Greetings fellow Imperials, Heretics, Aliens and Warpbeeings,
I'd like to present you my attempt at the truest of true scale logs.
Supension of disbelief suspended 3D
What is this project?
This project is my humble attempt at displaying the 40k Universe how it really could be if one was to put everything in real scale 1:1. As it's not very space and time efficient to do it in reality however, i'm going to make do with virtual models. Ever wanted to see if 12 Imperial Guardsman would actually fit into a chimera, how big a real bolter would have to be? (Sorry for hitting on popular pet-peeves) I'm planning on answering all that and more.
I know this sounds quite dramatic, but i'm not taking this light hearted. I'm researching available fluff, come up with the best compromise between fluff accuracy, realism and official artwork. Then i build the 3D model. I study mechanical engineering, so you can expect me to take this realism thing serious :chrome:. But only where it makes sense. All the magic that cannot be explained at all will be left untouched for obvious reasons. And i still want to keep the general look of the 40k Tabletop models like we know and love them.
It is still an artists rendition of course. If the official artwork would be a "guess", this would be an "educated guess". feel free to disagree with everything or just parts of it
My claim is, that most things in the Imperium can actually be explained hence the title. No need for suspension of disbelief if you can reasonably explain it.
Putting loads of time into 3D models just for quenching my curiosity doesn't seem very time efficient to me. What i would love to do is to be inside the setting of 40k, play a role in it, just like if you where in one of Dan Abnett's Novels for example. So my ultimate goal would be, once a sufficiently large amount has been finished, to bring it to life (e.g. by putting it into a fitting gameengine). This is a huge task and many have failed at doing this before, focusing on single games. That's why i'm not going to rush that, the models have the highest priority - they can be reused everywhere if required.
What you can expect from this log?
Apart from shiny pictures i will write down my thoughts about why and how the model ended up like that, speaking about differences to the tabletopmodel, etc. Sometimes i will just put some WIP updates uncommented though.
If you'd like to help/participate in my endeavor: I will no doubt need your input on certain topics. Reference pictures of specific model parts that i don't possess may also help me, i will mention it if i need something.
Feedback is appreciated. Feel free to comment on the pictures, share/discuss your thoughts about the "science" part. Withing reason ofc, as long as we don't end up discussing 5 pages on the fundamental workings of a lasgun, i won't mind a nice discussion. If it gets too much it could always be split off into the fluff section.
20.12.13 hello world
25.12.13 Vehicle WIP's
08.01.14 Tank Scale and Helmet
11.01.14 First Trial at Marine Scale
13.01.14 Tank Gunmounts
03.02.14 Damage and Stuff
06.04.14 Tank Techlevel, Weapon Effectiveness
30.06.14 Chimera Details
07.07.14 Painted Chimera
03.08.14 Chimera Test Videos
14.08.14 Autogun Renders and Leman Russ Turret Progress
21.08.14 Chimera Passenger Interior and LR Turret
31.08.14 Hydra Animation Test Video
23.09.14 Secondary Weapons and Thunderbolt Scale+Video
28.09.14 Thunderbolt Cockpit and Weapons
25.11.14 Heavy Stubberness
30.11.14 Talking Artillery, Basilisk WIP
09.02.15 New Macharius Render
16.02.15 Thunderbolt Cockpit Test Video
19.04.15 Cadian Missile Launcher
23.04.15 Leman Russ Interior Structure
11.05.15 Cockpitupdate, Baneblade and Lasgun
14.06.15 Rebreather Mask and finished Hydra Model
25.06.15 Stygies Hydra in color + unsanctioned upgrade
01.06.15 First Finished Uniform Tidbits
05.07.15 Lasgun Texture
14.07.15 Vanquisher Turret & Lasgun w. Bayonett
09.08.15 Finished Missile Launcher
21.09.15 WIP Update for Thunderbolt Cockpit
27.09.15 Finished Pintle Heavy Stubber
10.10.15 Secondary Weapons
17.10.15 Finished Leman Russ Demolisher + Ordonance Sizechart
25.10.15 Basilisk and Trojan WIP
18.11.15 Lasgun (Carbine) with Skeletonstock
21.11.15 Lasgun and Helmet Decals, Vox Caster
05.12.15 Macharius Hull+Turret WIP
21.12.15 Baneblade Interior Layout and Background Details
22.12.15 Macharius Hull Update + Vanquisher
01.01.16 Firework device
10.01.16 Macharius Tracks
15.01.16 Groundvehicle Instruments
25.02.16 Combat Webbing / Valkyrie Start
27.05.16 Basilisk, Salamander and Valkyrie Progress
11.07.16 Lasgun bits, old-new Pistols (WIP)
11.07.16 Chimera Passenger Compartment, Griffon and other WIP
07.12.16 Warseer Reborn? You have a lot to catch up to
09.12.16 Custom helmet and vehicle vox set
22.01.17 Grenadelauncher and human sized Bolter WIP