HEAVENFALL STRIKE FORCE

COMMAND BENEFITS:
Death From The Heavens: Any Drop Pod that does not arrive in your first turn using Drop Pod Assault automatically arrives at the beginning of your second turn; there is no need to roll.
Dropsite Clearance: At the start of your first turn, before any Drop Pods arrive using Drop Pod Assault, pick a point on the battlefield to mark the center of this Formation's dropsite. Units in this Formation gain Preferred Enemy against enemy units within 12" of that point, and Drop Pods that Deep Strike within 12" of that point scatter one less die.

RESTRICTIONS:
This Detachment must include one Core choice and one Command choice. It may also include any number of additional Auxillary choices, in any combination. Only the datasheets listed below can be included in this Detachment, and all units in the Detachment must have the Angels Of Vengeance Faction.

COMMAND


COMMAND SQUAD TERACH

FORMATION:
  • 1 Enoch Etian
  • 1 Chevalier Command Squad


RESTRICTIONS:
The Chevalier Command Squad must take a Drop Pod. It must also include an Apothecary and Company Champion. One Chevalier must be equipped with a Sacred Standard. Enoch Etian must join the Chevalier Command Squad during deployment, and cannot leave during the course of the battle.

SPECIAL RULES:
Defenders of Humanity: All models in the same Detachment as this Formation have the Preferred Enemy (Chaos Daemons) special rule. These models also add 1 to their Attacks if within 12" of the Sacred Standard.

CORE


8TH ORDER'S INNER-CIRCLE

FORMATION:
  • 2-4 choices in any combination from the following list:
    - 1 unit of Chevaliers
    - Chevalier Squad Abbas
    - Chevalier Squad Amir
    - Conqueror Squad Barak
    - Destroyer Squad Ira
  • 0-1 units of Venerable Dreadnoughts


RESTRICTIONS:
If it is taken, the unit of Venerable Dreadnoughts in this Formation may only include one model, which must be given a Drop Pod as a Dedicated Transport. All other units in this Formation not equipped with jump packs must also take a Drop Pod as a Dedicated Transport.

SPECIAL RULES:
Objective Secured: A unit with this special rule controls Objective Markers even if an enemy scoring unit is within range of the Objective Marker, unless the enemy unit also has this special rule.
Shock Assault: Chevalier Squads can Run and then Shoot on the same turn they disembark from their Drop Pods.

AUXILLARY


CHEVALIER SQUAD ABBAS

FORMATION:
  • 1 unit of Chevaliers


RESTRICTIONS:
The Formation must consist of 9 Chevaliers and Chevalier Sergeant Abbas. One Chevalier must be armed with a stalker pattern boltgun (equipped with special issue ammunition at no extra cost), another must be armed with a plasma repeater, and one final Chevalier must be armed with a heavy bolter, which must be equipped with eliminator shells. No other Chevaliers may take an item from the Special Weapons list.

SPECIAL RULES:
Defensive Doctrine: As long as Chevalier Sergeant Abbas has not been removed as a casualty, when this Formation is chosen as the target of a charge, models in this Formation can either choose to fire Overwatch at Ballistic Skill 2, or gain the Counter-attack special rule until the end of the phase (in which case it cannot fire Overwatch).
Here Is Where We Make Our Last Stand!: All models in this Formation have the Rampage special rule whilst within 3" of an Objective Marker under friendly control.

CHEVALIER SQUAD AMIR

FORMATION:
  • 1 unit of Chevaliers


RESTRICTIONS:
The Formation must consist of 9 Chevaliers and Chevalier Sergeant Amir. At least two Chevaliers must be armed with plasma guns. No other Chevaliers may take an item from the Special Weapons list.

SPECIAL RULES:
Murderous Retribution: If Amir suffers an unsaved wound, but is not removed as a casualty, he gains the Rage and Rampage special rules.
Offensive Doctrine: Any Chevalier in this Formation may take a close combat weapon at no points cost.

CONQUEROR SQUAD BARAK

FORMATION:
  • 1 unit of Conquerors


RESTRICTIONS:
The Formation must consist of 9 Conquerors and Conqueror Sergeant Barak. The entire squad must be equipped with jump packs, and at least two Conquerors must be armed with eviscerators or thunder hammers.

SPECIAL RULES:
Monster Hunter
Heroic Intervention: A unit with this special rule can re-roll one or both the dice when determining its charge range. Furthermore, a unit with this special rule ignores the penalty for disordered charges.

DESTROYER SQUAD IRA

FORMATION:
  • 1 unit of Destroyers


RESTRICTIONS:
The Formation must consist of 9 Destroyers and Destroyer Sergeant Ira. At least one Destroyer must be armed with a lascannon.

SPECIAL RULES:
The Last Line: Models from this Formation gain the Preferred Enemy special rule against any enemy unit in your deployment zone.
Thin Their Ranks: Once per game. At the start of your shooting phase, you may select one enemy unit within 12" of this Formation, against that unit, the Formation's ranged weapons gain the Rending special rule until the end of the phase.

HEAVENFALL DREADNOUGHT TALON

FORMATION:
  • 0-1 Techmarine Zurl
  • 1-3 units of Dreadnoughts


RESTRICTIONS:
Each unit of Dreadnoughts may only include one model, which must take a Drop Pod as a Dedicated Transport. If he is taken, Techmarine Zurl must be accompanied by five servitors, and must also take a Drop Pod as Dedicated Transport.

SPECIAL RULES:
Heavenfall Dreadnought Talon: Any and all Drop Pods in this Formation will only ever count as a single Drop Pod when determining the total number of your Drop Pods for the Drop Pod Assault special rule.
Furere Cant: Dreadnoughts in this Formation make D6 Hammer Of Wrath attacks instead of 1 while they are within 6" of the Techmarine Zurl from this Formation.
Secondary Drop Site Secured: All Drop Pods in this Formation automatically arrive at the start of your second turn, ignoring the normal rules for when a Drop Pod arrives. Furthermore, Drop Pods in this Formation will not scatter when they Deep Strike, so long as they are placed within 6" of at least one other Drop Pod from this Formation.

RAPTORWING CLOSE AIR-SUPPORT SQUADRON

FORMATION:
  • 2 Vengeance Gunships


RESTRICTIONS:
None.

SPECIAL RULES:
Combat Wing: When making Reserve Rolls, make a single roll for this entire Formation. On a successful Reserve Roll, all of the units in this Formation arrive from Reserve.
Close Air-support: When Zooming: If a friendly, non-vehicle model, with the Angels Of Vengeance Faction, scores one or more hits on an enemy unit in the shooting phase, then all models in this formation add 1 to their Ballistic Skill characteristics when shooting at the same target for the rest of the phase.
When Hovering: Unless Jinking, if an enemy unit declares a charge against a friendly, non-vehicle unit, with the Angels Of Vengeance Faction, models from this Formation within 12" of that friendly unit can choose to fire Overwatch, using their normal Ballistic Skill, against the charging unit (even though vehicles cannot normally fire Overwatch). Remember that a unit can still only fire Overwatch once per turn.