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    Librarian Keep's Avatar
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    May 2011

    Supension of disbelief suspended 3D

    Greetings fellow Imperials, Heretics, Aliens and Warpbeeings,

    I'd like to present you my attempt at the truest of true scale logs.

    Suspension of disbelief suspended 3D

    SODS 3D?

    What is this project?
    This project is my humble attempt at displaying the 40k Universe how it really could be if one was to put everything in real scale 1:1. As it's not very space and time efficient to do it in reality however, i'm going to make do with virtual models. Ever wanted to see if 12 Imperial Guardsman would actually fit into a chimera, how big a real bolter would have to be? (Sorry for hitting on popular pet-peeves) I'm planning on answering all that and more.

    I know this sounds quite dramatic, but i'm not taking this light hearted. I'm researching available fluff, come up with the best compromise between fluff accuracy, realism and official artwork. Then i build the 3D model. I'm a mech. engineer, so you can expect me to take this realism thing serious :chrome:. But only where it makes sense. All the magic that cannot be explained at all will be left untouched for obvious reasons. And i still want to keep the general look of the 40k Tabletop models like we know and love them.

    It is still an artists rendition of course. If the official artwork would be a "guess", this would be an "educated guess". feel free to disagree with everything or just parts of it
    My claim is, that most things in the Imperium can actually be explained hence the title. No need for suspension of disbelief if you can reasonably explain it.

    My Motivation:
    Putting loads of time into 3D models just for quenching my curiosity doesn't seem very time efficient to me. What i would love to do is to be inside the setting of 40k, play a role in it, just like if you where in one of Dan Abnett's Novels for example. So my ultimate goal would be, once a sufficiently large amount has been finished, to bring it to life (e.g. by putting it into a fitting gameengine). This is a huge task and many have failed at doing this before, focusing on single games. That's why i'm not going to rush that, the models have the highest priority - they can be reused everywhere if required.

    What you can expect from this log?

    Apart from shiny pictures i will write down my thoughts about why and how the model ended up like that, speaking about differences to the tabletopmodel, etc. Sometimes i will just put some WIP updates uncommented though.

    If you'd like to help/participate in my endeavor: I will no doubt need your input on certain topics. Reference pictures of specific model parts that i don't possess may also help me, i will mention it if i need something.
    Feedback is appreciated. Feel free to comment on the pictures, share/discuss your thoughts about the "science" part. Withing reason ofc, as long as we don't end up discussing 5 pages on the fundamental workings of a lasgun, i won't mind a nice discussion. If it gets too much it could always be split off into the fluff section.

    Log Progress:

    20.12.13 hello world
    25.12.13 Vehicle WIP's
    08.01.14 Tank Scale and Helmet
    11.01.14 First Trial at Marine Scale
    13.01.14 Tank Gunmounts
    03.02.14 Damage and Stuff
    06.04.14 Tank Techlevel, Weapon Effectiveness
    04.05.14 Hydra
    30.06.14 Chimera Details
    07.07.14 Painted Chimera
    03.08.14 Chimera Test Videos
    14.08.14 Autogun Renders and Leman Russ Turret Progress
    21.08.14 Chimera Passenger Interior and LR Turret
    31.08.14 Hydra Animation Test Video
    23.09.14 Secondary Weapons and Thunderbolt Scale+Video
    28.09.14 Thunderbolt Cockpit and Weapons
    25.11.14 Heavy Stubberness
    30.11.14 Talking Artillery, Basilisk WIP
    09.02.15 New Macharius Render
    16.02.15 Thunderbolt Cockpit Test Video
    19.04.15 Cadian Missile Launcher
    23.04.15 Leman Russ Interior Structure
    11.05.15 Cockpitupdate, Baneblade and Lasgun
    14.06.15 Rebreather Mask and finished Hydra Model
    25.06.15 Stygies Hydra in color + unsanctioned upgrade
    01.06.15 First Finished Uniform Tidbits
    05.07.15 Lasgun Texture
    14.07.15 Vanquisher Turret & Lasgun w. Bayonett
    09.08.15 Finished Missile Launcher
    21.09.15 WIP Update for Thunderbolt Cockpit
    27.09.15 Finished Pintle Heavy Stubber
    10.10.15 Secondary Weapons
    17.10.15 Finished Leman Russ Demolisher + Ordonance Sizechart
    25.10.15 Basilisk and Trojan WIP
    18.11.15 Lasgun (Carbine) with Skeletonstock
    21.11.15 Lasgun and Helmet Decals, Vox Caster
    05.12.15 Macharius Hull+Turret WIP
    21.12.15 Baneblade Interior Layout and Background Details
    22.12.15 Macharius Hull Update + Vanquisher
    01.01.16 Firework device
    10.01.16 Macharius Tracks
    15.01.16 Groundvehicle Instruments
    25.02.16 Combat Webbing / Valkyrie Start
    27.05.16 Basilisk, Salamander and Valkyrie Progress
    11.07.16 Lasgun bits, old-new Pistols (WIP)
    11.07.16 Chimera Passenger Compartment, Griffon and other WIP
    07.12.16 Warseer Reborn? You have a lot to catch up to
    09.12.16 Custom helmet and vehicle vox set
    22.01.17 Grenadelauncher and human sized Bolter WIP
    17.05.17 Pictfeed with sneakpeak of new damage system and other stuff
    29.05.17 Brick and Mortar
    10.08.17 Long update video, Mod announcement, looking for support
    30.10.17 Notes on fortifications and artillery
    12.11.17 Renegade Uniform WIP
    05.12.17 Textured Basic Infantry Kit
    24.12.17 Brick and Mortar Part 2
    28.01.18 Heavy Stubber WIP
    09.06.18 Still alive
    Last edited by Keep; 09-06-2018 at 01:53.

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