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Thread: New to BFG... Bought some Ork ships

  1. #1
    Chapter Master dwarfhold13's Avatar
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    New to BFG... Bought some Ork ships

    Hey guys, I recently resolved a trade over on B-town and part of the trade was some BFG Ork ships. I've done very little reading, but I have learned that they aren't the easiest to play. Can anyone help me out and point me at least in the direction of a good resource to start reading up on the game, or perhaps even help me out with a list. I hear the terror ships are good, but I didn't get one. What I have is:

    1x Kill Kroozer
    3x Ravenger ships
    3x Onslaught? ships
    1x Brute Ram ship

    Any help would be much appreciated!
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  2. #2

    Re: New to BFG... Bought some Ork ships

    Quote Originally Posted by dwarfhold13 View Post
    Hey guys, I recently resolved a trade over on B-town and part of the trade was some BFG Ork ships. I've done very little reading, but I have learned that they aren't the easiest to play. Can anyone help me out and point me at least in the direction of a good resource to start reading up on the game, or perhaps even help me out with a list. I hear the terror ships are good, but I didn't get one. What I have is:

    1x Kill Kroozer
    3x Ravenger ships
    3x Onslaught? ships
    1x Brute Ram ship

    Any help would be much appreciated!
    The forums have been down for a while, so you've probably found some advice elsewhere by now... but just in case, here goes!

    First up, I'd suggest trying out BFG with some Imperial Navy or Chaos ships to learn the basics. The game was originally designed around those two opposing factions, and they're well balanced against each other. The other fleets all 'break the rules' to a certain extent, so it's helpful to know how the standard fleets work first.

    In BFG the actual models are just decoration--everything is measured from either the flying stand or the edge of the base--so you can easily try out the rules using spare GW flying stands or cardboard circles. There are 2D paper/card templates out there on the web that you can use.

    BFG never had a proper 2nd edition, but it did go through a few revisions over the years. For an overview, have a look at this post on WargamerAU.


    As for your Orks:

    That's a small fleet, but you can have a decent intro game with just that. I find that the bare minimum for a reasonable game in BFG is two capital ships or escort squadrons. As long as you have more than one ship/squadron per side, you'll have fun. (With only one per side you just end up chasing each other's tails round and round...)

    For the time being, just use the Kill Kroozer, the 3 Onslaughts in a squadron, and the 3 Ravagers in another squadron. Leave the Brute out for the moment. You could also proxy the Kill Kroozer as a Terror Ship to try it out (or convert it into a Terror with some tubes or something along the sides to represent the launch bays--after all, every Ork ship is a unique bodged-together creation.)

    You'll probably want to add some more ships soon, though. (For me the sweet spot is around 1250 pts, but in general anything from 500 to 2000 pts is fine.)

    To help with identifying the escorts: Onslaughts have an underbite, Savages have an underbite and a gobful of guns, and Ravagers have bigger fish-like heads with missiles in their mouths. In general, Ork escorts aren't as good as those for other fleets. On the other hand, the Ork capital ships are very good for their points.

    Terror Ships are indeed the pride of the Ork navy. Kill Kroozers are very useful in their own way, though. In general, whichever BFG fleet you use, you'll want to have at least one carrier (a ship with launch bays), and for the Orks, that's the Terror Ship's job. If you don't have one you'll be vulnerable to enemy bombers and torpedoes.

    Quick tip: I'd suggest mounting your Ork capital ships on large flying stands rather than small ones. This is perfectly legal, and will make the models more stable, while also making it easier to ram and board enemy ships (although they'll be larger targets, so will be more vulnerable to incoming torpedoes and nova cannon fire).

    While you're at it, I recommend drilling into the base of the Ork ships so you can fully insert the flying stand for a stronger join. Don't trust the little plastic tab for the metal BFG ships--it WILL break.


    There are three Ork fleet lists in official BFG:

    The first is the raiders list in the BFG rulebook. It was meant as a bonus rather than a fully fledged list and so is a bit limited (the first line of the Ork list section reads something like "Orks are not the greatest at space travel" and it's true.) The main problem is that for a strong Ork fleet you'll want to have many capital ships rather than mostly escorts, which goes against the fluff of a raiding fleet.

    The second possible list is the 'Waaagh!' list in the Armada supplement, which is basically the same as the rulebook list with extra cool stuff like battleships, Roks, Space Hulks etc. I use the Waaagh list for my own Ork fleet. Also very fluffy, because it's the kind of really big Ork invasion fleet built out of salvaged Imperial hulks that could realistically go head-to-head with the Imperial Navy.

    The third is the 'Ork Klanz' list in the 2010 Compendium, which is a fan-made list that I haven't used and don't know much about.

    As far as Ork tactics in BFG go, this is the most useful tactica article I've found. It's competitively/tournament-oriented, and I don't agree with everything in it (for example I think Roks are lots of fun and often take them)... but it clearly explains how you can't play Orks as if they're Imperial Navy or Chaos and expect to get anywhere.

    You have to play to the Orks' strengths (mainly ordnance and boarding actions). Your gunz are a backup plan, not your primary weapon. Hit the enemy head on, trust in your 6+ front armour and your large number of damage points, and don't let them intimidate you into bracing for impact--you is Orks, you can take 'em! (Unless they're Marines. Then yer gotta be kunnin'.)
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  3. #3
    Chapter Master horizon's Avatar
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    Re: New to BFG... Bought some Ork ships

    That is some good advice. But IN vs Chaos is not entirely necessary to learn the game. Unless you play Eldar or Necrons all races are viable.
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  4. #4
    Brother Sergeant
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    Re: New to BFG... Bought some Ork ships

    I have an Ork fleet but did not buy a single offical model. Whole. It is entirely scratch built out of scraps of all sorts. This has lead to a huge flotilla of escorts with a few cruisers and on Space Hulk.

    When playing Orks the fleet is based on wacky crazy randomness. Little ships are the way to go. You cut down on the overall chance of useless weapon battery rolls and ravagers can be particularly lethal for their size. I have seen a undamaged Despoiler class destroyed by a single ravager and a whole lot of turrets missing and a pair of Hull breach critical hits.
    Said ravager did not hit a thing for the next three games.

  5. #5
    Chapter Master malika's Avatar
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    Re: New to BFG... Bought some Ork ships

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  6. #6
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    Re: New to BFG... Bought some Ork ships

    I would recomend building a hulk and some rocks. Essentially to play as a fleet otherwise you are best at raiding missions.

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