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Thread: 3d modelling bits

  1. #21
    Chapter Master malika's Avatar
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    Re: 3d modelling bits





    Legion produced Streaming Stun Gun rifle, based on a pre-Supremacy autogun. In the early days following the Psidemic those who survived the catastrophe had lost most of their technology when the machines left. Because of this they were forced to use ancient technologies from the days before the machines produced everything. This rifle (needs a name!) is one of the early Legion patents. It's basically a pre-machine autogun with its internal workings based on the Streaming Stun Gun. These were used in the early days during the conquest of Gaia because they were cheap to produce and easy to maintain.

    Whilst Legion technology has advanced in the following years, this rifle is still produced. Due to its low costs it has spread throughout the Conglomerate, be it in the hands of private bodyguards, criminals or locals in need of a defensive weapon.

    Its major downside is the rifle's lack to generate a total conversion field. Most contemporary Legion technology has this capability, meaning that energy weapons do not have to be recharged since they change themselves automatically. Because of this the rifle needs a battery pack that has to be replaced whenever it runs empty. For the Legion this is very profitable since they are the only suppliers and are the only ones capable of disposing these batteries in a clean and efficient way.
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  2. #22
    Chapter Master malika's Avatar
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    Re: 3d modelling bits

    Another small update, almost finished!

    Click image for larger version. 

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  3. #23
    Chapter Master malika's Avatar
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    Re: 3d modelling bits

    I think we're getting there...
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  4. #24
    TANKAHOLIC SDKFZ's Avatar
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    Re: 3d modelling bits

    Looking very cool. Whats the plan for these guns ?
    / SDKFZ

  5. #25
    Chapter Master malika's Avatar
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    Re: 3d modelling bits

    Depends. At the moment I've got them in mind for the Sciror project, check our discussions here. But depending what kind of miniatures there will be for it, I might try to push them as extra bits for that. Otherwise I might put them up on Bits Blitz (see sig). However, I'm not too happy (yet) about the quality of Shapeways' printers, meaning I'd need to have them printed elsewhere and then get them cast. But I don't have the time, resources and knowledge to do all of that myself.

    So yeah, depending on the developments surrounding Sciror we'll see what will happen.

    In the meantime, a little update:
    Click image for larger version. 

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  6. #26
    Chapter Master malika's Avatar
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    Re: 3d modelling bits

    In the meantime I've shrunk the gun to 75% of its original size, making it 18mm long, it looks a lot better on a 32mm scale miniature:



    Note that the human figures I've used here aren't mine, I borrowed one from here just to get the proportions right.
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  7. #27
    Chapter Master malika's Avatar
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    Re: 3d modelling bits

    Got a bit sidetracked...

    Instead of learning Blender so I can design some humanoid models, I found MakeHuman. Another great open source program which enables me to easily make the human form. Now of course I'm still running into the problem of giving this human armour, but for now it allows me to make human heads with different features. Also...it allows me to add bionics on them!

    But first I've got to decapitate a human and import him to SketchUp:
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  8. #28
    Chapter Master malika's Avatar
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    Re: 3d modelling bits

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  9. #29
    Chapter Master malika's Avatar
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    Re: 3d modelling bits

    Ok, so I started working on a tank, you know...just to have something to drive through these cityscapes...





    I imagine this to be some sort of APC, still need to put some weapons on there, was thinking of a turret on the front of the tank, probably something to blast (heavy) infantry and (light) armor with.
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  10. #30
    Chapter Master malika's Avatar
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    Re: 3d modelling bits

    Hmm, ended up putting the turret on the back, makes more sense since it can turn 360 degrees.



    For the more perceptive ones amongst us, I started working on something heavier as well...
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  11. #31
    Chapter Master GomezAddams's Avatar
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    Re: 3d modelling bits

    You may want to take a look on the pig iron website...
    [Gomez and Jihad shoot some Zeds] [The Addams go to Malifaux]
    Quote Originally Posted by mdiscala referring to my Lady J
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  12. #32
    Chapter Master malika's Avatar
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    Re: 3d modelling bits

    Quote Originally Posted by GomezAddams View Post
    You may want to take a look on the pig iron website...
    Argh! You're right! It's my subconscious messing with me! This is the second version of the tank, the first one ended up being a Land Raider rip off:


    I think I'm gonna tweak the second design a bit to make it more unique then. I just spent too much time on the tracks to make them awesome! :P
    Last edited by malika; 04-03-2014 at 06:24.
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  13. #33
    Chapter Master malika's Avatar
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    Re: 3d modelling bits

    By the way...how's this?

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  14. #34
    Chapter Master malika's Avatar
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    Re: 3d modelling bits

    Tweaked the tank some more.







    The turret needs some more detailing, as does the front. Then I can play with the big tank!
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  15. #35
    Chapter Master malika's Avatar
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    Re: 3d modelling bits

    Click image for larger version. 

Name:	Tank 2.0 - 009.jpg 
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    I think this new version of the tank looks different enough from the Pig Iron design to avoid confusion. Let me know what you think!
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  16. #36
    Chapter Master malika's Avatar
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    Re: 3d modelling bits

    It's a rather chunky 6mm tank. One thing that always bugged me about the Rhino tank in 40k was that it never really looked as if it could fit 10 power armored giants in its hull...

    Here two more shots:


    Next to a 6mm human and in front of my building designs. Note that the dozer blade is still a very early WIP.


    I also modified the turret somewhat, allowing gun elevation of depression on each gun individually. Not sure if it's fully realistic, rule of cool I guess.
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  17. #37
    Chapter Master malika's Avatar
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    Re: 3d modelling bits

    Here's another update on the tank. Big 'change' is that I shrunk the whole tank a bit to make it more 'realistically' scaled compared to a human human. I also tweaked the turrets a bit so they would be castable in 6mm scale. Some of the detailing on the barrel would be too small and frail to work.

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  18. #38
    Chapter Master GomezAddams's Avatar
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    Re: 3d modelling bits

    I'd widen it a touch more and flatten the turret. Its looking quite nice so far though
    [Gomez and Jihad shoot some Zeds] [The Addams go to Malifaux]
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  19. #39
    Chapter Master malika's Avatar
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    Re: 3d modelling bits

    A little failed experiment...



    Reason it failed is that I can't get the model to be water tight. In order to 3d print models, there shouldn't be any holes in them. But since SketchUp isn't really made for this kinda thing, it messes up the geometry. So when I try to ensure everything is water tight, it totally messes up the model, basically removing most of the hull. I guess I'll leave this one for what it is, for now at least...
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  20. #40
    Chapter Master malika's Avatar
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    Re: 3d modelling bits

    Something a bit more Necromunda oriented...






    The Combine figure isn't done by me, but can be found here.

    So at the moment the vending machine is 31mm tall, and whilst I thought that to be a suitable size (since in real life these things are about 1.8 to 2 meters) the machine feels a bit small next to a 28mm (from bottom of feet to eyes) scaled figure. Thinking of increasing the size of the machine a bit.

    To shed a little bit of light on them, I was imagining these machines to sort of be akin to treasure chests or mystery crates in video games, allowing units/characters to get extra power ups from them, be it 'health', ammo, power cells, etc.
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