Well got a chance to look threw the new book and overall I'm a bit disappointed, but that's a different post. Here is the first "all-comers'' style list I came up with.

Slann BSB
-channeling staff (with harmonic is really solid)
-Ironcurse icon
-Reservoir of eldritch energy, soul of stone, mystery, harmonic convergence.

Lore master life seems to be solid. SHOULD be getting at least 2 extra casting dice per phase to keep magic dominance. First 2-3 turns blasting magic missiles and direct damage and exchanging for most likely a few must have sig spells or keeping a good roll.

lv 1 beast priest
-cube

obvious choice for multiple wildforms plus the cube.

chief on terradon
-LA/shield/spear

experimenting with this gent. can solo chaff, warmachies, rear charge, or keep pf in check with speed if I need too. thoughts?

24 saurus full command

24 saurus no champ

10 skink skirmishers

10 skink skirmishers

Boring I know, but too solid not to fill my core I'd really like one more skink unit though

bastiladon with solar engine

150 points for a decent bound, small I buff, and a thunderstomp. I'm sold, plus I like the model
ripperdactyl riders

Giving them a shot; I know the pros and cons. Ill proxy empty bases before I decide what to build, worst case I sub them with Terradons and have 15 points to play with.

Terradons might be better in this list though as warmachine hunting will be needed to keep my stegs up
.

24 temple guard full command

wildform on these guys coupled with hand of glory and a bastiladon buff is right up my ally.

ancient steg with sharpened horns

ancient steg with sharpened horns

these guys good a bit of a boost. giant blow pipes got an extra 6 inch range is REALLY nice since I almost never got to use it before. The D3 wounds will help with ogres, and other annoying multi wound beasties. Plan on keeping them up with apotheosis or lifebloom if I roll life.




Well then?