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    Chapter Master Fox Of 9's Avatar
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    Angels Of Vengeance Supplement (7th Edition)

    THE ANGELS OF VENGEANCE


    The following section details background and rules information that describes the forces used by the Angels Of Vengeance - their warriors, their vehicles and the characters that lead them into battle. This section will enable you to forge your collection of Angels Of Vengeance miniatures into an army ready to fight battles in your games of Warhammer 40,000.

    CHOOSING AN ARMY
    When choosing an army to play a game of Warhammer 40,000, there are two main ways of organizing your collection. These are the Unbound method, which means taking whichever units you like, and the Battle-forged method, which is more rigid but has extra benefits. Both are described fully in Warhammer 40,000: The Rules.

    If you are using the Unbound method, simply use the datasheets later in this section that correspond to the models in your collection. If you are using the Battle-forged method, you will instead need to organize the models in your collection into Detachments. This is a fun process in its own right - I mean, look at me! I created a whole new codex for a dead edition of the game because of it. The most common of these are the Combined Arms and Allied Detachments. Note that you can also include any of the Formations presented in this section as a part of a Battle-forged army.

    The Vengeance Strike Force is a special type of Detachment that can be included in any Battle-forged army. Unlike the Detachments shown in Warhammer 40,000: The Rules, it has a Force Organization Chart whose slots are a combination of specific Formations and Army List Entries instead of Battlefield Roles. However, it still has compulsory and optional elements, as well as Restrictions and Commands Benefits, just like any other Detachment.

    Although units cannot normally belong to more than one Detachment, units from a Formation that is part of a Vengeance Strike Force are an exception. They count as part of both their Formation and the Detachment, and have all associated Command Benefits and special rules. If your Warlord is part of a Formation or an Army List Entry that makes up part of a Vengeance Strike Force, that entire Strike Force is your Primary Detachment.


    VENGEANCE STRIKE FORCE

    COMMAND BENEFITS:
    Company Support: If a Vengeance Strike Force includes two War-companies, then together they may form an Order. Any unit from the Order that has the option to take a Rhino, Razorback or Drop Pod as a Dedicated Transport may take on at no points cost (though they must pay for any additional upgrades and options as normal).
    Priority Target: If a Vengeance Strike Force includes one or more Inner-Circle Conclaves, then, immediately before the start of your first turn, you must nominate one enemy unit (this can even be one in reserve; remember to tell your opponent which unit you have nominated), models with the Inner-Circle special rule may re-roll all failed To Hit rolls against the nominated unit.
    Stubborn Fanaticism: All Non-vehicle models in this Formation have the Feel No Pain (6+) special rule.

    RESTRICTIONS:
    This Detachment must include at least one Core choice, one Command choice, and one Auxillary choice. It may also include up to one more Command choice, and any number of additional Core and Auxillary choices, in any combination. Only the datasheets listed below can be included in this Detachment, and all units in the Detachment must have the Angels Of Vengeance Faction.

    CORE:
    WAR-COMPANY:
    • 1 Nathanael Eyal or Company Captain.
    • 0-1 Chevalier Command Squad
    • 2-3 units of Wardens
    • 2-5 units of Initiates
    • 0-1 unit of Dreadnoughts

    INNER-CIRCLE CONCLAVE:
    • 2-3 units chosen in any combination from the following list:
      - Chevalier Squad
      - Conqueror Squad
      - Destroyer Squad


    AXUILIARY:
    DREADWING SUPPRESSION FORCE:
    • 1 Kedar Mara, Order Paladin, Interrogator-Chaplain or Librarian
    • 2-5 units chosen in any combination from the following list:
      - Dreadwing Knights
      - Dreadwing Terminators
    • 0-1 Dreadwing Command Squad
    • 0-1 unit of Venerable Dreadnoughts

    RAPTORWING HUNTER SQUADRON:
    • 1 Huntsmen Squad
    • 1-2 units chosen in any combination from the following list:
      - Outrider Squad
      - Talon Squad

    RAPTORWING DARK-BLADE:
    • 2 units of Raptorwing Land Speeders
    • 1 Land Speeder Vengeance

    RAPTORWING CLOSE AIR-SUPPORT SQUADRON:
    • 2 Vengeance Gunships

    CHAPTER ANCIENTS:
    • 1 Nathan Hosea
    • 1-3 units chosen in any combination from the following list:
      - Dreadnoughts
      - Venerable Dreadnoughts

    ARES SIEGEBREAKER COHORT:
    • 3 Land Raider Ares

    ARMOURED SUPPORT:
    • 1 unit chosen from the following list:
      - Land Raider
      - Land Raider Crusader
      - Land Raider Redeemer
      - Predators
      - Vindicators
      - Whirlwinds

    INTERCEPTOR FLIGHT:
    • 1 Swordstrike Interceptor


    COMMAND:
    INNER-CIRCLE:
    • 1 unit chosen from the following list:
      - Amos Chorazin
      - Kedar Mara
      - Eran Boaz
      - Michael Gabriel
      - Nathan Hosea
      - Interrogator-Chaplain
      - Librarian
      - Order Paladin

    THE SWORD OF VENGEANCE:
    • 1 Michael Gabriel

    REPENTANCE COMMAND SQUAD:
    • 1 Interrogator-Chaplain
    • 1 Chevalier Command Squad





    APPENDIX

    ANGELS OF VENGEANCE SPECIAL RULES
    There are a number of special rules that are common to the several Angels Of Vengeance units, which are collected here for your convenience. Special rules that are unique to particular units are presented in the relevant unit entry instead. Other rules are simply listed by name - these are all described in the Special Rules section of Warhammer 40,000: The Rules.

    COMBAT SQUADS
    Space marine squads can break down into smaller, tactically flexible formations known as combat squads. it is a testament to the exceptional training and discipline of the Space marines that such division of numbers serves only to maximize their impact on the field of battle.

    A full strength, ten-man unit, with this special rule, can break down into two five-man units, called combat squads, considered to be two five-man squads of the same type. For example, a ten-man Warden squad can split into two five-man Warden squads using the combat squads special rule.

    You must decide which units are splitting into combat squads, and which models go into each combat squad, immediately before determining your Warlord traits. A unit split into combat squads, therefore, is now two separate units for all game purposes, including calculating the total number of units in the army and determining the number of units you can place in reserve. Then proceed to deploy as normal. In an exception to the normal rules, two combat squads split from the same unit can embark on the same transport vehicle, providing its transport capacity allows. Once you have decided whether or not to split a unit into combat squads, it must remain that way for the entire battle. It cannot split up or join back up later in the battle, nor can you use redeployment to split up a unit or join it back together.


    INNER-CIRCLE
    No traitor can stay the wrath of the Angels Of Vengeance Inner-Circle.

    A model with this special rule has the Fearless and Hatred (Chaos Space Marines) special rules.


    NO REDEMPTION! ONLY VENGEANCE!
    Out of all the members of the Unforgiven the Angels of vengeance are known for their cold-blooded determination and icy single-mindedness, their duty becoming an all-consuming obsession. Even in the face of overwhelming odds, the Angels of Vengeance fight on, frequently emerging from the fires of battle having sustained enormous losses, but having earned such victories as lesser warriors could only dream of.

    Models with this special rule have the Stubborn special rule, and the Feel No Pain (6+) special rule. If they already have the Feel No Pain rule from another source (a Narthecium, for example), they instead add 1 to the result of any Feel No pain rolls.


    RAPTORWING
    The Angels Of Vengeance Raptorwing are their hunters, striking from the shadows with sudden, devastating assaults.

    A model with this special rule has the Infiltrate and Scout special rules.


    WARLORD TRAITS
    If your Warlord is a Company Captain or Chaplain, you can either roll a D6 on one of the Warlord Trait Tables in Warhammer 40,000: The Rules, or roll a D3 on either the Dreadwing or Raptorwing Warlord Traits table below.

    If your Warlord is an Order Paladin, Interrogator-Chaplain or Librarian, you can either roll a D6 on one of the Warlord Trait Tables in Warhammer 40,000: The Rules, or roll a D6 on either the Dreadwing or Raptorwing Warlord Traits table below.


    DREADWING WARLORD TRAITS TABLE

    D6
    Warlord Trait
    1 Unyielding Will: This Warlord shrugs off even mortal wounds, his unyielding will driving him on long after even his own brothers have fallen. Your Warlord has the It Will Not Die special rule.
    2 Courage of the Lion: The Angels Of Vengeance are famous, even among the Dark Angels successor chapters for their absolute refusal to retreat in the face of any foe. Your Warlord and all friendly units with the Angels of Vengeance Faction within 12" of him make all Moral, Pinning and Fear tests on 3D6, discarding the highest.
    3 Angel Of Vengeance: Hurling himself forward with a burning vengeance, the Warlord inspires his men with acts of unbridled ferocity. The Warlord and his unit have the Furious Charge special rule.
    4 Champion Of Vengeance: This hero fears no foe, for he is a champion of vengeance. Slicing through enemy lines he seeks out the greatest warriors the enemy has to offer and meets their blades in single combat. Your Warlord gains the Honour Or Death special rule. In addition, he gains 1 additional Victory Point for every slain model in a challenge. (Note that killing the challenged model as the result of a sweeping advance will not award these extra Victory points).
    5 Suffer Not the Heretics to Live: The Warlord is an expert at fighting against the largest monstrosities of the Imperium's enemies.The Warlord and his unit have the Monster Hunter and Tank Hunters special rule.
    6 Oncoming Dread: This Warlord personifies the mind-breaking fear that the Dreadwing represents. His mere presence is enough to make weak-minded foes quail in fear. Enemy units subtract 2 from their leadership whilst they are within 12" of your Warlord.



    RAPTORWING WARLORD TRAITS TABLE

    D6
    Warlord Trait
    1 Unyielding Will: This Warlord shrugs off even mortal wounds, his unyielding will driving him on long after even his own brothers have fallen. Your Warlord has the It Will Not Die special rule.
    2 Courage of the Lion: The Angels Of Vengeance are famous, even among the Dark Angels successor chapters for their absolute refusal to retreat in the face of any foe. Your Warlord and all friendly units with the Angels of Vengeance Faction within 12" of him make all Moral, Pinning and Fear tests on 3D6, discarding the highest.
    3 Angel Of Vengeance: Hurling himself forward with a burning vengeance, the Warlord inspires his men with acts of unbridled ferocity. The Warlord and his unit have the Furious Charge special rule.
    4 Surprise Assault: This Warlord is known for his sudden, and often unexpected, assaults. An army that included a Warlord with this trait adds +2 to any Seize the Initiative rolls it makes.
    5 Master Of Strategies: The commanders of the Angels Of Vengeance, like their brother Dark Angels, share a measure of their Primarch's vaunted ability to coordinate attacks. While your Warlord is alive and on the battlefield, you can add 1 or subtract 1 from any of your Reserve Rolls (choose after you roll the dice).
    6 Swift Vengeance: Using their mobility to outpace and outmaneuver their foes, this Warlord strikes like lightning, before disengaging and attacking from a new direction. The Warlord and his unit can either shoot then run, or run then shoot, in the Shooting phase of any turn. And in addition, they can re-roll the dice when determining Run moves.


    ALLIES
    All models in this codex have the Angels Of Vengeance Faction. This Faction allies with the Dark Angels as Battle Brothers, while all other Armies of the Imperium are Allies of Convenience. All remaining Factions are at the Come the Apocalypse level of alliance.
    Last edited by Fox Of 9; 15-09-2019 at 11:28.

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