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Thread: Help! Confused on army building in AOS!

  1. #1

    Help! Confused on army building in AOS!

    Good and great people of warseer, im so sorry for being so noobish at this.
    Some of my friends say its anything from one faction (I'd love that. skaven with nurgle daemons and rotbringers just screams mordheim rather than just clan pestilence) or if its just one subfaction (because an army that only has acceess to clanrats and claw chief is going to do so well).

  2. #2
    Chapter Master malisteen's Avatar
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    Re: Help! Confused on army building in AOS!

    By default, or "open play", AoS is literally 'take whatever you want'. Doesn't matter which faction or subfaction. Want a haunted forest army with spirit hosts and dryads? Go for it. Want a Sylvania-type army mixing undead zombies and living human soldiers? Go ahead and mix undead and free peoples units. Want a big huge army of everything? Go ahead. Want a seven samurai style handful of heroes and nothing else? Go ahead, but don't expect those two to play well against each other.

    On the other hand, that answer is a little bit facetious, because since the release of the General's Handbook (which should be considered a compulsory rules purchase for this game, so... yeah, look into it), most AoS ime tends to use the "matched play" rules, which have more restrictions. First, apart from terrain, all models in your army, deployed or summoned, need to be from the same "grand alliance" - Death, Chaos, Order, or Destruction, as indicated by keywords on your units warscrolls. Each alliance also has a handful of benefits for playing it - specific items and commander abilities and alliance traits.

    The second restriction is the use of points values, which are listed in the general's handbook, with standard points values for games at 1000, 2000, and 2500; though in practice other points values both lower and higher are common, particularly 1500 points.

    The third restriction is on unit types, minimum numbers of "battleline" units (usually but not always old core units), maximum numbers of artillery, leaders, and "behemoths" (monsters or other big things). What units count as what for these categories is, again, listed in the General's Handbook.


    So yeah, you can mix skaven and nurgle chaos stuff, that's fine, as they're all 'chaos' units.


    ALL THAT said, with more recent battletomes / subfaction books, they've been adding extra bonuses for voluntarily limiting your army to a more narrow theme. Some of this is in the General's Handbook already - mostly in the form of units that count toward your 'battleline' requirements, but only if all of the units in your army share a particular keyword. Like, if you play a pure Deathlords army (nagash, mortarchs, morghasts), then the morghasts count towards battleline requirements, where they don't normally. With recent battletomes, though, they've taken this further. Sylvaneth, for instance, are an Order subfaction, and theoretically you can mix Sylvaneth and other Order stuff in the same army. However, if you stick to just Sylvaneth, then you get access to extra spells, and alternate faction traits, items, and command abilities.

    So while a mixed skaven/nurgle warrior/nurgle daemon army is perfectly legal, as time goes on fielding that kind of mixed army might mean giving up on some extra benefits you might have been able to access by sticking to just one of those subthemes.
    They should have called it "Age of Krell"
    ~ Malisteen

  3. #3
    Chapter Master Lost Egg's Avatar
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    Re: Help! Confused on army building in AOS!

    In many ways list building does seem more complicated. When you look on the GW site there are so many sub-factions, way more choice than before. I know Open Play is take what you want but many people prefer the structure of points.

  4. #4
    Chapter Master Mandragola's Avatar
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    Re: Help! Confused on army building in AOS!

    No form of play* restricts where you pick your troops from. Even in matched play you're allowed anything you want, so long as you pay the points and stick within the minimum and maximum numbers of battleline units, leaders and so on. If you want free peoples as your troops and vampire lords as your leaders, representing Vlad's Sylvanian army, then that's fine. Anything goes.

    Instead of restrictions, there are bonuses for sticking to an allegiance. So if all your people are chaos you get allegiance abilities. If all your people are mortal Nurgle you get to have blightkings as troops. Quite a lot of command abilities, spells etc only work on units from a specific faction. So in this way you're rewarded for playing a single allegiance, but not forced to.

    *Some events may add restrictions. That's up to them.

  5. #5
    Chapter Master Lost Egg's Avatar
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    Re: Help! Confused on army building in AOS!

    I wonder if choosing what you want across the whole range is basically a recipe to lose or if you just miss out on some additional flavour (these extra allegiance abilities). I've not played so no idea.

    It does seem a bit odd that they broke everything up so you could freely mix n'match then added a whole load of free rules for those who choose from a very limited range of minis. To me, the whole AoS revamp still feels miss-managed and ill-coordinated but there are only a couple of what I think of as full AoS factions so I guess time will tell when they have released a few more.

  6. #6
    Chapter Master malisteen's Avatar
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    Re: Help! Confused on army building in AOS!

    Matched play specifically requires all units fielded (including reserves and summoning) to come from the same grand alliance. Local house rules may vary that, and honestly the loss of allegiance benefits means that you don't really get more power out of mixing units from different allegiances, so it's not unbalanced or anything.

    But yes, by the official rules of matched play games, you explicitly do need to stick to just one of the four grand alliances.
    They should have called it "Age of Krell"
    ~ Malisteen

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