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Thread: Orcs & Goblins army book rumours

  1. #1
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    Orcs & Goblins army book rumours

    Orcs & Goblins army book rumours
    These are the current more or less reliable rumours about the O&G army book

    Battle of Skull Pass
    Goblins will be included in the new starter set (40 Night Goblin Spearmen, 20 Night Goblin Archers, 10 Forest Goblin Spider Riders, 1 Big Boss, 1 Shaman and 1 Troll)


    Release date
    Released as first army after the release of 7th edition, in October. (source: GW Order form June '06)


    Author: Matt Ward


    Thanks to Jedi152, we have a copy of what might be the new army book art.
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    Last edited by Avian; 01-08-2006 at 11:43.

  2. #2
    Solitaire Avian's Avatar
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    Re: Orcs & Goblins army book rumours

    New models

    Taken from a northern europe store orderform. I was a little surprised to see that Skarsnik And Gobbla was a boxed set, and the price seems a bit high. But I havn't seen the models yet so maybe they're worth it. Orginal source: http://rapidshare.de/files/21471974/...n-oct.pdf.html

    September:
    Orc & Goblin Army Set (box) priceband 230€ / £145
    -1 Orc Warboss box (foot + mounted, plastic)
    -1 Orc Shaman (foot, metal)
    -1 Night Goblin Big Boss (metal)
    -1 Orc Boyz regiment (19 models, plastic)
    -2 Night Goblin regiments (2x 20 models, plastic)
    -1 Goblin Wolf Riders regiment (10 models, plastic)
    -1 Black Orcs box (10 models, metal)
    -1 Orc Boar Chariot (plastic)

    October 5
    Warhammer Fantasy—Orcs & Goblins: Goblin Shamans (2? model blister) priceband D

    October 19
    Warhammer Fantasy—Orcs & Goblins: Battalion priceband Q
    -1 Orc Boyz regiment (19 models, plastic)
    -1 Night Goblin regiment (20 models, plastic)
    -1 Forest Goblin Spider Riders regiment (10 models, plastic)
    -1 Orc Boar Chariot (plastic)
    Warhammer Fantasy—Orcs & Goblins: Orc Warboss (2 model plastic box) priceband H
    Warhammer Fantasy—Orcs & Goblins: Orc & Goblin Army Book (book) priceband I

    October 26
    Warhammer Fantasy—Orcs & Goblins: Orc Shaman On Foot and Mounted (2 model metal box) priceband H
    Warhammer Fantasy—Orcs & Goblins: Forest Goblin Spider Riders (10? model plastic box)
    Warhammer Fantasy—Orcs & Goblins: Goblin Heroes (2? model blister) priceband D

    November 02
    Warhammer Fantasy—Orcs & Goblins: Night Goblin Shamens (2? model blister) priceband D
    Warhammer Fantasy—Orcs & Goblins: Goblin Warboss On Wolf (1 model blister) priceband D
    Warhammer Fantasy—Orcs & Goblins: Orc Arrer Boyz (3 model blister)
    Warhammer Fantasy—Orcs & Goblins: Night Goblin Heroes (2? model blister) priceband D
    Warhammer Fantasy—Orcs & Goblins: Skarsnik & Gobbla (box) priceband I
    Warhammer Fantasy—Orcs & Goblins: Night Goblin Fanatics (3 model plastic box)
    Warhammer Fantasy—Orcs & Goblins: Night Goblin Regiment (20 model box) priceband K



    Special edition models
    Goblin Fanatics - as seen in the pics - (special edition) £7 available to preorder 29th July


    Orc Shaman - Army Box - September (see picture below)

    Orc Shaman - Direct sales only.



    Rumoured models
    Black Orc regiment set (plastic)
    Orc Boar Boyz regiment set (plastic)
    Goblin Spider Riders regiment set (plastic)
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    Last edited by Avian; 21-08-2006 at 07:06.
    Quote Originally Posted by Occam's Razor
    Among competing hypotheses, the hypothesis with the fewest assumptions should be selected.
    Quote Originally Posted by Avian's Corollary, concerning disproved rumours
    Someone lied.

  3. #3
    Solitaire Avian's Avatar
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    Re: Orcs & Goblins army book rumours

    Army special rules and composition

    - Animosity
    The Animosity table will be altered (current rumour is that when you roll a 1 for an Animosity test you automatically Squabble and if you roll a 6 for the test you get We'll show 'em (increasing the chance of this six-fold). This would be instead of failing on a 1 and then rolling a second dice) (source: GD Atlanta, Cpt. Drill)
    UPDATE: The table seems to be like this:
    1: Squabble
    2-5: Act normally
    6: Move D6" towards closest visible enemy, charging if possible. If no enemies are visible, move straight ahead. (source: Cpt. Drill, Avian)


    -Waaagh!
    Apparently, once per game the Orc & Goblin player can also add +3 to all his Animosity tests, meaning units behave normally on a 1-2 and get an extra move on a 3+! (provided by Grimtuff)
    UPDATE: Another source claims that instead of +3, the extra move is automatic (source: Calculon)
    UPDATE: The "Waaagh!" special rule (not to be confused with the spell with the same name) can be called once per battle and lets all units add their rank bonus to their Animosity test, making them more likely to get a 6 (Extra move) and less likely to get a 1 (Squabble).
    (source: General Helstrom on TWF)
    Supposedly this rule can only be used by Orc (including Savage and Black Orc) Warbosses.
    UPDATE: More contradictory rumours. Apparently Orcs can add +3 while gobbos add +1 to their Animosity test. (source: Cpt. Drill)
    Waargh for the general is better than stated as warbosses and bigbosses add +1 as well. Black orcs auto go. Generals unit auto goes. (source: g_sot5 on TWF)
    CONFIRMED: The rule goes like this: The General can call a Waaagh! at the start of any one turn when he is on the table and not fleeing. If you die before you call a Waaagh! you lose the chance.
    The effects are as follows:
    - The General's unit counts as having rolled a 6 for their Animosity turn, as do any units of Black Orcs, even though they do not test for Animosity
    - All units add their rank bonus to their Animosity test this turn (a max +1 for Goblins units as they are so weedy and cannot shout Waaagh! properly)
    - A unit can add a further +1 to it's Animosity test if it has one or more Big Bosses / Warbosses in the unit
    - A roll of 1 is always a Squabble, regardless of modifiers. Units that Squabble during a Waaagh! lose D6 wounds distributed like shooting. (source: Avian)



    - Choppas
    Now give +1 Strength on the charge even if you have another hand weapon (i.e. two hand weapons would give +1 A AND +1 S when charging instead of one or the other) (source: Calculon)
    CONFIRMED: Choppas now give the bearer +1 S in the first round of combat if he is on foot. Thus you get the bonus even if you use two choppas and even if you are charged. In addition, they count as hand weapons, so you also gain +1 to your armour save if combined with a shield (source: Avian)


    - Army selection
    There will be more restrictions in how you pick your units. For example it might not be possible to pick Common Goblin war machines without any Common Goblins in the army, or what race your General is might affect which units are Core / Special, which units are 0-1 and which units are 2 for 1 Special choice.
    UPDATE: More recent rumours mention nothing of this, so it might just be something that was play tested.
    CONFIRMED: There are no restrictions on army selection whatsoever, apart from the normal limits on Lord, Special choices, etc. Thus you can have a Goblin army led by Black Orcs, just like now. Taking characters of a specific race gives no army selection advantages at all. (source: Avian)


    - Extra Goblin Big Bosses
    The rule that let all-goblin armies get extra Big Bosses in 6th edition is gone. (source: GW Fanworld forum)


    - Big 'Uns
    Apparently, you do not need the same number of normal orcs in order to upgrade a unit to Big 'Uns. (source: GW Fanworld forum)
    CONFIRMED: You can have more than one type of Big 'Uns (i.e. you could have Orc Big 'Uns on foot and on boars in the same army), though you cannot have more than one unit of Big 'Uns of the same type. You do not need the same number of "normal 'uns" before you take a unit of Big 'Uns.
    The cost for the Big 'Un upgrade has doubled! (source: Avian)



    - Size does matter
    Apparently there is now a "pecking" order in the army. Below is a list of the various races and each race ignores Panic caused by units lower down on the list. Thus Goblins will not take Panic tests due to Snotlings dying or fleeing, while Orcs don't have to test for Goblins or Snotlings, etc.
    Pecking order is thus:
    - Giants
    - Trolls
    - Black Orcs
    - Other Orcs
    - Goblins and Squigs
    - Snotlings
    (source: Cpt. Drill, Avian)
    Last edited by Avian; 11-09-2006 at 11:58.
    Quote Originally Posted by Occam's Razor
    Among competing hypotheses, the hypothesis with the fewest assumptions should be selected.
    Quote Originally Posted by Avian's Corollary, concerning disproved rumours
    Someone lied.

  4. #4
    Solitaire Avian's Avatar
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    Re: Orcs & Goblins army book rumours

    Characters

    - Black Orc Warboss and Big Boss
    You must have the same number of Black Orc characters and Black Orc units. (source: Calculon)
    A Black Orc character in a unit that fails an Animosity test can choose to inflict D6 S5 hits on the unit to cancel the failed test. This appears to replace the old Quell Animosity rule. (source: Shoggoth)
    UPDATE: Black Orc characters no longer take up extra Hero choices (source: GW Fanworld forum)
    CONFIRMED: Black Orc characters don't take extra Hero choices and do not require extra units of Black Orcs. They come Armed to da Teef unless they take a magic weapon (apparently a BO BSB stays armed to da teef, though this might just be an oversight (source: Avian)


    - Orc Warboss & Big Boss
    There will be a plastic Orc Warlord kit, similar to the plastic Space Marine Commander kit for 40K sculpted by Alex Hedström (provided by 75hastings69 and confirmed by ex-GW sculptor Felix Panigua)
    UPDATE: Orc Warbosses (including Savage Ones) go up to Strength 5 (source: GW Fanworld forum, Avian)
    CONFIRMED: Orc Warbosses (including Savage ones) are S5 but go up in cost slightly. Orc Big Bosses also go up in cost slightly


    - Orc Shamans and Great Shamans
    New model by Felix Panigua (images courtesy of Namarie)
    UPDATE: There will be a new box with two metal shamans (foot + mounted), the mounted version being the same as they released for the Storm of Chaos a couple of years ago. With the shaman holding a skull in two hands above his head apparently being only available through the army deal, it suggests that the one by Felix Panigua will be Direct Sales only.
    CONFIRMED: Orc Great Shamans (including Savage ones) are now T5 and can ride Wyverns (source: Avian)


    - Goblin Warboss and Big Boss
    New models, including a Warboss on a Wolf (see above)
    CONFIRMED: Cannot ride a normal Spider, only a Gigantic Spider, Wolf or Wolf Chariot (source: Avian)


    - Goblin Shaman and Great Shaman
    Now restricted to Little Waaagh!



    Mounts

    - Wyvern
    New model. BEAUTIFUL!!!! Pot belly has gone and it is wrapped around a rock!! (provided by 75hastings69, anonymous#1)
    UPDATE: This seems to be Azhag the Slaughterer
    UPDATE: Apparently the Wyvern will have Poison for all it's attacks now. (source: Shoggoth)
    CONFIRMED: The O&G preview in WD which shows us Azhags rules confirmes that the Wyvern now has Poison on all its Attacks (still only 3) instead of having a special tail attack.
    UPDATE: Reduced in cost to 200 pts. (source: Hellhound-forum)


    - Gigantic Spider
    There is rumoured to be a Gigantic Spider mount available for Goblin characters, as in 5th edition and also a single Gigantic Spider as a lone monster. (source: Shoggoth, anonymous#1)
    UPDATE: Apparently it has similar rules to normal spiders (including poison and M7), but is S4, probably W3 & A3 and cause Fear. (source: Cpt. Drill)
    CONFIRMED: Gigantic Spiders follow the same rules as smaller spiders, though they have +1 S and T and +2 W and A


    - Great Cave Squig
    Rumoured to be a mount for Night Goblin characters. No rumour of any model for it. (source: 75hastings69, GW Fanworld forum)
    UPDATE: This is apparently similar to a big hopper squig, in that it moves 3D6" in a straight line. It cannot join units. (source: Cpt. Drill)
    Probably has W3 & A3 and causes Fear.

    CONFIRMED: The Great Cave Squig follows the rules for Squig Hoppers, though it has +1 T and A and +2 W. It has no armour save and gives none to the rider. The rider cannot join units (source: Avian)


    - Chariot mounts
    CONFIRMED: There is no longer any note that a chariot mount for a character takes up a Special choice, the option to ride a chariot is listed similar to that of riding a boar, for example. Since the wording is otherwise pretty much identical to the 6th edition rules, where it was mentioned that the chariot was an additional Special choice, it suggests that they no longer are. (source. Avian)
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    Last edited by Avian; 11-09-2006 at 12:08.
    Quote Originally Posted by Occam's Razor
    Among competing hypotheses, the hypothesis with the fewest assumptions should be selected.
    Quote Originally Posted by Avian's Corollary, concerning disproved rumours
    Someone lied.

  5. #5
    Solitaire Avian's Avatar
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    Re: Orcs & Goblins army book rumours

    Special characters
    We apparently get five: Grimgor Ironhide (6th ed.), Gorbad Ironclaw, Azhag the Slaughterer, Skarsnik and Grom the Paunch (all 5th ed.) (source: Cpt. Drill)

    - Gorbad Ironclaw
    There will be an Orc Warlord mounted on a monstrous Boar. Considering that the normal Orc Warboss kit comes with the option for a normal Boar, this might be a Special Character. (provided by 75hastings69)
    UPDATE: New Orc Warboss, not the plastic one. This is huge! He is a named character in the current book and attacked Altdorf. The model is massive on his boar. His fluff said he was the biggest orc to have ever lived. (source: anonymous#1)
    UPDATE: Apparently Gorbad's Boar has +1 S compared to a normal boar. (source: 75hastings69)
    UPDATE: We now have the first picture of Gorbad and he's a beast. He is rumoured to be an Orc Warboss with LD 10 who also counts as the Battle Standard bearer and units within 18" (rather than 12") can use his LD and re-roll break tests.
    His weapon is similar to an Empire Runefang, i.e. it automatically wounds and allows no armour save. He wears heavy armour (possibly magical) and rides a boar (not a monstrous boar) with +1 Strength.
    CONFIRMED: Gorbad lets you take any number of Big 'Un units. His weapon (his only magic item) lets him strike first and ignore armour saves (source: Avian)


    - Grimgor Ironhide
    No news. Probably will not get a new model, just slightly updated rules and background.
    UPDATE: Has 7(!) Strength 7 attacks, at WS8. Still hating everybody, still stubborn and immune to psychology. Still comes with a bodyguard. (source: Cpt. Drill)


    -Azhag the Slaughterer
    Is probably the Wyvern riding model mentioned above.
    UPDATE: Very similar to a Black Orc Warboss even though he's a 'normal' Orc. Lets all units within 6" re-roll 1s for Animosity tests.
    Has a pair of magical weapons that give him +1 Attack (cos there is two of them...) and lets him re-roll failed to hit rolls in the first round of each combat.
    Wears heavy armour which also grants him a not-too impressive Ward save. The Crown of Sorcery now makes him a level 2 Death magic user as well as Stupid. (source: Naked_Fisherman from WD320)



    - Skarsnik & Gobbla
    There will be new Skarsnik & Gobbla miniatures (provided by Flatline)
    UPDATE: This has now been confirmed and we have a pic from GD Toronto.
    Skarsnik has a special rule that lets you roll a dice for every unit in the opponent's army and on the roll of 1 the unit has to move on from the enemy table edge in turn 1 as they are delayed by traps.
    Another rule lets any unit of Night Gobbos that choose to flee and manage to rally move and shoot as normal! (some other cunning plan) (source: Cpt. Drill)
    UPDATE: Skarsnik and Gobbla will be a single model with a total of 6 Wounds, rather like Thorgrim or Nurglitch and they take Wounds as a whole. Gobbla has 4 WS5 S6 attacks with Killing blow. (source: Bran Dawri, Flatline)
    CONFIRMED: Skarsnik has the profile of a Night Goblin Warboss, with +1 Ld. The combined Skarsnik + Gobbla model has 6 wound and is treated as a single model, much like a chariot, with US3. They are mounted together on a 40 x 60 mm base.
    Skarsnik's Prodder is a Power level 5 bouns spell that sends out a magic missle causing a single S6 hit with no armour save. For every unit of 10+ Orcs or 20+ Goblins within 12" of Skarsnik, another hit is infliced. It also counts as a Halberd.


    - Grom the Paunch
    Stops your Goblins fearing Elves with the coolest rule ever: 'Eats elves for breakfast' (source: Cpt. Drill)
    It is unknown if / when Grom will get a new mini.
    UPDATE: Apparently still rides a chariot. (source: Cpt. Drill)
    CONFIRMED: Grom himself is pretty much as the 6th edition version you can find rules for on the GW website. Niblet is now part of the chariot and cannot be targeted separately. His Lucky Banner gives both Grom and the chariot a 5+ Ward save. (source: Avian)
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    Last edited by Avian; 11-09-2006 at 12:12.
    Quote Originally Posted by Occam's Razor
    Among competing hypotheses, the hypothesis with the fewest assumptions should be selected.
    Quote Originally Posted by Avian's Corollary, concerning disproved rumours
    Someone lied.

  6. #6
    Solitaire Avian's Avatar
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    Re: Orcs & Goblins army book rumours

    Core units

    - Orc Boyz
    Supposedly pretty much the same as before. Will benefit from improved Choppa and Animosity rules.
    CONFIRMED: Cost of spear reduced and as mentioned above, cost of Big 'Un upgrade has doubled. Cost of Boss slightly increased. (source: Avian)


    - Arrer Boyz
    UPDATE: New blister of metal models available through Direct Sales only.
    CONFIRMED: Now only 1 pt more than a normal Boy, with a bow, choppa and light armour. No options other than command. (source: Avian)


    - Savage Orcs
    Will apparently not be getting new models anytime soon.
    Will benefit from improved Choppa and Animosity rules.
    CONFIRMED: Cost up by 2 pts, though Warpaint is included. Cost of spear and bow down 1 pt each. Big 'Un upgrade doubled in cost. Savage Big 'Uns can apparently not have a magic standard, though this may only be an oversight. (source: Avian)


    - Common Goblins
    Supposedly become 1 pt more expensive, though it is not clear if this just means they have more mandatory equipment (ex: Dwarf Warriors went up 1 pt in the new Dwarf book but now comes with mandatory Heavy armour). Not all sources agree on this and some say they stay at 2 pts. (source: Cpt. Drill)
    UPDATE: Supposedly, Common Goblins go up to 3 pts, but come with light armour included in the cost. (source: Hellhound-forum) It is not known if Night Goblins get a price increase, though they certainly cannot have light armour.
    UPDATE: Common Goblins go up to 3 pts basic and come with light armour INSTEAD of a shield (). They may purchase spears, shields and / or short bows, all for 1 pt each. (source: the_orc, Avian)


    - Forest Goblins
    Not a new unit. Use Night Goblin rules (without too much of the NG-specific stash) if you want to field them.


    - Night Goblins
    There will be a new plastic Night Goblin regiment which will contain Fanatics (provided by 75hastings69 and confirmed by ex-GW sculptor Felix Panigua)
    UPDATE: See pics below.
    UPDATE: It seems the kit will be different from the starter set minis and finally includes an option for hand weapons as well as short bows, nets and probably spears.
    NGs with hand weapons Note also the (presumably plastic) Netters in the front rank
    UPDATE: Plastic Night Goblin Regiments will contain loads of options including bits to make Netters.
    CONFIRMED: The new Night Goblin box contains one "command sprue with 8 gobbos and one "trooper" sprue with 12 gobbos, thus there will most likely be 20 to a box, with options for hand weapons, spears and short bows, along with shields, nets and command options.
    UPDATE: Night Goblins go up to 3 pts basic and come with shields, as they do now. They may purchase spears (+1 pt) or shields (+1 pt) and short bows. (source: the_orc)
    CONFIRMED: Cost up 1 pt, may swap shields for short bows for free or buy spears for 1 pt. (source: Avian)

    - Netters
    Apparently now work as follows: Roll a D6; on a 1 the Night Goblins get -1 Strength that turn; on a 2-6 the enemy unit gets -1 Strength that turn. Suggests that nets may turn into an upgrade for the entire unit rather than something you give to a handful of the model. (source: Death3965)
    UPDATE: It costs you 35 pts to upgrade the entire unit to having nets, though they now work each turn and not just once. (source: the_orc)

    - Fanatics
    Simplified rules. Remain at 25 pts with up to 3 per unit. Apparently Fanatics are now only released as a charge reaction or if the parent unit flees. Rumours also have hits from Fanatics being -3 to the opponent's armour save rather than negating it. (Source: GD Atlanta, CPt. Drill)
    UPDATE: Supposedly, enemy units can choose to end their move on top of a Fanatic as they move, taking an additional D6 S5 hits and then removing the Fanatic. (source: Cpt. Drill)
    CONFIRMED: Length of rules has been shortened quite a bit, though they are not really made simpler, merely tidyer. (source: Avian)


    - Goblin Wolf Riders
    No news. Apparently will not get new models anytime soon.
    CONFIRMED: Cost up 2 pts, though they come with light armour. May buy spears and shields for the same cost as before, though if they buy shields they will no longer be Fast cavalry. Cost of short bows has been reduced. (source: Avian)

    - Forest Goblin Spider Riders
    Reintroduced unit, probably Core. Expect them to be pretty much the same as the previous version / the rules printed in the back of the current O&G army book (i.e. like Wolf Riders, S3, only M7, not Fast cav, ignore terrain penalties when moving over dry terrain and poison on the spider's attacks)
    There seems to be a slightly different set of spider rider models (see pic below), which indicates that there will be a separate Spider Rider box.
    UPDATE: Apparently the Spiders ARE Fast cavalry, ignore difficult and very difficult terrain and have Poisoned attacks. (source: Bran Dawri)
    UPDATE: Apparently the stats section of the new Rulebook has Spiders being M7, so that's pretty much confirmed, then. (source: Ghal Maraz)
    CONFIRMED: A Spider Rider starts with a spear and shield and costs the same as a new wolf rider with a spear and light armour. They may also buy short bows for 1 pt. They ignore all terrain, not merely dry terrain (swimming spiders!) (source: Avian)


    - Snotlings
    Become Stubborn instead of Unbreakable, but also go down in cost. (source: Cpt. Drill)
    UPDATE: Leadership is apparently back down to 4, as it was in 5th edition. (source: Shoggoth) This means that Snots will NOT follow the new Swarm rules (losing Wounds for each point they lose combat by).
    UPDATE: Cost is down by 5 pts. They are no longer 0-1, but don't count towards the minimum number of Core units in your army. Max unit size of 20 bases. (source: Cpt. Drill)
    CONFIRMED: Cost down 5 pts and swaps Unbreakable for Stubborn on Ld4 and Immune to Psychology.(source: Avian)
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    Last edited by Avian; 11-09-2006 at 12:22.
    Quote Originally Posted by Occam's Razor
    Among competing hypotheses, the hypothesis with the fewest assumptions should be selected.
    Quote Originally Posted by Avian's Corollary, concerning disproved rumours
    Someone lied.

  7. #7
    Solitaire Avian's Avatar
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    Re: Orcs & Goblins army book rumours

    Special units

    - Orc Boar Boyz
    There will be new plastic Boar models (hopefully with tails that don't break quite as easily) (source: anonymous#1).
    UPDATE: Apparently, Orc Boar Boyz go up to 22 pts / model. (source: GW Fanworld forum) This may be the start of a new trend of more expensive cavalry.
    CONFIRMED: Base cost up 4 pts and the Big 'Un upgrade has also doubled in cost. (source: Avian)


    - Savage Orc Boar Boyz
    No news.
    CONFIRMED: Base cost up 4 pts (they now come with hand weapons and warpaint) and the Big 'Un upgrade has also doubled in cost. May buy spears and/or shields and will be 3 pts more expensive than normal Orc Boar Boyz if they do both. (source: Avian)

    - Black Orcs
    Remain Special, but are no longer 0-1. Instead you must have the same number of Black Orc characters and Black Orc units (no mention of whether or not BO characters still take up an additional Hero choice) (source: Calculon)
    UPDATE: As many expected, there are rumoured to be a new plastic Black Orc regiment set on the way which gives you all the possible equipment options (great weapons, additional choppas and shields). (source: Flatline, anonymous#1)
    UPDATE: Black Orcs get a new special rule: "Armed to da teef" which lets them count as having both two choppas and a great axe. (source: MarkM on TWF)
    UPDATE: Apparently the "Armed to da teef" rule even lets the Black Orcs switch between weapon combos from one combat round to the next. (source: Bran Dawri)
    UPDATE: Cost is apparently increased to 13 pts (source: GW Fanworld forum)
    CONFIRMED: Cost up 3 pt for the loss of Quell Animosity and they now come with two choppas and a great weapon. They [i]cannot[/i9 swap weapons from round to round, but must select which to use at the start of each combat, just like any other unit. Not limited by the number of Black Orc characters. Boss has gone up 5 pts in cost and gone down in Strength, for some reason... (source: Avian)


    - Squig Herds
    Simplified rules. Apparently become a skirmish unit if they flee instead of scattering Squigs all over the place.
    UPDATE: "It is now my understanding that they will work in many ways as they do now and not become a skirmishing unit remaining tightly herded in ranks (My, but those herders are talented!)
    They will however have the potential to "Go wild" (special rule?) This will (sadly) not mean that you are allowed to move Aquigs randomly in all directions but that they all units within 'x' inches (not sure of the details...will guess at 8" ) of the unit will be hit by Squigs. To represent them running/bouncing about in all directions whilst the herders run about herding them back into tidy ranks. The actual figures will not move anywhere. (Where's the fun in that?)
    So not so much going wild as...popping out for a bite to eat." (source: Harry)
    UPDATE: Squig Herds are bought in batches of 3 squigs and 2 handlers each. If the Squigs go wild, each unit withing 2D6" takes hits (D6 S3 hits or something) and then the Squigs are removed. (source: GW Fanworld forum)
    UPDATE: Various sources list the cost as 30 pts for three squigs and one or two herders or 40 pts for four squigs and two herders. As you get 3 squigs and 2 herders in a blister, that number per batch is probably the most likely.
    CONFIRMED: For the price of 2 Squig Hoppers, you get 3 Squigs and 2 Goblins. They are Immune to Psychology, but otherwise follow Night Goblin psychology rules (including a Hatred of Dwarfs). You may arrange the unit any way you like. If there are no Herders left at the start of a turn or if the unit breaks from combat, all units within 2D6" take D6 S5 hits (regardless of the number of Squigs) and the unit is then removed. Not a 0-1 choice. (source: Avian)


    - Squig Hoppers
    A preview picture in the German WD shows Night Goblin Squig Hoppers in what appears to be a Skirmish formation, which suggests that they may return to be a unit of their own (as they were in 5th edtion) rather than an add-on to the Squig Herd. Thanks to Fabiusbile for the scan.
    Update: Squighoppers are a skirmishing unit of 5 to 10 models and not part of Squig Herds anymore. (source: GW Fanworld forum)
    UPDATE: Squig Hoppers move 3D6" in a straight line and if they reach an enemy unit they count as charging (the charged unit gets normal charge reactions). (source: Niibl)
    CONFIRMED: Squig Hoppers are Immune to Psychology but otherwise follow Night Goblin psychology (as above). They are not 0-1 (source: Avian)


    - Orc Boar Chariots
    No news.
    CONFIRMED: Cost of extra crewman down a whole point...(source: Avian)


    - Goblin Wolf Chariots
    Now only 1-2 per Special choice if you take a Goblin general. (source: Calculon, Cpt. Drill)
    UPDATE: Not all sources agree on this, some claim it's only 1-2 if you have a unit of Common Goblins (source: Shoggoth)
    UPDATE: Supposedly 1 per Special choice regardless. (source: Cpt. Drill)
    CONFIRMED: 1 per Special regardless of general or whatever. Crew now come with spears and the cost of an extra wolf is now the same as an extra goblin crewman.(source: Avian)


    - Goblin Spear Chukkas
    Now only 1-2 per Special choice if you take a Goblin general. (source: Calculon, Cpt. Drill)
    UPDATE: Not all sources agree on this, some claim it's only 1-2 if you have a unit of Common Goblins (source: Shoggoth)
    UPDATE: As none of the newer rumours mention this, it seems likely that Spear Chukkas remain at 1-2 per Special.
    CONFIRMED: Not changed at all, though having a Bully makes it immune to Panic caused by Goblins. (source: Avian)


    - Goblin Rock Lobbas
    No news.
    CONFIRMED: Not changed, though the Bully is better (as above) (source: Avian)
    Last edited by Avian; 11-09-2006 at 12:36.
    Quote Originally Posted by Occam's Razor
    Among competing hypotheses, the hypothesis with the fewest assumptions should be selected.
    Quote Originally Posted by Avian's Corollary, concerning disproved rumours
    Someone lied.

  8. #8
    Solitaire Avian's Avatar
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    Re: Orcs & Goblins army book rumours

    Rare units

    - Trolls
    New Stone Trolls will get a 5+ armour save (source: Shoggoth)
    UPDATE: Apparently, the base cost for a Troll is reduced to 40 and the upgrade to River or Stone Troll costs +20 pts. Unit size is 1+, rather than the old 3+. (source: GW Fanworld forum)
    CONFIRMED: The basic Troll is cheaper, though River Trolls cost just as much as before, while Stone Trolls are more expensive (with a 5+ armour save). You can indeed have a single Troll as a Rare unit.
    Any rumours concerning Forest Trolls or that trolls would not have to take Stupidity tests if within 12" of the general are rubbish. (source: Avian)



    - Giant
    No news. Unlikely to get new rules since the Giant rules have just been published.


    - Goblin Doom Diver
    UPDATE: Much the same as before, except that instead of a re-roll of the scatter dice, you can swerve D3" after scattering. (source: Cpt. Drill)
    CONFIRMED: The Bully is a bit better (see Spear Chukkas above) and you can indeed roll a D3" and move the target spot that many inches in any direction after scattering. (source: Avian)


    - Snotling Pump Wagon
    No news.
    One denied rumour was that the Pump Wagon would start going 1D6" in the first turn, 2D6" in the second, 3D6" in the third, etc. This is apparently not the case.
    CONFIRMED: 1-2 per Rare. Follows alterations to Snots (i.e. Ld4, Stubborn and Immune to Psychology), but otherwise the same. (source: Avian)


    - Dogs of War
    Not an option. Expect them to be absent from all army books from now on, though a special book on using allies and mercenaries may follow.
    Last edited by Avian; 11-09-2006 at 12:39.
    Quote Originally Posted by Occam's Razor
    Among competing hypotheses, the hypothesis with the fewest assumptions should be selected.
    Quote Originally Posted by Avian's Corollary, concerning disproved rumours
    Someone lied.

  9. #9
    Solitaire Avian's Avatar
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    Re: Orcs & Goblins army book rumours

    Waaagh! Magic


    - Extra dice generation
    This has changed quit a bit:

    1) If one or more Orc units of twenty or more models is in combat at the start of the Orc and Goblin player's
    magic phase, the Orc player may add an extra dice to his power pool.

    2. If one or more Orc units of twenty models or more is fleeing at the start of an opponent's magic phase, the
    Orc player loses a dice from his dispel pool.

    In both cases only Orc units are counted; Goblin minds are too weak to make an appreciable difference. (source: Naked_Fisherman from WD320)



    - Little Waaagh!
    Only available to Goblin Shamans and Great Shamans.
    Hand of Gork: Allows a charge reaction. (source: Shoggoth)
    UPDATE: Little Waaargh had a nasty number 6 spell, a godly finger that squished a model (no wound limit) on a failed Initiative test. (source: Athanatos on TWF)
    The sixth spell apparently causes D6 S10 hits on a model within 18" (LOS required) if it fails it's Initiative test. (source: Hellhound-forum)
    UPDATE: Spells are apparently as follows:
    1. Gaze of Gork - D6 str2 hits no armour save allowed
    2. Brain busta - 2D6 str 4 hits
    3. Gork'll fix it - An enemy unit counts all 6's rolled to hit, to wound, for armour or ward saves or for casting spells as 1s untill the end of the caster's next magic phase...
    4. Foot of Gork - D6 S6 hits
    5. Hand of Gork - Unit moves forward 2d6"
    6. Mork wants ya! - Choose any model withing 18"... ANY model... in units, out of LOS, anything! That model must pass an initiative test or suffer d6 str 10 hits!(source: Cpt. Drill)[/color]


    UPDATE: (source: Cpt. Drill)

    - Big Waaagh!
    Only available to Orc Shamans and Great Shamans.
    Waaagh!: Allows a charge reaction. (source: Shoggoth)
    Gork's Warpath: Removed (source: Death3965)
    [color=yellow]UPDATE:
    1. Gaze of Mork - D6 S4 hits
    2. Eadbutt - A single S5 hit with no [armour?] saves allowed on any enemy in 24"
    3. Bash em lads! - The unit strikes first in combat and gets to re roll misses!
    4. Fists of Gork - Every enemy in a unit takes a S4 hit on a roll of 4+
    5. Gork's Warpath - Its a Foot of Gork which on the roll of a 1 he then stamps on one of your units then leaves on a 2-4 he just leaves and on the roll of a 5-6 he stamps on another enemy unit....... repeat this process
    6. WAAAGH! - All your units move 2D6 towards the enemy
    (source: Cpt. Drill)


    - Greenskin miscast table
    You don't roll additional dice for having fleeing greenskins nearby, this being replaced by losing dispel dice for having fleeing Orc units (see above).

    Apparantly the Waaagh! Miscast Table now uses 2D6. Looks like the first two out of seven possible results will kill the Shaman.
    2: Something along the lines of Shaman's head explodes, models in base contact take a S10 hit, all friendly units on the tabletop suffer D6 S3 hits. (OW!)
    3-4: Like the first but without the D6 S3 hits to every friendly unit on the tabletop.
    5-6: Something about S4 hits with no armour save.
    7: Something about not being able to use the spell for the rest of the battle.
    8-9: Something about the caster taking a wound with no (armour) save allowed.
    10-11: Something about Frenzy.
    12: Cast spell with Irresistable Force, then roll again on this table. (source: Naked_Fisherman from WD320)
    Last edited by Avian; 11-09-2006 at 12:45.
    Quote Originally Posted by Occam's Razor
    Among competing hypotheses, the hypothesis with the fewest assumptions should be selected.
    Quote Originally Posted by Avian's Corollary, concerning disproved rumours
    Someone lied.

  10. #10
    Solitaire Avian's Avatar
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    Re: Orcs & Goblins army book rumours

    Magic items

    Here is a list of the available magic items. I cannot guarantee that they are 100% accurate, though they should be close.

    Note that apart from two of the weapons, there are no magic items that cost more than 50 pts.

    Common magic items
    Updated rules are in the rulebook. Cost has generally been reduced, sometimes by as much as 50%. Dispel Scrolls, Power Stones and War Banner cost the same as before. The Enchanted Shield is more expensive.


    Magic weapons
    Battleaxe of the Last Waaagh!: Add your unit's current rank bonus to your Strength and Attacks. Orcs only
    Warboss Gorbad's Waaagh! Cleava: All attacks that hit will wound automatically with no armour save allowed. Orcs only
    Brog's Bloodbasha [something like that, cannot remember the exact name]: Bearer is Frenzied, but gains +D6 attacks instead of +1. He cannot ever lose Frenzy and cannot join units. Bearer also gains +1 S in the first round of each combat. Orcs on foot only
    Shaga's Screaming Sword: Bearer gains +1 S and A per enemy character within 12"
    Skull Wand of Kaloth: Enemies hit must take a LD test on their own, unmodified Ld or die, with no armour or ward saves and no regeneration. Shamans only
    Porko's Pigstikka: Spear. Bearer gains a number of extra attacks equal to the rank bonus of the enemy unit when charging. Mounted models only
    Ulag's Akk'rit Axe: Bearer may re-roll failed to hit rolls. Bearer also gains +1 S in the first round of each combat.
    Backstabbing Blade: Attacks count as poisoned. Bearer gains +1 S for attacking in the enemy's flank and +2 for attacking in the enemy rear. Goblin only.
    Wallopa's One Hit Wunda: Bearer is S10 for one round of combat (declare before rolling to hit). One use only. Goblins only
    Martog's Best Basha: Bearer gains +1 WS, S and In
    Sneaky Skewerer: Attacks have an additional -3 armour save modifier. Goblins only.
    Lucky Dirk: Bearer gains +1 S per magic item his victim has. Goblins only

    Magic armour
    Armour of Gork: Light armour. Bearer gains +1 Toughness
    Spiteful shield: Enemies rolling a 1 to hit the bearer in close combat take an immediate S5 hit for each 1 they rolled.

    Talismans
    Effigy of Mork: Enemies are at –1 to hit the bearer in close combat
    Best Big Boss’s ‘At: 5+ Ward save
    Amulet of Protectyness: Bearer has the same armour and ward save as the attacking enemy model
    Collar of Zorga: Steeds, monsters and animals pulling chariots only hit the bearer on 6s

    Arcane items
    Idol of Mork: Adds 1 extra PD for every unit of 20+ Orcs in close combat within 24” of the bearer. Subtracts 1 DD [I think] for each unit of 20+ fleeing models within 24”.
    Staff of Sneaky Stealing: Steals one enemy Power dice and transforms it into a Dispel dice each magic phase. Goblins only.
    Staff of Baduum: Bearer gains a +1 bonus to cast spells.
    Waaagh! Paint: If the bearer is in close combat he gains a +2 bonus to cast spells. Orcs only.
    Magic Mushrooms: User gets an extra Power dice to cast a spell, but if that dice rolls a 1 the spell is Miscast. One use only. You may buy multiple mushrooms. Night Goblins only

    Enchanted items
    Horn of Urgok: Bond spell, power level 5. All friendly units gain +1 Ld, all enemy units gain –1 Ld until the bearer's next magic phase. Roll a D6 after use, on a 1 the bearer takes a S5 with no armour save allowed.
    Pipes of Doom: Use at the start of a shooting phase. All enemy cavalry units and chariots must take a Panic test. One use only. Night Goblins only
    Ironback Boar: Boar, causes D3 S5 impact hits when charging. Orcs only.
    Iron Gnashas: The bearer gains Killing blow with all his close combat attacks
    ‘Eadkickin’ Boots: The bearer gains +1 Attack on his profile
    Maad’s Cap: Models on foot only. Roll a D6; on a 2+ the bearer (and only him) may Scout.
    Tricksy Trinket: No models in base contact (friends or foes) may take Ward saves. Goblins only
    Brimstone Bauble: When the bearer is killed, all models in base contact take D6 S6 hits which count towards the combat result that round. No effect if fleeing when killed.
    Nibbla’s ‘Itty Ring: Bound spell, power level 3. Contains the ‘Eadbutt spell. Roll a D6 after use, on a 1 the bearer takes a S5 hit with no armour save allowed
    Mad Cap Mushrooms: When Fanatics are released from the unit, the player may re-roll the number of hits. Night Goblins only.
    Guzzla’s Battle Brew: Roll a D6 before deployment for the effects on the bearer. 1-2: Stupid, 3-4: Hatred, 5-6: Hatred and Frenzy

    Magic standards
    Mork’s Spirit-totem: Bonus dispel dice = rank bonus of unit
    Big Red Raggedy Banner: All Gobbos within 12" may re-roll failed Panic tests. Goblins only
    Bad Moon on a Stick: Night Goblins in the unit are Stubborn. Night Goblins only
    Spider Banner: Goblins in the unit have poisoned attacks (shooting & combat). Goblins only
    Waaagh! Banner: Adds +D6" to the unit's charge move, roll after declaring the charge. One use only
    Banner of Butchery: +1 A for all models in the unit on the turn the banner is used (in case of mounted models the rider gets the extra attack). One use only.
    (source: Avian)
    Last edited by Avian; 16-09-2006 at 19:52.
    Quote Originally Posted by Occam's Razor
    Among competing hypotheses, the hypothesis with the fewest assumptions should be selected.
    Quote Originally Posted by Avian's Corollary, concerning disproved rumours
    Someone lied.

  11. #11
    Solitaire Avian's Avatar
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    Re: Orcs & Goblins army book rumours

    UPDATE jun. 30.

    Thanks to Jedi152, we have a copy of what might be the cover art for the army book.
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    Quote Originally Posted by Occam's Razor
    Among competing hypotheses, the hypothesis with the fewest assumptions should be selected.
    Quote Originally Posted by Avian's Corollary, concerning disproved rumours
    Someone lied.

  12. #12
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    Re: Orcs & Goblins army book rumours

    UPDATE jul. 1.

    The "Waaagh!" special rule (not to be confused with the spell with the same name) can be called once per battle and lets all units add their rank bonus to their Animosity test, making them more likely to get a 6 (Extra move) and less likely to get a 1 (Squabble).
    (source: General Helstrom on TWF)



    Gobbla has 4 S6 attacks, but if Skarsnik dies, he goes too, as they're on the same base.

    Spider riders (or at least the spiders) are fast cavalry, have poisoned attacks and ignore difficult and very difficult terrain entirely. Not sure about their movement value; personally, I'd give them M7 or 8. I think they said they were a core choice.

    "Armed to da teef" for Black Orcs: apparently, these bad boys can now choose each combat round what weapon configuration they're going to use.
    (source: Bran Dawri)



    Skarsnik and Gobbla are a single model with 6 wounds (on a goblin!). Apparently Gobbla has the killing blow ability, which would imply he and Skarsnik have different attacks.
    (source: Flatline)
    Last edited by Avian; 01-07-2006 at 13:18.
    Quote Originally Posted by Occam's Razor
    Among competing hypotheses, the hypothesis with the fewest assumptions should be selected.
    Quote Originally Posted by Avian's Corollary, concerning disproved rumours
    Someone lied.

  13. #13
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    Re: Orcs & Goblins army book rumours

    Thanks to 75hastings69 for the following rumours:

    • The metal orc character on a massive warboar that was mentioned some time ago is rumoured to be GORBAD IRONCLAW on his enormous Warboar. The warboar has +1 St from a normal boar and the mini is awesome!!!

    • Spider riders will be getting a plastic box set and will come with more options than their starter box counterparts

    • Grom the Paunch IS in the new book although it is unclear if he is getting a new mini.

    • Azhag the Slaughterer's new mini is just exceptional - the best mini GW have made so far. You can see why it is one of the new "masters series" as it looks incredibly hard to make!!!

    • Included in the new O&G army book will be GIANT CAVE SQUIGS as a mount for Night Goblins and GIANT SPIDERS will be an option for Goblin Big Bosses, not sure if minis are being made for these.

  14. #14
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    Re: Orcs & Goblins army book rumours

    Small update:

    Turned out that the picture posted earlier in this thread is indeed the cover of the new O&G army book.

    Thanks to saitani for providing us with the link.


    *edit*
    Another small update:
    The Troll which is part of the starter box, is a Cave Troll. Just a new name for the Stone Trolls? Or a new species of Trolls?

    *update*
    According to Crube, who had a look at the UK GW website, the "Cave Troll" was just named a "Troll" there.
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    Last edited by Sylass; 19-07-2006 at 09:37.

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    Re: Orcs & Goblins army book rumours

    Lardidar told us that

    • The Orcs release package can be ordered in October 2006

    Sadly he does not know what is in it yet.

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    Re: Orcs & Goblins army book rumours

    According to 75hastings69, Orcs are available to order before October.

    They can be preordered from 12th August and will be released on 23rd September.

    Army box will be 145 pounds but contents have not yet been confirmed.

  17. #17
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    Re: Orcs & Goblins army book rumours

    Another useful bit of info from 75hastings69:

    Hi everyone,

    The following items from the new O&G range will be available at GD UK this year, better take plenty of cash!!!!!!! (prices are in pounds)

    O&G army box 145 contents not yet clear
    O&G army book 12
    O&G battallion 50 = 20 Orc Boyz, 20 new Night Goblins (inc netters etc.), 10 new NG Spider Riders, 1 Orc Boar Chariot
    Orc Warboss kit
    Orc Shaman
    Goblin Warboss on Wolf
    Goblin Heroes
    Night Goblin Heroes
    Night Goblin Regiment
    Spider Riders
    Ork Arrer Boyz (these are metal and 2 to 3 per blister - after GD they will be Direct Sales only)
    Goblin Shamans
    Skarsnik and Gobbla

    Hope that wets your appetite!!!

    Steve

  18. #18
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    Re: Orcs & Goblins army book rumours

    A couple of release dates posted by Harry:

    October 5
    Warhammer Fantasy—Orcs & Goblins: Goblin Shamans

    October 19
    Warhammer Fantasy—Orcs & Goblins: Battalion
    Warhammer Fantasy—Orcs & Goblins: Orc Warboss
    Warhammer Fantasy—Orcs & Goblins: Orc & Goblin Army Book

    October 26
    Warhammer Fantasy—Orcs & Goblins: Orc Shaman On Foot and Mounted
    Warhammer Fantasy—Orcs & Goblins: Forest Goblin Spider Riders
    Warhammer Fantasy—Orcs & Goblins: Goblin Heroes

    November 02
    Warhammer Fantasy—Orcs & Goblins: Night Goblin Shamens
    Warhammer Fantasy—Orcs & Goblins: Goblin Warboss On Wolf
    Warhammer Fantasy—Orcs & Goblins: Orc Arrer Boyz
    Warhammer Fantasy—Orcs & Goblins: Night Goblin Heroes
    Warhammer Fantasy—Orcs & Goblins: Skarsnik & Gobbla
    Warhammer Fantasy—Orcs & Goblins: Night Goblin Fanatics
    Warhammer Fantasy—Orcs & Goblins: Night Goblin Regiment

  19. #19
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    Re: Orcs & Goblins army book rumours

    A few more official Goblin previews from GW:
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  20. #20
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    Re: Orcs & Goblins army book rumours

    Thanks to laucian_meliamne we have another set of pictures of the new Orc Warboss Sprues:
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