Since my last game I have been blocking out various strategies and I agree that the UK can really hammer the Turks early. This is of course what Churchill wanted to do, but for a number of reasons it didn't work.

I think the game has a lot of flexibility in terms of strategy for both sides and for the Central Powers the key is picking a target and sticking with it. Russia can't survive if all three countries tear into it at once. Turkey may collapse but I think trading Russia for Turkey is an acceptable exchange.

The alternative of having them go West from the get-go is also reasonable.

My point is that unlike some of the other games (such as the original) it doesn't feel scripted. Some strategies may be high-risk, but player dynamics (especially in multi-player games) add another variable that keeps things interesting.