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Thread: Codex: Xenarch

  1. #1401

    Re: Codex: Xenarch

    What about developing maybe a vehicle that shoots MASSIVE powerful bolts of electricity - via la Basilisk?

  2. #1402
    Chaplain afterimagedan's Avatar
    Join Date
    May 2010
    Location
    Chicago IL, USA
    Posts
    208

    Re: Codex: Xenarch

    ARISE. I have been making rules for different races in Battlefleet Gothic (mainly Starcraft races) and I am now working on a Xenarch Fleet based off of the info in the Codex: Xenarch. If you are interested in checking it out or contributing, my site is http://afterimagedan.blogspot.com
    Last edited by afterimagedan; 16-03-2012 at 04:42.

  3. #1403

    Re: Codex: Xenarch

    Did anyone ever compile this anywhere?
    Even as bored as I am looking through a 71 page thread for a link to a pdf or google doc is slightly beyond my patience.

  4. #1404
    Veteran Sergeant
    Join Date
    May 2011
    Location
    Norway
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    117

    Re: Codex: Xenarch

    Quote Originally Posted by Shards of Basalt View Post
    Did anyone ever compile this anywhere?
    Even as bored as I am looking through a 71 page thread for a link to a pdf or google doc is slightly beyond my patience.
    This fine gentleman has a point.
    2012 Battles Roundup
    .................Wins....Draws.....Losses....Average Battle Points cost
    Tau............. 21.........8............11.................2500
    Dark Eldar....11........1.............9.................1000
    Tyranids.......6.........3.............9.................. 1500
    Eldar.............2.........0.............0............ .....1750
    Orks..............4.........0.............1........... ......(500)* 1 tournament only

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