Thanks very much for the feedback. I will indeed get better pics of the Techmarines + servo harnesses up when I've altered the Thunderfires with some bitz I've ordered.
Time for an update. I am slightly saddened at the lack of overall direction I've had in this plog, which has served as more of a dumping ground for stuff I'm working on rather than a methodical, frequently updated journey through the construction of my War-Company. Perhaps part of it's been to do with how I wanted to change the direction of the Seventh War-Company following the release of the Codex in September. I had previously played the Seventh as a static gunline supported by drop pod assault, which was a little anachronistic given that in the overall scheme of the Chapter (whose Index Astartes I am yet to update) the Seventh is supposed to fulfil the role of a linebreaker Company. Other companies, which I want to get to build at some point, include the Second War-Company which specialises in siege warfare, and the recently-decimated Fourth, who specialise in ship-to-ship boarding actions and void warfare, under the aegis of the Fourth's captain, the Master of the Fleet.
But I'm getting ahead of myself. The Seventh's captain, Ludvos Arkhan, holds the title of Master of the Vanguard, and the company he has inherited has earned the unfortunate nickname of the Ill-Starred. This is a fluff-representation of the fact that my early games with the Seventh - under the old C:SW - invariably resulted in slaughters or pyrrhic victories. Whether for better or worse, Arkhan has come into captaincy of the Seventh at a time when it is sorely depleted, morale is low, and the Chapter's marshals regard assignment to the Seventh as something of a death sentence. Having recently completed a tour of duty in the Deathwatch, Arkhan would make an ideal candidate for restoring the battered and dishonoured Seventh to an effective and fearsome fighting unit.
To this end the Seventh needs to be represented on the tabletop by rules that support its status as a rapid-strike unit, and I decided on a combination of White Scars and Space Wolves rules. The majority of the force can either deploy in drop pods (White Scar Sternguard/Space Wolves Grey Hunters) or on bikes (White Scars) with support units from either codex to suit. It's a powerful combination, but it also has a greater feeling of unity than Ultramarines and Space Wolves, or Ultramarines and White Scars, as I was originally considering.
So, here come the pics of a large segment of the Seventh's warhost, the as-yet-unnamed strike force I will be taking to a tournament at the end of the month, plus an Ironclad who's found his way in there. Unfinished and still a work in progress...
Very early stage work-in-progress on Arkhan himself:
Thanks for looking. Comments, feedback and advice all welcome! I'm planning on posting some more pics soon of my converted Thunderfires once some armour casing I ordered from the fine forgeworld of eBay has arrived...