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Thread: Kodsticklerburg: A Mordheim Project

  1. #41
    Inquisitor DeathCat147's Avatar
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    Re: Kodsticklerburg: A Mordheim Project

    Lovely work sir

  2. #42
    Modsticker Codsticker's Avatar
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    Re: Kodsticklerburg: A Mordheim Project

    Quote Originally Posted by DeathCat147 View Post
    Lovely work sir
    Thank you kindly...*tips hat*

    Part 1 of The Merchants' Guidhouse is complete. To be based once part 2 is done.



    Quote Originally Posted by Salty
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  3. #43
    Modsticker Codsticker's Avatar
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    Re: Kodsticklerburg: A Mordheim Project

    As I work away at Part 2 of the Guildhouse I lay my buildings out on the floor (the table is in the basement awaiting Mordheimification...) just to get an idea of where I was in terms of buildings. The tape measures show 4'X4' so if Mordheim were played on a 3'X3' then I would be set. To get to reasonable number of buildings I think i need 4 more, including the one currently under construction.




    Last edited by Codsticker; 20-06-2017 at 03:59.
    Quote Originally Posted by Salty
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  4. #44
    Chapter Master unwanted's Avatar
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    Re: Kodsticklerburg: A Mordheim Project

    Shaping up marvellously, and I agree, 4-ish more and a great deal of scatter terrain, and you'll be set!

    Later, you'll need some centerpiece-buildings (Cathedral, Library, Palace, Gaol )
    Broterhood of the Shattered Spear - Heresy-Era White Scars of the 189. Explorator-Fleet!

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  5. #45
    Chapter Master Gen.Steiner's Avatar
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    Re: Kodsticklerburg: A Mordheim Project

    Cracking stuff. Keep at it. Who knows you might even end up with a crazy medieval city with streets two people wide!

  6. #46
    Modsticker Codsticker's Avatar
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    Re: Kodsticklerburg: A Mordheim Project

    Thanks for the replies guys.
    Who knows you might even end up with a crazy medieval city with streets two people wide!
    I can only dream...
    Quote Originally Posted by Salty
    What the Modsticker said.

  7. #47
    Commander ModernKiwi's Avatar
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    Re: Kodsticklerburg: A Mordheim Project

    Those are looking good. I especially like the street level view photo which feels claustrophic like you'd imagine Mordheim streets would be.

  8. #48
    Modsticker Codsticker's Avatar
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    Re: Kodsticklerburg: A Mordheim Project

    Quote Originally Posted by ModernKiwi View Post
    Those are looking good. I especially like the street level view photo which feels claustrophic like you'd imagine Mordheim streets would be.
    Thank you. I have seen some Mordheim terrain where they really manage to get that across; I would like to get the same effect. The second of the paired guildhouse buildings is coming along.

    Quote Originally Posted by Salty
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  9. #49
    Brother Sergeant
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    Re: Kodsticklerburg: A Mordheim Project

    Really nice building with nice thick walls and some absolutely wonderful weathering you have there. Can't wait to see it on a more Mordheim like underground!

  10. #50
    Modsticker Codsticker's Avatar
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    Re: Kodsticklerburg: A Mordheim Project

    Quote Originally Posted by Okkel View Post
    Really nice building with nice thick walls and some absolutely wonderful weathering you have there. Can't wait to see it on a more Mordheim like underground!
    Thank you Okkel. I hope this will all be done by October (I have other things I want to do ).
    This building is just about ready for paint. What's left of the floors are in...

    ...as well as all the exterior bits:


    Next step is to plaster the exterior walls.
    Quote Originally Posted by Salty
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  11. #51
    Orphan Brigade Colonel Jacka's Avatar
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    Re: Kodsticklerburg: A Mordheim Project

    Looking good mate. Strangely, when you had the town out on the floor the wood floor worked giving the village a real muddy street feel.
    Colonel Jacka
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  12. #52
    Modsticker Codsticker's Avatar
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    Re: Kodsticklerburg: A Mordheim Project

    Quote Originally Posted by Colonel Jacka View Post
    Looking good mate. Strangely, when you had the town out on the floor the wood floor worked giving the village a real muddy street feel.
    Oddly, now that you mention it, I can see it.
    Quote Originally Posted by Salty
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  13. #53
    Modsticker Codsticker's Avatar
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    Re: Kodsticklerburg: A Mordheim Project

    Exterior walls plastered:



    This will all be dry enough to prime in a couple of hours.
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    Last edited by Codsticker; 12-07-2017 at 14:20.
    Quote Originally Posted by Salty
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