Ahhh good idea!
Charge-Pistol ( change name ) Range: 12" Str: 3 Ap: 5 Pistol (Low setting) ( fires twice )
Range: 12" Str: 5 Ap:5 Pistol ( high setting / gets hot )
how is this?
Ahhh good idea!
Charge-Pistol ( change name ) Range: 12" Str: 3 Ap: 5 Pistol (Low setting) ( fires twice )
Range: 12" Str: 5 Ap:5 Pistol ( high setting / gets hot )
how is this?
what about ordnance? will there be any, what will thry be like? how will they work?
i did think, maybe something like the eldar death spinners, on a larger scale, firing a thin wire mesh thats conductive... itd cause pinning... say...
rng:36or48 str:7, maybe less or more ap:low, maybe none, auto glances vehicles, and penetrates on a 5+, due to powerfull shortouts.
Currently painting- Super Dungeon Explore!
Originally Posted by Lavfluris
Originally Posted by Sylass
Cool. Makes them a bit more unique. Could be unimaginitive and call them Arc pistols...
@Nurgle: Not sure about Ordnance. Maybe for a big unit, though huge explosions, electrical or otherwise, don't really strike me as that 'shadowy'. I mayt be putting too much stress on one word, just want to use what we have. Sounds like a nice idea in principle though.
Professor Yaffle: A woodpecker with a vision
One should never wear one's best trousers when one goes out to fight for freedom and truth - Dr Stockmann, An Enemy of the People
I can make a lord, but only God can make a gentleman - King James VI
The Faithful and the Damned: Shades of Loyalty
I do like the idea of the Night-spinner thing and something like thatwould be fairly covert in nature. I can imagine an ordnance weapon that would cause pinning over destructive damage.
I would like to see a "Tank hunting" unit, infiltrators that run in and get in close enough to a tank or deliver a massive electrical discharge, kind of like sappers.
Well, let's see what we have/can have.
HQ:
"Prophetic Deep" - Gives nearby units Night Fight and improves their already good Cover saves.
Elites:
"Shadowwalkers" - Infiltrating troops with Death arcs, look good against Infantry but can damage anything with a T value.
"Tank Hunters"
Troops:
"Infantry"
Fast Attack:
Light Walker with 12" charge and Hit and Run?
Heavy Support:
Bigger walker with Night-spinnery weapon
Remote-controlled walker
Last edited by Antaeus; 16-06-2005 at 14:13.
Professor Yaffle: A woodpecker with a vision
One should never wear one's best trousers when one goes out to fight for freedom and truth - Dr Stockmann, An Enemy of the People
I can make a lord, but only God can make a gentleman - King James VI
The Faithful and the Damned: Shades of Loyalty
In heavy support I'd throw in the Robot-walkers that are controlled by a "Controller" Smaller versions of that "big-walker" ( damn we need some names ). With perhaps some different weapons.
Btw, are we going to have any psykers?
Yup, forgot to mention them, editing. Potential to be the coolest unit of the lot.
Psykers, I was thinking about that because of the Prophet's name...a few small powers maybe? Perhaps another concealment-related power?
Professor Yaffle: A woodpecker with a vision
One should never wear one's best trousers when one goes out to fight for freedom and truth - Dr Stockmann, An Enemy of the People
I can make a lord, but only God can make a gentleman - King James VI
The Faithful and the Damned: Shades of Loyalty
Yeah, I could see concealment powers, something like:
"Photon drain" After passing a successful check the psyker chooses a unit 12" away. Any units shooting at it suffer from night-fight rules.
Perhaps their "psychic" powers comes from devices, techology. Wow, bet the Ad-mech would love to get their hands on these guys.
I was thinking for the Walkers, instead of normal Front/Side/Rear Armour as on vehicles, how about some kind of electro-magnetic shield? Don't quite know how it would work but it could be an interesting variation on light vehicles.
Or perhaps the shield could be wargear that the controller buys for each walker. Otherwise the walkers would have a 10/10/10 armor. With the shield, act like a void shield or something....perhaps not as potent.
Good suggestion however.
how about this? the Xearch region pure engery is sacred. there fore when you reach a high enough psker power they can become what they consider sacerd. pure engery. but since the pure engery can not be contain easliy is is put into these sort of "teslam coils" that are then attached to a sort of walker creation and form there they lead the army. useing there pure engery to stike down there foes? i think that would fit
AHhh I see, so in essence its like Transhumanism in that they can instill their being into machines and other contraptions....Sounds a lot like the "Core" from total annihilation. I like the idea for fluff Bmaxwell, anyone else like this as much as I do ?
Interesting. Very interesting. A being made from pure energy? Crazy, but no-one said this was a sane idea. Reminds mea bit of the B'omarr monks in Jabba's palace in Star Wars.
A background consideration: why are they called Xenarch? Is that the name they give themselves? Or is it a fusion of 'Xeno' and 'Arc' (as in electrical arc), therefore the Imperial name for them?
Professor Yaffle: A woodpecker with a vision
One should never wear one's best trousers when one goes out to fight for freedom and truth - Dr Stockmann, An Enemy of the People
I can make a lord, but only God can make a gentleman - King James VI
The Faithful and the Damned: Shades of Loyalty
What kind of language do they speak? Some form of binary? Do they even need to speak or just communicate telepathically? I think the idea of binary telepathy sounds cool.
Some form of telepathy would work I suppose. If their are transhumanistic beings then physical communication would become very difficult. Telepathic communication in vector and tensor notation would be cool, something strange like that.
Anyone else thinking we may be overdoing this energy/electricity thing?
Language, I'm easy, I'd thought normal verbal communication, but telepathy works for me. Hadn't given it any thought.
Professor Yaffle: A woodpecker with a vision
One should never wear one's best trousers when one goes out to fight for freedom and truth - Dr Stockmann, An Enemy of the People
I can make a lord, but only God can make a gentleman - King James VI
The Faithful and the Damned: Shades of Loyalty
Eh, you have a point antaeus about the whole electricity thing. I'm just trying to get the Xenarch an edge to make them different enough from other races. Tau have super technology, Orks have the horde....you catch my drift.
Latest crazy thought: Anti-tank/armour unit
Shadow Reaver (I know, I'm calling everything Shadow. Working name, obviously)
WS3 BS3 S3 T2 W1 I3 A1 Ld8 Sv5+
Squad size: 3-6
Equipment: Disruptor rifle. Up to 1 member may exchange for a Rip-laser.
Special rules: Concealment, Deep Strike (Tunnelling), Infiltrate
Disruptor rifle: R12" S7 Ap3 Assault 1
Rip-laser: R36" S8 Ap2 Heavy 1, Can re-roll any armour penetration rolls.
----------------------------
Higher Initiative and lighter armour. Higher Leadership: a more self-reliant type of Xenarch, outcast/loner types.
Last edited by Antaeus; 17-06-2005 at 15:33.
Professor Yaffle: A woodpecker with a vision
One should never wear one's best trousers when one goes out to fight for freedom and truth - Dr Stockmann, An Enemy of the People
I can make a lord, but only God can make a gentleman - King James VI
The Faithful and the Damned: Shades of Loyalty