Page 3 of 3 FirstFirst 1 2 3
Results 41 to 57 of 57

Thread: The Games: Blood and Spectacle- Gladiators in 28mm

  1. #41
    Chapter Master Easy E's Avatar
    Join Date
    May 2005
    Location
    Minnesota
    Posts
    6,908

    Re: The Games: Blood and Spectacle- Gladiators in 28mm

    I was trying to find my link to the rules for The Games: Blood and Spectacle and my search came across a couple posts about it on Boardgame Geek!

    https://boardgamegeek.com/boardgame/...-and-spectacle

    http://boardgamegeek.com/geeklist/summary/thing/179556

    The second one totally called me out on my rampant Typos, but also has some complimentary things to say. I was pretty excited to see these, like I had some how "made it"!

    I also painted up a Sagitar and a new Thraex. The chariots are also out of the packages and being worked on too! Picts will follow soonish.
    Do you like free wargames?
    http://bloodandspectacles.blogspot.com/

  2. #42
    Chapter Master Easy E's Avatar
    Join Date
    May 2005
    Location
    Minnesota
    Posts
    6,908

    Re: The Games: Blood and Spectacle- Gladiators in 28mm

    I painted a Thraex and a Sagitar gladiator.


    A Thraex in yellow and a Sagitar in green.

    Sagitar's didn't even really exist as a Gladiator type. However, there are many documented cases of bows and arrows being used in the arena, they were mostly against animals and not other people. So, what we call Sagitar's for gaming purposes was probably just a venetor (beast hunter) in the Roman days.
    Do you like free wargames?
    http://bloodandspectacles.blogspot.com/

  3. #43
    Chapter Master sigur's Avatar
    Join Date
    Mar 2005
    Location
    Vienna, Austria
    Posts
    16,624

    Re: The Games: Blood and Spectacle- Gladiators in 28mm

    Nothing wrong with a bit of variety. Very nice looking dudes. I like the strong colour schemes on their clothes!

  4. #44
    Chapter Master Easy E's Avatar
    Join Date
    May 2005
    Location
    Minnesota
    Posts
    6,908

    Re: The Games: Blood and Spectacle- Gladiators in 28mm

    Two dismounted Equites for The Games: Blood and Spectacle:



    Equites would fight ritualized battles starting on horseback. However, it seems that once one was dismounted then the opponent would also dismount. Until I get their mounted versions painted, these guys will make good Noxii and Damnatii.

    I have also been making slow progress on the chariots. The Charioteers are done, one chariot is close to being complete, and the second is base coated. I am unsure how to base them though. Any ideas?

    More importantly, I finally managed to touch brush to model for the first time in 2016! Hopefully this painting thing will be a new trend, but I am not optimistic.
    Do you like free wargames?
    http://bloodandspectacles.blogspot.com/

  5. #45
    Chaplain Acephale's Avatar
    Join Date
    Dec 2013
    Location
    Stockholm, Sweden
    Posts
    273

    Re: The Games: Blood and Spectacle- Gladiators in 28mm

    Cool stuff!

    I was actually watching the movie Gladiator the other day, thinking that gladiator battles lend themselves really good to miniatures gaming. And then I see this thread.

    Gotta be careful with that hobby budget now.. :P
    Quote Originally Posted by Abaraxas View Post
    Acephale gets post of the month in my opinion :chrome:
    Quote Originally Posted by kenshin View Post
    it's true, anytime you can work masturbation into a post and still be on topic is instantly epic



  6. #46
    Chapter Master Easy E's Avatar
    Join Date
    May 2005
    Location
    Minnesota
    Posts
    6,908

    Re: The Games: Blood and Spectacle- Gladiators in 28mm

    Here is my first chariot from Old Glory's Gladiator Wars line. I have been wargaming for two decades, and I have never painted a horse before. I have started on the next chariot so maybe we can see a chariot race this PLOG before the year is over.

    Do you like free wargames?
    http://bloodandspectacles.blogspot.com/

  7. #47
    Chapter Master Easy E's Avatar
    Join Date
    May 2005
    Location
    Minnesota
    Posts
    6,908

    Re: The Games: Blood and Spectacle- Gladiators in 28mm

    Wow! Look at this.



    I need to figure out how to base both of my chariots so they are ready for action on the table. I have no idea hwo to base chariots, so if anyone has any ideas let me know. This chariot comes from the Old Glory Gladiator Wars line. The driver barely fits into the chariot as it is a small racing rig.
    Do you like free wargames?
    http://bloodandspectacles.blogspot.com/

  8. #48

  9. #49
    Chapter Master Easy E's Avatar
    Join Date
    May 2005
    Location
    Minnesota
    Posts
    6,908

    Re: The Games: Blood and Spectacle- Gladiators in 28mm

    Metallus, the Lanista of the Leptis Minoris Gladiator Ludus was happy to be on the road. He had managed to secure a contract with a up-and-coming politician in Sabartha on the Libyan coast. He and his men had just arrived in the outskirts of the town. His new patron put them up in a nice villa not far from the small arena. Perhaps he and his men would be rid of that scheming Quintillius now that they were out of Leptis Minoris.

    Metallus was in good spirits. He left the villa, crossed the marketplace and ventured to investigate the small arena his troupe had been booked to perform at. It was a mix of stone and wood, and relatively new construction. The facilities seemed adequate, and he looked forward to the Games. They were to celebrate the incorporation of North Africa into Roman rule. Games were going to be held across the city on the same day.

    Metallus’ spirits were high. He met with the Editor to begin to draft the program for the day’s events, and suddenly Metallus’ mood dropped. By Jupiter, what was Quintillius doing here? His spirits dropped lower when he realized that his opponents for the day would be House Quintillius yet again. He thought he had left them in Leptis Minor! However, the need for Gladiators was so great, that Ludus from across North Africa were being drawn in. Why did it have to be Quintillius again?

    With his spirits dampered he returned to the Villa and worked his Gladiators hard until the day of the big event. This time, he wanted the laurels of victory.


    Welcome back to another exciting spectacle of Gladiators using The Games: Blood and Spectacle rules. We will be using the standard rules for determining Events and Gladiator usage. I look forward to seeing what the day has in store for our champions of the Arena!

    Historical Re-enactment
    We rolled up our first event and got a 6. Spectacle! Maybe I got those chariots painted up just in time! We rolled again and got…. 6! That means a Historical Re-enactment. Oh no, those use 1d6+2 Gladiators per side and go until everyone is OOA. This could be a blood bath to start The Games! I hope the crowd isn’t blood-thirsty. We roll and get the Mood of the Crowd is Normal and the Weather is normal. That could have been real ugly!

    This battle is intended to fancifully represent the troops of the Numidian king Massinissa fighting with the Romans at Zama. This is to represent he battle by placing a light gladiator on the wings, 2 mediums inside, and a single Heavy in the center. This represents the battle lines and deployment at Zama. House Quintillius is the Romans.

    House of Leptis Minor:
    Alexander the Eldar
    Regulus the Dimachaerus
    Minoris the Murmillo
    Ordinarri the Secutor
    Plano the Retarius

    House Quintillius
    Priapus- Barbarian Retarius
    Lucius- Provacteur
    Juggartha- Murmillo
    Haram the Barber- Arbelas
    Arminius- Velite

    This will leave both Houses very low on available models! Plus, there is a big risk for a lot of dead Gladiators at the end of this Event!

    Turn 2
    As the opening moves unfold and the Gladiators approach. Just like Zama, the fight starts with a missile barrage as Plano and Alexander throw at the Men of Quitillius. I thought it was the Romans who closed with a Pillum barrage? Alexander heaves his spear and manages to injure the approaching Haram the Barber, reducing him to Pain 1.

    Turn 4
    Minoris charges Haram the Barber, but fails to cause any injuries. Juggartha charges using Berzerk Charge. His ferocious attack draws blood on Minoris! Ordinarri counter-charges Juggartha. He parries away the Nubian’s crazed swings and manages to draw Juggartha’s blood!

    From the edge off the battle, Priapus throws his net and manages to entangle Minoris!



    Turn 5
    Lucius charges into Alexander, but the wily old gladiator pushes him back with an unexpected chest bump across his shield followed by a dagger to the forearm!

    Regulus charges Priapus and knocks him down and reduces him to 0 Pain. Ouch!



    Plano rushes Haram to relieve the pressure on Minoris. His trident swing goes wide, but he manages to get his arm guard up in time to counter-Haram’s Arbela that pings loudly off Plano’s shoulder guard.

    Juggartha and Haram team-up on the entangled Minoris, who gamely tried to fight them off. Minoris is reduced to Pain 0. The crowd is roaring in approval as they begin to sense blood! Ordinarri presses his attacks the distracted Juggartha and injures the fearsome Gladiator yet again! Juggartha is at Pain 0!

    Minoris rips the net off of him and tosses it aside. Priapus gets up.


    The pennies represent scattered weapons such as spears, tridents, and nets.


    Turn 6
    Juggartha manages to nimbly spring away from Minoris and Ordinarri! In return, Lucius turns and charges into the side of the Secutor. However, the Gladiator from Leptis Minor meets him and manages to use his flashing sword work to injure Lucius and reduce him to Pain 0!

    Alexander the ledar swats away a Javelin from Arminius, then calmly lasso’s and entangles Priapus!

    Haram fights off Plano, and attacks Minoris, who bashes him away with his shield and reduces him to Pain 0!

    Ordinarri turns and clashes with Lucius, who takes a shot to his armored breastplate. Minoris lands a punishing blow on Haram, and the man is wounded and knocked down. The crowd roars in approval!

    Entangled, Priapus tries feebly strike at Regulus, but misses. He leaves himself open and the medium Gladiator slashes and wounds him. However, he can not follow-up and seal the deal.



    In the Recovery Phase, haram and Priapus both raise the two-fingers of the Missio. The crowd approves of their performance, and they are spared! Things look bad for Quintillius’ men!

    Turn 7
    Eager after defeating Priapus, Regulus charges the bleeding Juggartha. The Murmillo proves why he is so feared as he easily swats away the Medium gladiator with his shield and downs him into the sands of the Arena. Juggartha ruthlessly turns and puts Regulus Out-of-the-Fight, caught in the moment, the crowd bays for blood as Regulus is dispatched! Ouch!

    Alexander is appalled at the death of his fellow Gladiator, and lassos Juggartha easily.

    Lucius and Ordinarri clash, but a timely parry keeps Ordinarri away from getting hit.

    Minoris charges the heavily bleeding Juggartha and smashes him to the ground with a flurry of attacks. He is out-of-the-fight. Plano follows up and forces a Mercy check on the popular Murmillo. Juggartha passes and is allowed to live for another Games.

    Turn 8
    Lucius knows his time is limited and that he must finish Ordinarri. He attacks with everything he has, but the Secutor manages to use his Gladius and shield to parry the assault.

    As expected, Minoris plows into Lucius and takes him down with a series of powerful blows. The Provacateur raises his two fingers in the Missio. However, the crowd is disappointed in the “Romans” being defeated and Lucius is executed in the arena by Minoris.

    Turn 9
    Plano charges Arminius, but the Velite pushes the Retarius back and draw blood with his dagger. He falls back and tosses a Javelin that misses the mark.

    Minoris has the range and angle and charges the last “roman”. He manages to knock off two Pain, but Arminius’ helmet absorbed two ringing hits.

    Turn 10
    Arminius scrambles away from the Murmillo, and turns and charges Alexander. The clashes reduces the Greek to a single point of Pain. The Greek counters, but again comes away worse from the Velites flashing dagger.

    Plano charges in, and this time takes the Velite Out-of-the Fight. The crowd cheers the bravado of the last of Quintilluis’ gladiators acting boldly, and they chant for his survival.



    Conclusion
    The re-enactment of the Battle of Zama is over. This time, the Romans lost! The mend of Leptis Minoris are hailed the victors for the event!

    Overall, this was a good look at how Combat Pool was a previous commodity. I was careful in how I spread and used it. I also tried hard to get higher type gladiators against lesser ones. Regulus a Medium against Priapus a Light, Minoris a heavy against Haram a medium, etc. My approach seemed to work for this one, but the cost was high on both sides!

    For Quintillius’s picked men Juggartha survived his injuries from being taken Out-of-the-Fight, but acquired a limp, reducing his Move by 1. Arminius was not so lucky, and later died of his wounds. Lucius the Provacateur was killed in the arena. That means two Gladiators were lost to Quintillius.

    The men of Leptis Minoris also lost a Gladiator. Regulus was killed in the arena by Juggartha! The Ludus of Leptis Minoris was down a couple of Gladiators previous to coming to Sabartha. Now, they were in rough shape.


    Event 2- Beast Fight
    To continue the theme of the Battle of Zama, the Editor brought in a small elephant for a Beast Hunt! Lupin Lupinius gave his trademark wolf howl as he entered the arena. On the other side, the plumed helmet of Longinus gleamed in the sunlight. The crowd roared in anticipation and began to chant the two gladiator’s names.

    The weather and crowd mood did not change. Normal.

    Turn 1
    The beast started wandering closer to Longinus’ side of the arena. Right away the Hoplomacchus was able to charge at it and bring it into combat. However, the elephant swung its head and its tusks banged off of Longinus armor. However, he wasn;t so successful the next time, and the tusks reduced him to Pain 0! Lupin ran to try to cross the arena

    Turn 2
    The elephant moved away from the Hoplomacchus at a trot. He threw his spear at it and hit it once, for 1 Pain removed. Longinus drew his Gladius. Lupin also hit it with a Javelin.

    Turn 3
    The beast continued to move away from the Gladiators. Longinus jogged after it, while Lupin paralleled it. However, he was caught behind a column.

    Turn 4
    The elephant moved around the edge off the arena, but this time Longinus was able to charge it again. He managed to cut the beast deeply with his Gladius and it bellowed in Pain. Lupins final Javelin clattered off the wall of the arena as he missed the beast.



    Turn 5
    The badly injured beast stumbled away and egan bellowing at the Gladiators through its trunk. Lupin drew his dagger, but the trumpet like blasts from the elephant’s trunk caused him to freeze in fear. Unphased, Longinus rushed the beast again! He leapt into the air and delivered a killing blow straight through the hard skull of the creature, killing it dead!

    Conclusion
    Victory for Quintillius’ men! Victory for Longinus. It was a rocky start for the Hopplomachus, but he managed. It was a bit odd seeing a Heavy compete against a Light, but both Ludus’ ranks were thinned after the Historical Re-enactment.

    Event 3- Single Combat
    The final event of the day was to be a Gladiator duel between single combatants. From House Quintllius was Marcomanni. The huge barbarian hefted his axe and entered the ring. On the opposite side was the Nubian Samnite Mediocrates.

    The crowd was eager to see some skill at arms. The re-enactment and beast fight had sated their thirst for bloodshed. Now, they were eager to see some skill with weapons.


    Turn 1
    The two Gladiators ran forward eager to do battle.

    Turn 2
    Marcomanni turned and moved behind a column, while Mediocrates slowed to a walk up the center.

    Turn 3
    Marcomanni came around the column, and Mediocrates turned to face him. The samnite was not in charge range, so he readied himself.

    Turn 4
    The Samnite moved backwards, to tempt the Barbarian forward. The Barbarian knew he couldn’t reach him so instead moved along the outside of the columns.

    Turn 5
    Mediocrates moved behind a column, where the axe-wielding Marcomanni could not get the charge on him.

    Turn 6
    The crowd was getting restless as the two Gladiators jockeyed for positioning. This time, the barbarian managed to get the drop on the Samnite! A deft blow from the haft of the Barbarians Ace reduced his Mediocrates Pain to 1.

    He turned to face his foe. His counter-attack failed to hit, but he deflected a sneaky blow with his manica.



    Turn 7
    Now they were locked in and all eyes were on the two Gladiators. Mediocrates moved first by pulling his shield in tight and jabbing outward. The barbarian spun away and landed a swat across the back of the Samnite’s helmet, but he shook it off.

    When Marcomanni countered, he managed to reduce the Samnite’s Pain by 1 more with a hook shot that went up under his shield.



    Turn 8
    Mediocrates attacks are again easily blocked. Marcomanni’s counters are not, and the Samnite is dazed. However, he manages to keep the other Gladiator from tripping him up.

    Turn 9
    Marcomanni follows-up his successes and pushes in for the kill. He continues to smack the poor Samnite in the grill of his helmet and dazes him further. His ears are ringing. However, he shakes away the dizziness and tries to counter.

    He sees his chance and ferociously attacks back. Marcomanni manages to twist enough for his shoulder guard to take the hit. However, Mediocrates follows up with a quick upward jerk of his sword that catches the haft Marcomanni’s axe. The weapon spins through the air and lands in the sands behind him.

    The crowd gets to its feet and applauds approvingly.

    Turn 10
    Mediocrates presses his success, but the Barbarian manages to avoid the jabbing blade. Dispensing with the loss of his axe, Marcomanni grabs the helmet of his opponent and smashes it into his own helmet in a vicious head-butt! The Samnite stumbles around on his feet, but is still standing.

    Turn 11
    Marcomanni is beginning to feel fatigued. He tries to disengage, but fails. The Samnite has kept him locked in close. He tries to grapple with the Nubian, but he knocks the barbarian’s hands away with his shield.

    Mediocrates hits him with his sword, but he takes it on the Manica. While distracted, the Nubian pushes with his shield and knocks the big barbarian over.

    He fails to get up.

    Turn 12
    Mediocrates pounces on the knocked downed Gladiator. However, Marcomanni manages to get his foot up and toss the Nubian into the dirt, downing him. Marcomanni crawls over and recovers his axe, but failed to get up.

    Mediocrates decides to Burn a Combat Pool dice and return to Pain 1. However, he fails to get up.

    Turn 13
    Mediocrates is feeling Fatigue! He has 2 CP. However, he stumbles to his feet first, and jabs at the Gladiator on the ground. Marcomanni rolls away to avoid the attacks then stumbles to feet.

    Turn 14
    Marcomanni is feeling fatigued and is down to 2 CP. Mediocrates clumsily swings at the Barbarian. However, it is enough and he reduces him to 0 Pain. Marcomanni swings back, but he stops the axe with his shield.

    Turn 15
    Marcomanni can barely lift his axe anymore. He is so fatigued he is down to 1CP. Mediocrates presses the attack again, forcing the Barbarian to use his 1 CP to defend. Neither can land a telling blow.

    Turn 16
    The two swat pointlessly at each other.

    Turn 17
    Mediocrates also feels fatigue, and is down to 1 CP. In one last act of strength, he manages to bash away Marcomanni’s guard and strike him. He is wounds to 0CP and is considered Out of the Fight.

    The crowd cheers the two warriors valiant battle! The crowd grants mercy to Marcomanni.



    Conclusion
    The House of Leptis Minor is declared the winners! Marcomanni is hardened by the battle and no longer feels the effects of Fear!

    [i]The people of Sabartha cheer the remaining Gladiators of both Ludus as they come back to the Arena for a final salute and parade. The Edutor of the games presents Metallus the Laurels of Victory on a well fought day of Events.

    Post-Game
    The men of Leptis Minoris entered this Games as underdogs. They were to earn an additional +3 experience per Gladiator. Every Gladiator from both Ludus took part in this Games.

    Injuries and Deaths have been covered previously.

    Experience
    Juggartha gained Dodge
    Mediocrates gained Trip
    Minoris gained +1 I
    Alexander got +1 CP
    Lupin earned Jump Up

    New Gladiators
    Quintillius hired a new Deserter Sagittarius
    Metallus hired a new Provacatur

    Neither side lost or gained any reputation.

    House Quintillius Troupe rating dropped from 806 to 741
    House of Leptis Minor Troupe Rating went from 623 to 720

    That evened the odds a bit!
    Do you like free wargames?
    http://bloodandspectacles.blogspot.com/

  10. #50
    Chapter Master sigur's Avatar
    Join Date
    Mar 2005
    Location
    Vienna, Austria
    Posts
    16,624

    Re: The Games: Blood and Spectacle- Gladiators in 28mm

    Looks like a really bloody and fun game. Thanks for the report!

    As for chariot bases - I think this is a good point to make use of all these weirdly sized Renedra bases you get in most Perrys plastics boxes. Do you have any ofthose lying around?

  11. #51
    Chapter Master Easy E's Avatar
    Join Date
    May 2005
    Location
    Minnesota
    Posts
    6,908

    Re: The Games: Blood and Spectacle- Gladiators in 28mm

    I do not have any extra Perry bases lying around. i was thinking of doing some card with taped off edges.



    A Crupellarius Gladiator I painted up in about 30 minutes before going to work one morning.

    Honestly, I am not 100% confident that these guys are a legit Gladiator type, but they are mentioned in Tacitus and a statuette was found of one in France. There is way more evidence about the Crupellarius than the Scissori though.
    Do you like free wargames?
    http://bloodandspectacles.blogspot.com/

  12. #52
    Chapter Master sigur's Avatar
    Join Date
    Mar 2005
    Location
    Vienna, Austria
    Posts
    16,624

    Re: The Games: Blood and Spectacle- Gladiators in 28mm

    As long as you got tacitus on your side I'm sure it's okay.

    Maybe you got some old or unused credit card sized membership card for something lying around? You could use that as a base if it's big enough.

  13. #53
    Chapter Master Easy E's Avatar
    Join Date
    May 2005
    Location
    Minnesota
    Posts
    6,908

    Re: The Games: Blood and Spectacle- Gladiators in 28mm

    I have painted two more Gladiators. The first is the Dimarchareus (Two-swords) and a Provocateur (Breastplate).



    The Dimachareus reminds me of the gladiator in "The Eagle" He has a cool face like mask, except the one in the movie had a face on the front and back.

    Anyway, I need the new Provocateur for my next Games. The House of Lupti Minoris bought one to replace their casualties. I didn't want to re-use the one who died in the last Games, so I painted this one.
    Do you like free wargames?
    http://bloodandspectacles.blogspot.com/

  14. #54
    Chapter Master Easy E's Avatar
    Join Date
    May 2005
    Location
    Minnesota
    Posts
    6,908

    Re: The Games: Blood and Spectacle- Gladiators in 28mm

    Many of the gladiator troupes in Subhartha moved on after the city wide Games. However, after the showing of House Quintillius and the House of Luptis Minor they were retained by an up-an-coming local noble. Their father had recently passed, and Munera (Funeral Games) was needed to celebrate the man’s achievements in life. The fact that they would support the young noble’s political ambitions was simply a happy side effect.

    Since these games were a Munera, the grieving family rented out a small arena on the edge of the city. The location was suitably close to the cemetery to provide for a quick post-munera processional and internment. With the details planned, bulletins were sent out into Subhartha, and the local people gathered on the appointed day to celebrate and bear witness.


    Event 1: Single Combat
    The crowd came prepared for bloodshed, and started the day off violent!
    Weather is normal

    House Quintillius
    -Haram the Barber a Desserter Arbelas

    House of Luptis Minor
    -Plano the slave `Retarius

    The crowd gathered to commemorate the death of one of their betters is raucous and violent. They chant for blood and are eager to see death. They stamp their feet and chant for it. The Gladiators of both houses exchange nervous glances with each other. They can sense that the crowd is hungry for death.

    The young editor makes a short speech about the valor of his late father, but cuts it short and drowned out by the howl of the crowd. He quickly pivots and announces the first match and the crowd roars in approval!


    Turn 1
    Haram quickly tries to close the distance, while Plano attempts to maneuver to avoid a charge.

    Turn 2
    Haram continues across the arena, but Plano avoids him and moves to one of the nearby pillars.

    Turn 3
    The two continue to maneuver around, trying to get into position.

    Turn 4
    More maneuver, as each Gladiator jockeys for a first strike. Haram runs up to get the drop on Plano, but he turns and backpedals away. The Retarius throws his net and manages to entangle the other Gladiator. Haram fails to remove the Net in the End phase.

    Turn 5


    Plano sees his chance, grips his Trident with both hands, and charges in. His opponent is Entangled, so has half CP to defend. Plano puts 2 CP in, and adds 1 for charging. Haram defends with his 2 entangles CP. Plano fails to strike home, and Haram uses the Retarius’ momentum to try and knock him down with a striking Success. Haram is successful and Plano falls down.

    In the End Phase, Plano tries to get up and fails. Haram tears the net off and tosses it aside with a snarl.

    Turn 6
    Plano scrambles away two inches and gets back to his feet. He holds onto his Trident, and readies himself.

    This time, Haram charges into the Retarius. Haram uses 3 CP and adds +1 for charging. Plano defends with all 3 CP. There is a push, and no one gains the advantage.

    Turn 7
    Haram keeps up the pressure and again attacks with 3 CP, but holds 1 for reserves. Plano defends with 2 this time. Another Push.

    Plano decides to stay close and counter-attacks with his Trident at 1 CP, and Haram defends with 1. The swing goes wide, and Haram again tries to knock down the Retarius, but Plano quickly regains his footing.

    Turn 8
    Haram attacks again with his swinging blade. 3 CP vs. 2 CP again. This time, Plano puts his shoulder into it and the Arbelas blade pings loudly off his shoulder guard! The crowd gasps in excitement.

    This time, Plano disengages and puts some space between himself and the Arbelas. He darts across the arena.

    Turn 9
    However, Haram is not thwarted, he manages to nimbly turn and charge down the scampering gladiator. 3CP+1 to charging vs. 3 cp. The Trident thankfully allows a 360 degree combat arc or Plano would have no parries or Striking Success options.

    Oh no, Plano whiffs and gets 0 successes to Haram’s 3! This could be the end! Plano is reduced to 0 Pain and Downed!



    Plano raises the 2 fingers of the Missio and throws himself at the Mercy of the violent crowd. There are none of the normal modifiers, and the Retarius must roll 10+on a 2d6. Gulp. The dice roll result is….

    Haram raises his draws his dagger and ceremonially dispatches the downed Plano. Victory for Quintillius and a rough start for House Luptis Minor.

    Event 2- Tertiarri
    Plano’s blood streaks the sand as his lifeless corpse is pulled from the arena on great metal hooks. His fellows of the House of Luptis Minor give him a final salute. They then turn their attention back to the days work with a simmering anger.

    The crowd has retaken their seats and seems to be less crazed now. The editor again rises and this time his speech is politely applauded as he wraps up the eulogy. He then announces the next match and the crowd cheers heartily.


    The crowds bloodlust was satiated, and they return to a normal mood.
    The sun has reached its peak, and a bright glare fills the arena.

    House Quintillius
    -Primus- Juggartha- Desserter Murmillo
    -Marcomanni- Barbarian Gaulus

    House of Luptis Minor
    -Primus- Everus Mannus-Slave Provacteur
    -Ordinarri- Slave Secutor

    Turn 1
    The two opponents rush forward. Juggartha’s limp slows him down considerably.

    Turn 2
    Juggartha limps forward.

    Everus Mannus charges straight in to attack, to deprive the fearsome Murmillo. He puts in 3 +1 for charging and holds two back for parries and defense. Juggartha puts in 4 CP to defend and saves 2 for parries. He uses them but an attack still strikes home from Everus Mannus.



    Turn 3
    Juggartha attacks with three and holds onto 3. Everus defends with three as well, and holds 2 to defend. Everus tries to do some fancy sword work to disarm Juggartha of his Gladius, but the Nubian keeps his grip firmly in place.

    Everus attacks back, and after a parry Juggartha knocks back his opponent 2 inches, and does not follow-up. He is gambling he will win initiative and be able to charge in using Berserker Charge for extra dice and put an end to this upstart.

    Turn 4
    Juggartha wins initiative, and charges back in and attacks with Berzerker fury. He is putting 8 dice of CP into the attack against Everus, who will defend with 4, and hold back 1 for parries. Juggartha gets 2 successes, and Everus 1. The Provocateur attempts to parry a success away, but instead a Striking Success is rolled. Juggartha converts it to 2 hits.

    Everus manages to get his manica up and blocks the two hits with his armor.

    Everus has nothing to fight back with as he used all his CP.

    Turn 5
    Juggartha is back to using 4 CP to attack and holding 2 to defend. Everus defends with 2 and holds 3 to counter and parry. Juggartha is having no luck with the dice and gets 0 successes.

    Everus gets two striking Successes to 1 success from the Murmillo. One hit slips past Juggartha’s armor reducing him to 0 Pain. Everus again tries to disarm the Gladiator. However, Juggartha has a vice like grip on his Gladius.

    Turn 6
    Juggartha switches dice and goes with a 3 CP attack and holds 3, while Everus goes with 2 defense and holds 3. The new dice roll better, but not good enough. Nothing gets through Everus Mannus’ defenses. However, Everus fails to get a counter-attack through and the two beat feverishly at each other’s shields. The crowd is excited by the banging and swinging, but ultimately they a futile gestures.

    Turn 7
    This time, Juggartha manages 2 more hits. After a parry attempt from Everus. 1 hit is absorbed by his breastplate, but the other gouges a bleeding wound in Everus’ thigh. The Murmillo swats away the counter-attack and again pushes his rival away from him with a push back.



    Turn 8
    Juggartha charge back in with his 8 dice and holds onto 2 for defense. Everus decides to defend with 4, and holds only 1 back. Everus uses a parry to force Juggartha to re-roll a 6, but things still look bad for the Provocateur. 5(!) Hits get through and force him to take armor tests and Juggartha uses a Striking success to get Past His Guard.

    Everus rolls and manages to defend against 3 of the 5 with his manica and greave, but he is reduced to Pain 0, and Knocked Down and Dazed by the hit.

    In his turn, Everus Mannus manages to get up, but he is still Dazed.

    Turn 9
    Everus manages to go first, but does not shake off his Dazed state. He prepares to defend himself. Juggartha, no longer needing to hold back for defense puts all 6 CP into his attack. Everus defends with all 5 CP.

    Juggartha again manages to go Past His Guard, and lands 3 blows on his opponent. This is enough to send Everus Mannus reeling and put him Out-of-the-Fight. The crowd grants Mercy to Everus for his efforts, however he is still potentially seriously injured.

    Turn 10
    Ordinarri enters the arena. The crowd goes wild since Juggartha and Ordinarri are old rivals. Juggartha passes a fatigue test and jogs towards his opponent.

    Ordinarri charges across and meets his fellow Nubian head-to-head! He puts 6 CP into the attack, and Juggartha puts in 4 and holds 2 to parry. Juggartha uses both parries to re-roll successes, however it is not enough. 1 Striking Success gets through, and Ordinarri decides to use them as 2 hits.



    Juggartha fails to block either hit. Instead, the Nubian is Downed. Juggartha just squeaks past the Mercy roll.

    Luptis Minor is declared the winhe blades slides off the Manicaner by the Editor!

    Event 3- Tertiarri
    The sun rises high in the sky and beats down into the arena, causing metal to shine and glare and forcing the spectators to shield their eyes with their hands to see the action. They grumble and complain, but are eager to see the rest of the days Games. So far the spectacle had been excellent, and they were interested in seeing more.

    This time, the deceased man’s wife gave a eulogy, which the crowd tolerated in the rising heat. They understood this was a Munera, so politely listened. Only scattered murmuring betrayed their interest in the next event. At the end of her eulogy, the editor announced the final match of the day.

    It was greeted warmly.


    The crowd remains normal and the weather is still sunny and bright.

    House Quintillius
    -Primus- Longinus- Desserter Hoplomacchus
    -Priapus- Barbarian Retarius

    House of Luptis Minor
    -Primus- Minoris- Slave Murmillo
    -Mediocrates- Slave Samnite

    Turn 1
    Minoris charges forward and Longinus obliges him by doing the same.

    Turn 2
    Longinus steps forward and throws his spear at Minoris using 2 CP. Minoris wants to charge in his turn so uses 2 to defend and holds onto 3. Minoris bats the spear away. He then charges in and Longinus draws his Gladius to meet him.



    Longinus parries with his shield saving a Striking Success, but Minoris still gets 1 potential hit. However, the hit slides of the Hoplomacchus’ shoulder guard.

    Turn 3
    Longinus attacks with 2 and holds onto 3, while Minoris does the same on the defense. Minoris uses a parry to nullify a striking success. He attacks back with 2 and Longinus defends with 3. A push and no one gains the upper hand.

    Turn 4
    This time, Longinus attacks with 3 and holds 2, while Minoris defends with 2 and holds 3. Neither side manages to do much and the sound of metal on metal rings across the arena as the two Gladiators battle away at each other, equally matched.

    Turn 5
    Longinus fails to find a mark again. However, this time, Minoris strikes home! He strikes twice and attempts to Knock Down his foe.

    Longinus is reduced to 0 Pain, Knocked Down, and wounded. IN his turn, he raises the two fingers of the Missio. However, the crowd is not amused, and Longinus is killed in the sands of the arena.



    Turn 6
    Minoris dashes across the arena towards his new foe. However, Priapus steps to the side to avoid a charge. He tosses his net at the Murmillo. However, the throw misses the target. Priapus is heard to curse the bright sun.

    Turn 7
    The Retarius nimbly runs past the Murmillo who slowly turns to give chase.



    Turn 8
    The Retarius rushes across the arena with the Murmillo in pursuit. This causes the crowd to laugh at the scene.

    Turn 9
    Priapus opens the distance and turns to face his foe. Minoris only plods after him.



    Turn 10
    Priapus throws his trident and Minoris easily avoids it. Priapus then turns and runs for Longinus spear in the sands. Minoris runs after him, but can not reach the Retarius.

    Turn 11
    Minoris fights off a fatigue test.

    The Retarius picks up the spear and scampers away. Minoris places himself in the center of the arena and roars out a challenge to the fleet footed gladiator.

    Turn 12
    Minoris again avoids Fatigue.

    Priapus turns and charges back into the Murmillo to accept his challenge.

    He puts 2 CP +1 for charging into the attack and holds 2 to defend. Minoris defends with 2 and holds 3. After a skillful parry with his shield, the Retarius’ attack fails.

    Minoris counters, but the wily Retarius pushes him back and knocks him down.

    In the end phase, Minoris rises to his feet.

    Turn 13
    Minoris fails his Fatigue test and is reduced 1 CP.

    Priapus runs forward and regains his Trident. Minoris simply turns to face him. Np fatigue next turn from that.

    Turn 14
    Priapus throws the Hoplomacchus spear at Minoris. The Murmillo again ducks it as it passes by.

    Minoris stands his ground to catch his breath.

    Turn 15
    Priapus charges in again on the tire Murmillo. He again uses 2 CP +1 for charging and holds 2 to defend/. Minoris defends with 2 and holds 2 for defense. This time, the Murmillo is ready and uses his shield to try and knock the Retarius down. However, the barbarian is too quick and avoids the sweep.

    Minoris counters and manages to draw blood! The Barbarian is reduce to 1 Pain.

    Turn 16
    Minoris again feels the effects of fatigue and can barely hold his weapons upright. However, he uses a last reserve of energy to strike first.

    He puts in 2 to attack and holds 1 to defend. Priapus defends with 2 and holds 2. Minoris manages to knock past the Barbarians defenses with brute force and physically smash the Retarius to the ground. He is reduced to 0 Pain and wounded.



    With that, the Retarius raises the two fingers of the Missio. The crowd approves of the entertainment provided by Priapus and grant him mercy.

    House Luptis Minor win the event, and with that the Games!

    **************************************
    House of Luptis Minor is the victor of the Games!

    Post-Game

    KIA
    House Quintillius- Longinus the Hopplomacchus
    House of Luptis Minor- Plano the Retarius

    Serious Injury
    Everus Mannus ends up dead from his injuries in the Arena! (Man! I just painted that guy too!)

    Experience
    No underdog bonus as the difference is less than 50 rating

    House Quintillius
    Haram- + 7 XP = +1 CP
    Marcomanni- +1 XP
    Juggartha- +6 XP
    Priapus- +1 XP

    House of Luptis Minoris
    Ordinarri- +7 XP = +1 I
    Minoris- +12 XP = +1 CP
    Mediocrates- +1 XP

    Income
    House Quintillius earned 30
    House of Luptis Monoris earned 60

    New Recruits
    House Qunitillius hired a Barbarian Secutor
    House of Luptis Minor hired a slave Dimachareus and a Slave Thraex

    Troupe Ratings
    House Quintillus- Rating of 688
    House of Luptis Minor- Rating of 750

    Looks like Quintillus is the underdogs now!
    Do you like free wargames?
    http://bloodandspectacles.blogspot.com/

  15. #55
    Brother Sergeant shrubs's Avatar
    Join Date
    Jun 2008
    Posts
    60

    Re: The Games: Blood and Spectacle- Gladiators in 28mm

    Gladiators are cool, I'm glad someone is doing a plog of them. Murmilos and the fish net/trident guys have always been my favorite, plus Gladiator the movie is classic.

    I'll have to catch up with the battle reports when I get a chance. You'd think with how easily gladiatorial games lend themselves to miniature gaming you'd see it more often, but unfortunately it's not the case, or perhaps I'm looking in the wrong spots

  16. #56
    Chapter Master sigur's Avatar
    Join Date
    Mar 2005
    Location
    Vienna, Austria
    Posts
    16,624

    Re: The Games: Blood and Spectacle- Gladiators in 28mm

    Good to see your project's still going strong.


    edit: Hey, where's the yes thumbs up thing gone?

  17. #57
    Chapter Master Easy E's Avatar
    Join Date
    May 2005
    Location
    Minnesota
    Posts
    6,908

    Re: The Games: Blood and Spectacle- Gladiators in 28mm

    It has been a while, but I think I found some bases for my chariots. Still WIP....



    These are old name badges from different employers I have had.
    Do you like free wargames?
    http://bloodandspectacles.blogspot.com/

Page 3 of 3 FirstFirst 1 2 3

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •