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Thread: Sons of Tyr - Seventh War-Company

  1. #41

    Re: Sons of Tyr - Seventh War-Company

    Have made a little bit of progress over the last few days, not as much as I'd hoped, but c'est la vie, painting toy soldiers is a low priority at the minute. I've got the first two members of Talon Cadre finished, the youngest overall biker squadron in the Seventh War-Company, its roster comprised entirely of recruits straight out of the Watch-Companies guarding Madrigal.


























    Any thoughts welcome! Hope to have the rest of Talon Cadre finished this week.
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  2. #42
    Chapter Master Gen.Steiner's Avatar
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    Re: Sons of Tyr - Seventh War-Company

    I love the detail you've put onto the faces, although Marines going to war helmet-less always strikes me as a bad idea! Amazing level of painting for a gaming force. Top notch. Well done!
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  3. #43

    Re: Sons of Tyr - Seventh War-Company

    At last, two bike squads on the field! Talon and Storm Cadres are finished, fully equipped with the spoils of war - volkite weaponry liberated from an abandoned Adeptus Mechanicus stronghold on the Eastern Fringe. Gamewise they count as grav-guns, and as if I want to field these in any official tournaments all grav-guns have to be the same, I've redone both cadre sergeants' combi-gravs into combi-volkites.



    Talon Cadre, 2nd Biker Assault Squad, Seventh War-Company





    Here's a couple of shots of the Cadre sergeant, Mauriac, and his combi-volkite - note the Night Lords head on the ground:










    And finally a redone shot of Storm Cadre and its volkite specialists:














    So glad to have two troops choices done at last. Doubt I'll be able to field a fully painted force for a game day I have planned out with two mates at Warhammer World next weekend, but let's see how the next week plays out. I'll be able to get one important model done for sure though - Ludvos Arkhan himself. Can't wait to get started.
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  4. #44
    Chapter Master Hadriel Caine's Avatar
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    Re: Sons of Tyr - Seventh War-Company

    Looking really good. You've missed a couple of barrels for drilling on the bike bolters and bolt pistols. I always miss them too but having done them on some its worth persevering. The chap with no helmet and a volkite from storm cadre is my personal favourite. Great painting.
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  5. #45
    Commander Animatronica's Avatar
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    Re: Sons of Tyr - Seventh War-Company

    Really Characterful models! Awesome work, keep it up!!
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  6. #46

    Re: Sons of Tyr - Seventh War-Company

    Cheers guys. You're right, Hadriel, I need to invest in a drill soon and I keep putting it off.

    This weekend past the Seventh War-Company took to the field of battle once more, spearheading an assault into the maelstrom of warfare surrounding forge world Dark Sphere in southern London, where a 40k Doubles tournament was being hosted. After 10 (!) long hours of bloodshed and brutality, the warriors of the Seventh, alongside those of the Great Company of Ragnar Blackmane, emerged from the fray battered, bloodied, but ultimately victorious. Myself and Sohail187 (also on B&C) were fortunate to take 1st place in a field of 17 teams. Four missions - Crusade, Relic, The Pariah (the Relic but with a living target causing deep striking mishaps to everything within 12" and worth 5VPs if she's taken off the board) and Armoury of Annihilation from the new Escalation book. Our toughest match of the day was a team of Imperial Fists and Dark Eldar (Heresy! all allies were counted as Allies of Convenience for this tournament, I should note) who, simply put, scythed through my bikes as if they were wearing paper armour. Dark Eldar poisoned firepower is to be given great respect especially when you make some huge tactical errors early in the battle.



    At the end of the day we were the only team to win all 4 games and took first place, although the reality was that it didn't feel like a sure-fire thing at all - our third game was against a triple Heldrake build which came bloody close to tabling us. Although we'd racked up 11VPs thanks to the Pariah being escorted off the field by Jackal Cadre, and Brother-Captain Arkhan decapitating the enemy Warlord (Arkhan follows the Khan's rules), we had seven models left between us on the field by the end of the game, compared to the enemies' 2 Heldrakes, 30+ cultists and zombies and Typhus. Very much a case of winning by playing the mission.



    Throughout the day's combat, Brother-Captain Ludvos Arkhan led the Chapter's vanguard into battle against xenotic and heretical foes alike and, as already mentioned, took the head of one enemy Warlord to be mounted in the Chapter's trophy halls; he has been honoured for this deed with a finished paint scheme and (a first for me) a magnetised helm allowing him to be switched between helmeted and helmetless versions

    Without further ado - the first HQ and 2 Troops choices of the Seventh War-Company:



    Brother-Captain Ludvos Arkhan, Master of the Vanguard

























    And some wound tokens I've made for the HQ choices:



    Any comments and criticism welcome. I'm so pleased to have finally finished him!
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