They would be way too powerful.
They would be a little too powerful.
They would be just right.
They would still be a little underpowered.
They would still be drastically underpowered.
I think it would have little effect. The majority of models in the army with bows would already have the rule anyway.
Would make no difference for Waywatchers as they are too expensive to make much difference, their value is killing blow.
Would make scouts and glade riders actually worth taking.
I actually misread that and voted wrongly. I thought it said S4 shots at long range (no idea why...), which I said would be OP. However, I've argued for Glade Guard bows to be an army-wide special rule for Wood Elves (the same as choppas for O&G) for a little while.
I don't think it would have any massive swings on WE in terms of power (you don't take Waywatchers, Glade Riders or Warhawks for mass killing you take them for specific purposes), but it certainly wouldn't hurt. It would be very nice for the LorenLord to get S4 on his armour-ignoring shots though, and it would make Scouts a good choice instead of them currently being very bad.
"4 hours 27 minutes - Time it took between the ETC draft being posted and @tmarichards to ask about his free bow"
Tom " Where's my bow?" Richards
My gaming blog: http://tmarichards.blogspot.co.uk/
My Youtube Battle Reports: youtube.com/tmarichards
I had the exact same problem..
Glade guard bows for everyone would elevate them a tiny bit, though not much. On the upside it would make the gutwrenchingly overpriced scout&skirmish upgrade for glade guard more worthwhile, because having groups of 5 glade guard jump around between your enemy's units firing str4 shots hitting on 3's is pretty darn nice.
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I think it all depends on how Wood Elves are expected to survive the combat phase. Hordes and Steadfast are going to make a real mess of an army that has low T and almost no armour to speak of. The key to this queston is not whether it would be too much, but what it combines with in terms of combat and whether that would be too much.
Personally I'd like Wood Elves to have an army wide rule of Light Infantry.
I still maintain that one of the greatest levellers Wood Elves could get would be access to Death magic on Lords, and then Beasts and Life for Heroes. It wouldn't be OP, it would give a plethora of new options and would make several units much, much better.
"4 hours 27 minutes - Time it took between the ETC draft being posted and @tmarichards to ask about his free bow"
Tom " Where's my bow?" Richards
My gaming blog: http://tmarichards.blogspot.co.uk/
My Youtube Battle Reports: youtube.com/tmarichards
I voted for "Would be just right". They don't have access to h.armour, war machines and most of them are low T units, their only thing is quick combat, where Step-up rule makes them die as quickly as their opponents (but there is still waaay more living enemy troops), and shooting - where they have some nice options, but not enough for best archers in the old world. From the other hand, there was someone here on Warseer using glade rider army and playing Tartar style tactics - it would gain much popularity with said rule among WE players I suppose![]()
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Kaiserfaust!!! little plog of mine - http://www.warseer.com/forums/showth...e-clad-in-Iron
You mean shadow magic.
As I have always said it wouldn't make that big of a difference. But it would help us woodies feel like we are still acknowledged.
I don't much care about shadow on lords, but certainly getting access to the beast and life schools on the heroes would help.
"4 hours 27 minutes - Time it took between the ETC draft being posted and @tmarichards to ask about his free bow"
Tom " Where's my bow?" Richards
My gaming blog: http://tmarichards.blogspot.co.uk/
My Youtube Battle Reports: youtube.com/tmarichards
I ssense a poll : Which Lore should fit Wood Elf Magic Lord better...
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Finecast is like a watch from Armani - very expensive and waterproof.
Kaiserfaust!!! little plog of mine - http://www.warseer.com/forums/showth...e-clad-in-Iron
If there is a poll to be made, Lord Dan shall make it.
Make It And They Will Vote.
"4 hours 27 minutes - Time it took between the ETC draft being posted and @tmarichards to ask about his free bow"
Tom " Where's my bow?" Richards
My gaming blog: http://tmarichards.blogspot.co.uk/
My Youtube Battle Reports: youtube.com/tmarichards
I'd say the army-wide Glade Guard Longbow special rule would be nice, especially for Glade Riders.
I would love to see all of the following changes personally -
1) All Wood Elf bows (including magical ones) gain the Asrai Archery rule.
2) Spellweaver to get access to shadow magic. Spellsingers to gain access to life and beasts lores.
3) To make the Forest Spirit ward save into a proper ward save so that magic attacks can still be blocked.
4) To drop the price of Glade Guard, Eternal Guard, Dryads, Glade Riders, Wardancers, Glade Guard Scouts, Waywatchers and Wild Riders by 2 points each. Drop Warhawk Riders down by 5 points. Drop 25 points from the Treeman and Treeman ancient.
5) Allow Glamourweave kindred heroes/lords to fight on foot.
It would be a welcome boost to the army. If anything they could do with more than this to make them playable, but it would be a start. I really can't see how it could be seen as OP, yet 13 people seem to think so.
14 now, I also cannot see how this would be over the top, it's kind of like saying that if all high elf units got heavy armour it would be crazy broken.
I wish some of them would provide a reason for that vote rather than pressing a button and running. I'm not saying there wrong, but they could atleast add to the discussion.
You're darn right:
What extra lore should Spellweavers have access to?