and the compulsory overrun has a tendency to put them in awkward places.

  14. #14

    Re: Major game-changing ruling in the new FAQs - Keep up to date! Affects all armies~

    My Slaves love the change
    My fantasy log: Aéquitas' Snowy Skaven
    My fantasy log: Aéquitas' Daemons from the Frozen Waste
    My terrain log: Aéquitas' Winter Terrain
    Comments and Critique very welcome!

  15. #15

    Re: Major game-changing ruling in the new FAQs - Keep up to date! Affects all armies~

    Block upon block of minimum number slaves will be the new stumbling block of choice.

    Whats the minimum number of zombies again? Solo zombies here we come! Raise Dead is a must!

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    Chapter Master Urgat's Avatar
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    Re: Major game-changing ruling in the new FAQs - Keep up to date! Affects all armies~

    Quote Originally Posted by Spiney Norman View Post
    Wow, as if Demi- Griffs weren't good enough already, I really might have to get some now.
    Well honestly, they're not really spectacular either. I'm not going to cry that they become T4.

    Some rather good news for the undead players, no?

    Quote Originally Posted by Odin View Post
    The ruling on undead crumbling is interesting. May actually prove useful for me, as my Khorne warriors often win in that phase against undead, and the compulsory overrun has a tendency to put them in awkward places.
    Yes, but can't they just pile zombie units in front of you and basically block you forever?

    Also, as we were discussing it earlier, we can still get a save better than 1+.
    Last edited by Urgat; 20-10-2012 at 09:01.

  17. #17

    Re: Major game-changing ruling in the new FAQs - Keep up to date! Affects all armies~

    Quote Originally Posted by Spiney Norman View Post
    The witch hunter ruling isn't that bad tbh, you'll almost never be able to use it because the WH only gets KB against a designated character and unless you are targeting a lone character the hits will be resolved against the unit he is with (I.e without the kb rule).
    It does make characters on monstrous mounts even less appealing, as if that was needed.
    Isn't the witch hunter also able to snipe at the designated character?

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    Chapter Master someone2040's Avatar
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    Re: Major game-changing ruling in the new FAQs - Keep up to date! Affects all armies~

    I have to say, the ruling about units being destroyed by non-break test means is a bit unsatisfying.
    Just because they make a special form of 'break test' (Instability, Crumble, Exploding) shouldn't make them special I feel. Certainly every other edition you've been allowed to overrun if I remember correctly, so why not 8th?
    *Shrugs* Who knows what GW thinks sometimes.

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    Re: Major game-changing ruling in the new FAQs - Keep up to date! Affects all armies~

    Well actually minimum number of slaves, zombies, ... won't do that much good since they will be killed in combat BEFORE the crumbling and in that case you still get to overrun. So stumbleblock wouldn't really work. I am actually pretty thankful for that clearification either way around, at least now it is crystal clear how it is supposed to be played.

  20. #20

    Re: Major game-changing ruling in the new FAQs - Keep up to date! Affects all armies~

    Ya but minimum block of both is about 20, and doing 20 wounds is rather difficult to pull off, even if you churn out a good number of attacks (you will always miss a few hits and wounds and then units like slaves can still take parry saves!) Its more common for said units to be wiped by combat res or failed break tests simply because of their low ws to attack back and generate combat res. Thus minimum units can be used to just toss in front of blocks to hold them up the entire game. I can already see a rather big change in the meta game where I live. Think about it a minimum block of zombies is what? less than 70 something points? You can take an incredible number of those blocks to just to stall entire armies the whole game while you pick and choose your fights.
    Last edited by Blkc57; 20-10-2012 at 09:28.

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