Olannon beat me too it!
Shas'els have gone - all Tau commanders are just commanders, with a Shas'O statOriginally Posted by Olannon
Targetting array has apparently gone for both vehicles and suits (Skyrays and Hammerheads have one built in)
Seeker missiles can fire using the firers BS, or BS5 if launched via a marker (and regardless of whether the unit with the seeker could fire it - running broadsides, fast moving tanks etc)
Drone controllers aren't required to have drones, but intead let them use your BS rather than their own
I've taken away the translated weapon stats as that might be getting a little close to copyright infringement for a round up on warseer:
Carbines and SMS get an additional shot, SMS gains 6" more range
Rail and Ion rifles get rapid fire
Fusion and Neutron blasters get 18"
Tau are going to be released in April with the following kits, information is mostly compiled from Kirby on 3++, Nafka on Faeit212 and Neko and the Dude here on warseer, please note that I've paraphrased a lot to get it to fit this format rather than a comment or blog post, so any errors here could be mine:
The new cover is of a Crisis suit. The suit is posed with one leg on a boulder, whilst shooting a target to the suit's right with a fusion blaster
New Battleforce - £80
3 Crisis suits, 12 Firewarriors, Piranha, 3 Stealthsuits with marker drones, 8 gun drones
XV104 Riptide battlesuit - £50/US$85
Plastic kit sculpted by Matt Holland, Dale Stringer and Tom Walten
Monstrous creature with T6 W4 2+ save, 5+ invulnerable save and a jump/jetpack of some kind
Primary Weapon options are upgraded versions of the Ion cannon and burst cannon, Railcannon may also be an option
It also mounts "Crisis level" weapons (missiles/SMS and plasma rifles in pictures) on it's shoulders and underslung beneath the primary weapon
Comes with two shielded missile drones (a new type)
Equipped with a Nova reactor, which it can activate to boost weapon power (changing the Ion cannon from S7 AP 2 3shots to a large blast, possibly at S8 AP2), increase it's invulnerable save to 3++ or to do other things (increase stats and maybe required in order to jump).
Can buy an option granting Skyfire
Is poseable enough that weapon arms can be switched around and can be assembled in a kneeling position, similar to that of the Firewarriors
Around 7-8" tall, comes with multiple 'FW style' heads that look compatible with current crisis suits
Activating the Riptide's Nova Engine is risky. It only works on a 3+. If it fails to activate (roll of 1-2) the Riptide suffers a wound.- The Dude on warseer
The weapon buff result for the Nova Engine supposedly buffs the large blast of the Ion Accelerator to S9 AP1 - The Dude on warseer
Activating the reactor might grant a roll on a table rather than a choice of effect - 1&2 being suffer a wound, the remaining 4 granting an effect like boosting the ionweapon or shield - the Dude on Warseer
Sunshark Bomber/Razorshark fighter - £40/US$65
Plastic kit sculpted by Colin Grayson
Fast Attack choices
Fighter/gunship is armed with nose mounted burstcannons, and an array of ion weapons mounted in a turret underneath the fuselage. It also has two "pop up" seeker missiles.
Gunship's main weapon is quad ion weapon, and may also be able to overload for multiple S8 blasts - Nekomata on ATT
Bomber is armed with a plasma generator which it uses to launch balls of plasma instead of having conventional bombs and a bomb bay.
Bomber also has two drone fighters, armed with railrifles, that can be launched to defend itself.
The drone fighters may have ion weapons. That can be overloaded as with other ion weaponry for a S8 blast - Nekomata on ATT
Pathfinders (10+ 3 drones) - £20/$US35
Plastic kit sculpted by Ed Cottreil and Matt Holland
Still a Fast Attack choice
Markerlights work more or less the same as they do now (boost BS, reduce cover etc)
Have access to more experimental weapons, as well as Railrifles and pulse carbines.
Pulse carbines are assault 2
The 3 drones in the kit are Grav inhibitor, pulse accelerator and recon drone (which can fit in the turret cupola of a devilfish and provide communication relays and fire support).
It's unknown as to whether other units can take these or if drones are now specific options for each unit
Special character Pathfinder called Nightstrider
XV88 Broadside Battlesuit - £30/US$50
Plastic kit with two drones (box art appears to show shield/missile pods), sculpted by Samir Battistotti and Matt Holland
New drone options
Carry the mid range rail weapon - S8 AP1 (looks to be Heavy 1, no rumours of Salvo 2/1)
Slow and Purposeful, 2+ and T4 now.
Can take plasma or missiles as well.
They have a suit upgrade that let's them at the start of a shooting phase have skyfire (with it, they are 85 points).
They don't have interceptor, nor do they snap fire ground targets.
Also appears to be a missile pod variant, with a suit mounted seeker missile
Broadside Railguns can choose each round if: Str 8 Ap1/ Str 6 AP3 blast - Ravengardt from Faeit 212
Broadsides with missiles get 4 shots each at S7 AP4 - the Dude on Warseer
XV8 Crisis suit team - £45/US$75
Plastic set of 3 models, current models
Just a rebox, no new sprue
Almost certainly can't be taken as troops
Lots of new bits of wargear, but it's currently how much standard suits can take and how much is special issue wargear.
Information about this has been put at the bottom under "Miscellaneous rumours"
Commander Farsight - unknown
Might have rejoined the returned to the Tau'va, Dawn Blade is now a Power Glavie with Tau symbols and designs on it
Looks almost exactly like the test model Matt Holland did that appeared at GD 2009
Comander in Crisis Enforcer Armour - unknown
Very little information, mentioned in Riptide design article
Apparently has hands extended out for some reason.
Cadre Fireblade - unknown (probably £9)
Firewarrior upgrade called Cadre Fireblade (maybe be SC or just 'unique')
IC with split fire, markerlight, supporting fire, volley fire (+1 shot for Pulse Rifles/Carbines if unit and IC do not move).
Dark strider - Pathfinder SC
Over the left eye Darkstrider has a piece of equipment that allows his team to target the weak points of enemy armour
Longstrike - Special character is "like" Chronus/Pask for tanks.
Tank Hunter, potential cover boost, tank can overwatch.
Hammerhead roughly 160-170 WITH character.
Firewarriors are 9 points
Stealthsuits can overwatch at BS2
Skyray can shoot and ground and air targets (one assumes at full BS).
Piranhas get cheaper
Shadowsun may get split fire
Kroot and Vespid are in, but no new units - Neko*
There's no allies supplement. So I'm not sure when we might see this kroot monster that 2 people have seen (because it doesn't exist). - Hastings
There is something called.... Puretide engram neurochip probably a reserve modifier, Steal the Initiative boost - Tastyfish
Supporting fire allows other Tau units within 6" to overwatch a charging unit as well. Not sure if this is all Tau units or just specific types.
Repulsor field. D6 s4 ap- hits to attacking units at I10
All Ion weapons have a 'supercharge' option but at a risk (gets hot?). Drones can have Ion weapons.
Disruption pod gives a boost to cover saves
The Kroot rules (headhunters, kroothawks, giant beasts) that have been rattling around for a while might turn up in the near future in an Allies supplement, similar to the monsters and magic supplement WFB had with the Storm of Magic.
However, Hastings says that this is not the case and there is no such book
Older rumours are in the spoiler below, there may be bits there that have been missed about from the list above (Kroot and vespid point costs and updates for instance) as this is primarily made up from information leaked from the April WD, which is focusing heavily on the Tau aspect of Tau Empire.