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    Chapter Master Imperialis_Dominatus's Avatar
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    Let's Do Chaos Space Marines

    I see a lot of views. I know it's long, but we'll appreciate it if you slog through. Supplement to the current Codex gone horribly, horribly right.

    Priorities

    5) Start going through the army list, entry by entry, pricing the basic cost of things before all the goodies and making sure they're functional at whatever job they need to do, or tweak them if they're not. Playtest if you have time.

    4) Review the vanilla Armory- this is without really Chaotic or Mark specific stuff, just weapons and basic gear and upgrades. Make sure it's all priced well and functional. Playtest if you have time.

    3) Start slogging through the Books of Chaos one by one, pricing and tweaking them so they're balanced and fun. Playtest if you have time.

    2) Finalize the special characters, both GWs and ours, in their function and price. I think in particular Lucius and Fabius could use some attention. Playtest if you have time.

    1) Roll the whole mess up into a nice format like vladsimpaler drew up for some units.

    Contents:

    General Special Rules; Bestiary/Army List Pt. 1: HQ pt. 1: Post #1

    Bestiary/Army List Pt. 2: HQ pt. 2, Troops, Elites pt. 1: Post#3

    Bestiary/Army List Pt. 3: Elites pt. 2, Dedicated Transports, Fast Attack, Heavy Support; General Armory pt. 1: Post #5

    General Armory pt. 2, Books of Chaos Undivided and Khorne, pt. 1: Post #8

    Books of Khorne, pt. 2, Tzeentch and Nurgle: Post #18

    Book of Slaanesh; Bestiary/Army List pt. 4: Special Characters, pt. 1: Post #21

    Bestiary/Army List pt. 5: Special Characters pt. 2: Post #23


    Bestiary/Army List pt. 6: Special Characters, pt. 3; Acknowledgements: Post #25

    General Special Rules

    Warlord Traits

    Your Warlord may, instead of rolling, choose a specific result from a table in this book as his Warlord Trait- note this choice on your army list. When Warlord Traits would normally be chosen, however, roll a D6. On a result lower than a 6+, you must instead roll for a trait as normal from a table in this book or the main rulebook- the conditions of battle or the whims of the Gods do not accomodate your Warlord's specialty. Veterans of the Long War and Marks of Chaos will grant you bonuses to this roll as noted.

    Mortal Table:
    1- Spearhead: Your Warlord, his Chosen, and any unit he joins gain the Preferred Enemy and Hatred (HQ, Walkers, and Monstrous Creatures for both).
    2- Iron Within and Without: All units friendly to your Warlord have Counterattack, or, if they have Counterattack, add +1 to the Attacks gained through Counterattack, when holding, denying, or contesting an objective. Warpsmiths may shatter up to 2 defenses apiece.
    3- We are Many: Your enemy must reroll successful Reserves; furthermore his Reserves must be rolled for the entire game, and will not automatically arrive on turn 4.
    4- Terror and Darkness: You may influence any roll for Night Fighting by 1. Additionally, 2+D3 separate enemy units per turn must take Pinning tests at -1 Ld.
    5- Black Crusader: All friendly units with Veterans of the Long War gain Preferred Enemy: Space Marines.
    6- Starfaring Corsairs: When units considered friendly to your Warlord are firing on ruins, buildings, fortifications, and units therein, double the models within will be hit by template weapons and weapons with Melta or Armorbane may reroll armor penetration dice.

    Divine Table:
    1- Disciples of Chaos: Your Warlord gains the Visions and Voices, Zealot, Beseech the Dark Gods, Insidious Diplomacy, and Demagogue with a 12” range; this may not be applied to a Unique unit, so you must roll again if a Unique unit is your Warlord.
    2- Everchosen: All units from this Codex ignore their Ancient Hatreds. Should your Warlord be slain, this effect is lost and all Independent Characters must leave units with mismatching Marks upon his death, possibly incurring Dangerous Terrain tests.
    3- Skulls for His Throne: Whenever a friendly unit that does not have Daemon/Mark of Slaanesh, Tzeentch, or Nurgle removes a unit from the board by shooting, in assault, or by sweeping advance, it gains +1 Attack for the rest of the game; place markers beside qualifying units (skull markers would be characterful).
    4- Architect of Fate: All friendly Psykers without the Mark/Daemon of Slaanesh or Nurgle may reroll psychic tests.
    5- Lord of the Flies: All friendly units without the Mark/Daemon of Slaanesh, Khorne, or Tzeentch gain Stealth.
    6- Exultant Bliss: All friendly units without the Mark/Daemon of Khorne, Tzeentch, or Nurgle may add +D3 to any one Move, Run, or Charge roll per turn, rolling for each unit.

    Psycho-Indoctrination

    Chaos Space Marines are hardly as selfless as loyalist dogs anymore, but those who are produced from decent stock or who have seen enough combat do not give in to the odds being stacked against them. While they will retreat to fight another day, they are too proud to be scattered entirely and will put up as spirited a defense as a lapdog of the False Emperor.

    If a unit with at least one model with this special rule is caught in a Sweeping Advance or assaulted while Falling Back, that unit will not be destroyed, but become locked in close combat. A unit with at least one model with Psycho-Indoctrination is immune to Fear.

    Champions of Chaos:

    Change 1st sentence of 2nd paragraph to: A model with the Champion of Chaos special rule must issue a challenge to a unit containing a character with equal or higher Leadership than the Champion, and accept a challenge from such characters whenever possible. If your enemy accepts the challenge with a character with a lesser Leadership value than your issuing Challenger, you may choose to reject the challenge and fight the combat as if there had been no challenges issued- your Champion will not deign to personally cut down every fool who offers himself up on the altar of battle.

    Add sentence to information about Chaos Boons: If your result is an Attribute that you previous rolled for this character, you have one of two options: Keep it (some attributes stack and this will be noted), or you may reroll. You may not reroll an Unworthy Offering unless the character your Champion killed had the Mark or was a Daemon of a different God than your Champion either is Marked by or a Daemon of.

    Add clause: Sorcerers of Chaos are often hardly as concerned with martial honor or pride as other Champions of Chaos. If presented with difficult prey or if the enemy charges him foolhardily, a Sorcerer will simply invoke some quick psychic pyrotechnics and make his escape behind his fellows. If a Champion of Chaos is a psyker, he may expend a Warp Charge in order to avoid issuing or accepting a challenge. Treat this exactly as if he had refused a challenge, and your opponent had nominated him as a character ineligible to strike blows.

    I think it's pretty clear that the Spawn or Prince should really be placed "as close as possible" instead of "within 3"" because otherwise, in a decent scrum, you might not have a chance of having a place within 3" to put him.

    Fleet: Given to Champion and his unit.

    Witch Eater: Provides Adamantium Will and Witch Eater effect.

    Any Artefacts and Psychic Powers will further survive Apotheosis.

    D6 roll/Movement Mode

    If your Champion of Chaos rolls Dark Apotheosis, consult the following chart:

    1: Your Daemon Prince becomes Infantry Monstrous Creature (Character) with Seal of Corruption.
    2-5: Your Daemon Prince is a Beast Monstrous Creature (Character).
    6: Your Daemon Prince is a Flying Monstrous Creature (Character).

    Mastery

    In some instances a model will be called upon to take a Mastery Test. This is a Leadership test, so vehicles will test on Leadership 10. On any success on doubles the model will suffer a Wound or Glancing Hit at Ap -, on failure the model suffers Perils of the Warp and is reduced to WS and BS 1 till the beginning of the next phase. Each time a model takes a Wound (saved or unsaved!) or suffers a Glancing or Penetrating Hit it suffer -1 to the next Mastery Test.

    Veterans of the Long War:

    Models with the Champion of Chaos rule gain +1 BS and WS.

    Warlords gain a +2 bonus to the roll for keeping a given choice from the Mortal and Divine Warlord Traits tables above.

    Army List/Bestiary

    HQs:

    Daemon Prince

    T6 base, comes with two close combat weapons (drop an Attack), Ld 10, power armor standard. 185 points base.

    May exchange any close combat weapon for: Chainaxe or power sword for free, heavy chainsword, power axe, spear, or lightning claw for +5 points, force sword, axe or staff or power scourge or maul for +10 points, Powerfist for +15 points, Chainfist or Eviscerator for +20 points.

    May take up to two: combi-bolter +3 points, Combi-melta, -plasma, or -flamer for +10 points, Heavy Flamer for +10 points, Reaper Autocannon for +15 points.

    Daemon Princes may select a Dread Title, take a Mark of Chaos, be upgraded to a Daemon of Khorne, Tzeentch, Nurgle, or Slaanesh, and select from the Chaos Rewards, Special Issue, and Daemonic Gifts sections of the Armory, and from the Wargear and Artefact sections of the Books of Chaos.

    May be upgraded to: Berzerker, Rubric Marine, Plague Marine, Noise Marine.

    If he does not take the Mark of Khorne or Tzeentch, he may become a Mastery Level 1 Psyker for +15 points. If he attains Mastery Level 1 by any means, he may become Mastery Level 2 for +25 points. If he attains Mastery Level 2 by any means, he may become Mastery Level 3 for +25 points.

    May take up to four Gifts of Mutation at +15 points each.

    May purchase the Hostmaster rule for +15 points; if he does so and is your Warlord, one of the following units of your choice becomes scoring in your primary detachment: Harbinger Brutes, Cavalry, Harbingers, Raptors, or Outriders OR: Possessed may become Troops in your primary detachment.

    Scion of the Warp: Friendly Champions of Chaos within 12" of a Daemon Prince roll three dice and select the two they would like as the result.

    Chaos Lords

    Come with Bolter standard. May exchange bolter and/or bolt pistol for close combat weapon.

    Lords may select a Dread Title, take a Mark of Chaos, and select from the Melee, Ranged, Chaos Rewards, Special Issue, and Daemonic Gifts sections of the Armory, and from the Wargear and Artefact sections of the Books of Chaos. If he selects Terminator Armor, he may no longer select from the Melee and Ranged sections of the Armory, but may select from the Terminator Melee and Terminator Ranged sections of the Armory.

    If he does not take the Mark of Khorne or Tzeentch, he may become a Mastery Level 1 Psyker for +15 points. If he attains Mastery Level 1 by any means, he may become Mastery Level 2 for +25 points. If he attains Mastery Level 2 by any means, he may become Mastery Level 3 for +25 points.

    May exchange all wargear for Terminator Armor, combi-bolter, and power axe, sword, lance, scourge, or maul for +40 points. If Veterans of the Long war is taken, may upgrade Terminator armor to Cataphracti Armor for +5 points.

    May take up to three Gifts of Mutation for +10 points each.

    If he has the appropriate Mark, he may be upgraded to: Berzerker, Rubric Marine, Plague Marine, Noise Marine.

    Hostmaster: If the Chaos Lord is your Warlord, choose one of the following. If the Chaos Lord has Terminator Armor, Terminators in your primary detachment are scoring. If he has a Steed, Hellborne in your primary detachment are scoring. If he has a Bike or Jetbike, Outriders in your primary detachment are scoring. If he has a Jump Pack or Daemonic Flight, Raptors in your primary detachment are scoring. If he has none of these, Harbingers in your primary detachment are scoring.

    Sorcerers

    If he does not take the Mark of Tzeentch, he may become a Mastery Level 2 Psyker for +25 points. If he attains Mastery Level 2 by any means, he may become Mastery Level 3 for +25 points.

    Come with Bolter standard. Starts out with a Force Axe, Sword, or Stave. May exchange bolter and/or bolt pistol for close combat weapon.

    Sorcerers may select a Dread Title, take a Mark of Chaos (Mark of Tzeentch is free as it only gives the Sorcerer access to tables available to a Sorcerer of Tzeentch) and select from the Melee, Ranged, Chaos Rewards, Special Issue, and Daemonic Gifts sections of the Armory, and from the Wargear and Artefact sections of the Books of Chaos. If he selects Terminator Armor, he may no longer select from the Melee and Ranged sections of the Armory, but may select from the Terminator Melee and Terminator Ranged sections of the Armory. Sorcerers may not replace their Force weapons, though they may make them Artefacts.

    May exchange all wargear for Terminator Armor, combi-bolter, and force sword, axe, or staff for +25 points. If Veterans of the Long war is taken, may upgrade Terminator armor to Cataphracti Armor for +5 points.

    May be upgraded to: Rubric Marine, Plague Marine, Noise Marine.

    May take up to three Gifts of Mutation for +10 points each.

    Hostmaster: If a Sorcerer is your Warlord, Possessed may be taken as Troops in your primary detachment.

    Psycho-Indoctrination

    Warpsmiths

    Come with Bolter standard. May exchange bolter and/or bolt pistol for close combat weapon.

    Warpsmiths may select a Dread Title, take a Mark of Chaos, and select from the Melee, Ranged, Chaos Rewards, Special Issue, and Daemonic Gifts sections of the Armory, and from the Wargear and Artefact sections of the Books of Chaos. If he selects Terminator Armor, he may no longer select from the Melee and Ranged sections of the Armory, but may select from the Terminator Melee and Terminator Ranged sections of the Armory. Warpsmiths may not replace their power axes, though they may make them Artefacts.

    May be upgraded to: Berzerker, Rubric Marine, Plague Marine, Noise Marine.

    If he does not take the Mark of Khorne or Tzeentch, he may become a Mastery Level 1 Psyker for +15 points. If he attains Mastery Level 1 by any means, he may become Mastery Level 2 for +25 points.

    May exchange all wargear for Terminator Armor, combi-bolter, and power axe for +25 points. If Veterans of the Long war is taken, may upgrade Terminator armor to Cataphracti Armor for +5 points.

    May take up to two Gifts of Mutation for +10 points each.

    May take selections from the Armory, but may not replace his power axe.

    The Virus: One unit from this Codex in your primary detachment, indicated in your army list, gains Relentless when firing Lascannons, Plasma Guns, and Combi-Plasmas fired as Plasma Guns.

    Hostmaster: If your Warlord is a Warpsmith, Havocs in your primary detachment are scoring.

    Psycho-Indoctrination

    Dark Apostle

    Come with Bolter standard. May exchange bolter and/or bolt pistol for close combat weapon.

    Dark Apostles may select a Dread Title, take a Mark of Chaos, and select from the Melee, Ranged, Chaos Rewards, Special Issue, and Daemonic Gifts sections of the Armory, and from the Wargear and Artefact sections of the Books of Chaos. If he selects Terminator Armor, he may no longer select from the Melee and Ranged sections of the Armory, but may select from the Terminator Melee and Terminator Ranged sections of the Armory. Dark Apostles may not replace their power mauls, but may make them Artefacts.

    May be upgraded to: Berzerker, Rubric Marine, Plague Marine, Noise Marine.

    If he does not take the Mark of Khorne or Tzeentch, he may become a Mastery Level 1 Psyker for +15 points. If he attains Mastery Level 1 by any means, he may purchase Mastery Level 2 for +25 points.

    May take selections from the Armory, but may not replace his power maul.

    May exchange all wargear for Terminator Armor, combi-bolter, and power maul for +25 points. If Veterans of the Long war is taken, may upgrade Terminator armor to Cataphracti Armor for +5 points.

    May take up to three Gifts of Mutation for +10 points each.

    Insidious Diplomacy: If your primary detachment includes a Dark Apostle, Allied Detachments who are Allies of Convenience become Battle Brothers, and Allied Detachments who are Desperate Allies become Allies of Convenience. Those who would only ally with Chaos Come the Apocalypse still may not be allied, however- an Apostle's gifts only go so far!

    Visions and Voices: A Dark Apostle who is a Psyker is limited to the Divination, Telepathy, and Daemonancy disciplines. This overrides the normal restrictions for Marked psykers- he may not roll on the psychic tables for Nurgle, Slaanesh, or Tzeentch!

    Chaos Space Marine Exalted Champion

    WS BS S T W I A Ld Sv
    Exalted Champion 4 4 4 4 2 4 2 10 3+

    Unit Type/Size: Infantry (Character), 1-3 Exalted Champions.

    Wargear: Power Armor, Bolt Pistol, Close Combat Weapon, Bolter, Frag Grenades, Krak Grenades.

    Options:

    You may take between 1 and 3 Exalted Champions as a single HQ choice for +40 points each. Each Exalted Champion may be equipped differently; run through these options separately for each Exalted Champion you take.

    May exchange bolter and/or bolt pistol for close combat weapon.

    Exalted Champions may take a Mark of Chaos, and select from the Melee, Ranged, Chaos Rewards, Special Issue, and Daemonic Gifts sections of the Armory, and from the Wargear and Artefact sections of the Books of Chaos. If he selects Terminator Armor, he may no longer select from the Melee and Ranged sections of the Armory, but may select from the Terminator Melee and Terminator Ranged sections of the Armory.

    May exchange all wargear for Terminator Armor, combi-bolter, and power axe, scourge, sword, lance, or maul for +40 points. If Veterans of the Long war is taken, may upgrade Terminator armor to Cataphracti Armor for +5 points.

    May take up to two Gifts of Mutation for +10 points each.

    May be upgraded to: Berzerker, Rubric Marine, Plague Marine, Noise Marine.

    If he does not take the Mark of Khorne or Tzeentch, he may become a Mastery Level 1 Psyker for +15 points. If he attains Mastery Level 1 by any means, he may purchase one further Mastery Level for +25 points.

    May take Veterans of the Long War.

    Special Rules:

    Psycho-Indoctrination

    Independent: Each Exalted Champion must be deployed with a unit of Harbingers, Hellborne, Infernal Brutes, Possessed, Marauders, Outriders, Raptors, Warp Talons, or Havocs upon deployment and may not leave that unit. If that unit is destroyed, the Exalted Champion becomes an Independent Character. Only one Exalted Champion may be assigned per such unit, so don't take too many!

    Champion of Chaos
    Last edited by Imperialis_Dominatus; 15-02-2013 at 05:12.
    Rules - CSM - BA - LatD (when I find my notes)
    Stories - Perish the Weak - Brothers in Chaos - The Baron Rises

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