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Thread: Supension of disbelief suspended 3D

  1. #161
    Chaplain Keep's Avatar
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    Re: Supension of disbelief suspended 3D


    WIP uniform for renegade faction
    40k Realism 3D-Modellingproject. 40k: CSM(IW)- 3.2k; IG- 2.7k; Nids-2.5k; WHFB: WoC- 5k; DE- 5k

  2. #162
    Chaplain Keep's Avatar
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    Re: Supension of disbelief suspended 3D

    basic Infantry webbing textured.

    Individual battlefield roles, e.g. sergeant, vox operator, grenadelauncher guy, machinegunner etc. will get their own unique equipment belt configuration in future, to represent their actually carried default equipment.
    40k Realism 3D-Modellingproject. 40k: CSM(IW)- 3.2k; IG- 2.7k; Nids-2.5k; WHFB: WoC- 5k; DE- 5k

  3. #163
    Chaplain Keep's Avatar
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    Re: Supension of disbelief suspended 3D

    I wish all readers and lurkers a merry christmas.
    This is also the 3rd anniversary of this thread (ok i'm late by 4 days )
    Work on heavy weapons and fortifications continues, slowly. Heavy Mortar and Quadlauncher on field gun carriage (inspired by DKoK models, but carriage is a custom pattern); Reinforced pillbox wallsections - building blocks for the creation of the real pillboxes; Earthshaker cannon in armored turret, for a potential artillery fort system.

    The Quadlauncher sits in the middle between Heavy Mortar and Infantry mortar, at least in the TT rules. It is essentially a four barreled medium mortar, if background and TT rules are fused together. A single tube Medium mortar is not known in the background or TT, but would make a lot of sense from a logical standpoint. Same munition as quad launcher, easier to relocate and transport. Once the Centaur is complete (currently on hold because of Physx issues...), a variant with medium mortar installed would propably be very usefull.

    The current roadmap for structures is, to start with defenses (pillboxes, walls, vehicle obstacles) to provide first real gameplay opportunities, even on a relatively flat and barren map (which also needs to be created, still). The fortifications are designed to be more realistic, so they are harder to take out. There will be no huge 1m x 5m gaps for "firing slits". This is why defense buildings with different fortification levels (wall thickness) are planned, to allow for flexible scenario creation. After all, not every scenario should require a Medusa Siege Gun or human wave tactics to disable it/get close to it. Here you can see prototypes of the fortification system: Reinforced pillbox wallsections - building blocks for the creation of the real pillboxes - and an Earthshaker cannon in armored turret, for a potential artillery fort system.
    The concepting is far from over (as you can clearly see), and more work needs to be completed before the first structures can be finished and put ingame. Among the blocking tasks are the crew served weapons, that need to be integrated properly into the defense building block system.

    Artillery without an observer is useless, and an observer needs magnification. MartinezFG11 (from Bohemia Interactive forum) created two binocular variants (small and large) - from start to finish. A big thanks to him. This is the very first usable contribution by somebody else other than myself in this projects's development , a little milestone so to speak

    As you can see, the Hydra now has it's crew placed properly. It also a heavy stubber as front weapon option now (as well as heavy bolter, obviously). This idea came from the FW units, which can often exchange their heavy bolters for heavy stubbers. In tabletop the option is mostly just for flavor, in this mod however both will be very usefull. One has more ammo, flatter trajectory and higher rate of fire and velocity, the other has more hitting power, armor penetration and an explosive effect. This heavy stubber option extends to all Leman Russ and Chimera family vehicles now. In the case of the Chimera troop carrier, we reached a majestic 32 unique different configuration variants (not including camo variants) -> all the configuration classes of the current 96 variants (including different camo pattern)
    Last edited by Keep; 24-12-2017 at 02:19.
    40k Realism 3D-Modellingproject. 40k: CSM(IW)- 3.2k; IG- 2.7k; Nids-2.5k; WHFB: WoC- 5k; DE- 5k

  4. #164
    Chaplain Keep's Avatar
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    Re: Supension of disbelief suspended 3D

    concepts for fortified heavy vehicle service facility and fuel depot
    40k Realism 3D-Modellingproject. 40k: CSM(IW)- 3.2k; IG- 2.7k; Nids-2.5k; WHFB: WoC- 5k; DE- 5k

  5. #165
    Scout
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    Re: Supension of disbelief suspended 3D

    Well, this is a good enough reason to have come back to WS.

    Excellent work, your 3D skills make mine appear very lacklustre. Should you ever feel like you need a break and you want to model something non Imperial looking, I have a project (I should state non commercial up front!) and your contribution would be most welcomed. But I don't want to distract from your current labour of love. This is looking awesome.

    Subscribed and rated.

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