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Thread: Warhammer Total War 2

  1. #41
    Chapter Master Malagor's Avatar
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    Re: Warhammer Total War 2

    Norsca has been announced for the first game https://www.youtube.com/watch?v=RbrbDa9EBR0
    Nice to see Wulfrik, also war mammoths hell yeah.
    Also free if you preordered the second game.
    Armies of Malagor:
    Warhammer Fantasy/9th Age: Beastmen, Bretonnia, Vampire Counts, Lizardmen, Ogre Kingdoms, Orcs & Goblins, Dwarfs, Legion of Chaos, Undead Legion.
    Warhammer 40k: Chaos Space Marines, Ad-mech, Sisters of Battle
    Warmahordes: Skorne, Trollbloods, Khador, Circle Orboros

  2. #42
    Chapter Master Malagor's Avatar
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    Re: Warhammer Total War 2

    Also Throgg has been confirmed to be the second lord for Norsca.
    Armies of Malagor:
    Warhammer Fantasy/9th Age: Beastmen, Bretonnia, Vampire Counts, Lizardmen, Ogre Kingdoms, Orcs & Goblins, Dwarfs, Legion of Chaos, Undead Legion.
    Warhammer 40k: Chaos Space Marines, Ad-mech, Sisters of Battle
    Warmahordes: Skorne, Trollbloods, Khador, Circle Orboros

  3. #43
    Chapter Master Urgat's Avatar
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    Re: Warhammer Total War 2

    Norsca is impressive. I would have never expected fimirs and skinwolves, to be honest. Kindda expected the mammoth, but didn't really believe it either.

  4. #44
    Chapter Master Urgat's Avatar
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    Re: Warhammer Total War 2

    Skaven trailer up. Gotta say it left me speechless, it's incredible.

  5. #45
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    Re: Warhammer Total War 2

    It captures the essence of the Skaven very well. Swelling numbers, sneaky tactics, maniacal rat laughter by Queek.

  6. #46
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    Re: Warhammer Total War 2

    ----------------------------------
    And lo, the Return!

  7. #47
    Chapter Master Lord Malorne's Avatar
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    Re: Warhammer Total War 2

    I do like the battle stuff but I prefer the empire building side of the game which still needs a boost. Looking forward to the new worldmap

  8. #48
    Chapter Master Malagor's Avatar
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    Re: Warhammer Total War 2

    The skaven mechanics are really cool https://www.youtube.com/watch?v=x7pJbChcaX4
    Armies of Malagor:
    Warhammer Fantasy/9th Age: Beastmen, Bretonnia, Vampire Counts, Lizardmen, Ogre Kingdoms, Orcs & Goblins, Dwarfs, Legion of Chaos, Undead Legion.
    Warhammer 40k: Chaos Space Marines, Ad-mech, Sisters of Battle
    Warmahordes: Skorne, Trollbloods, Khador, Circle Orboros

  9. #49
    Chapter Master Malagor's Avatar
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    Re: Warhammer Total War 2

    As is tradition, we got a skaven reacts video https://www.youtube.com/watch?v=DmwGUa1_Kbs
    Armies of Malagor:
    Warhammer Fantasy/9th Age: Beastmen, Bretonnia, Vampire Counts, Lizardmen, Ogre Kingdoms, Orcs & Goblins, Dwarfs, Legion of Chaos, Undead Legion.
    Warhammer 40k: Chaos Space Marines, Ad-mech, Sisters of Battle
    Warmahordes: Skorne, Trollbloods, Khador, Circle Orboros

  10. #50
    Chapter Master Urgat's Avatar
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    Re: Warhammer Total War 2

    "skavens confirmed!"

  11. #51
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    Re: Warhammer Total War 2

    I'm really hyped for this game. I wasn't sure I'd buy it, then I saw Queeck Headtaker stab someone in the back in one of the video's and I instantly bought it since he's my favorite!

  12. #52
    Chapter Master
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    Re: Warhammer Total War 2

    Let's plays are wandering out.
    lionheartx10 has an early exclusive co-op series playing dark elves. His partner is a little clueless, which I find strange.

    https://www.youtube.com/watch?v=HvpmDKVSRl8

    They can't show the final battle or the later rituals, but it is interesting nonetheless. A few surprises- as usual in TW, the first task is to secure the starting province. For some reason Malekith has to recover his from skaven. The rest of the dark elf early game is almost entirely mirror-matches though, conquering or confederating a half dozen factions. Some signs of beastmen and oddly quiescent norscan tribes north of the wall. I was expecting a greenskin tribe or two in the south/central regions, since they're canonically there. The western side of the continent is just ruins (which may or may not have more skaven)

    Morathi seems to increase chaos corruption (not sure if this is innate or from raiding). The black arks are horrifyingly scary. They function like autonomous chaos or beastmen hordes in terms of growth and buildings, but of course have the bombardment and various bonuses that they hand out in a radius. They do seem to lack economic buildings, which makes them something of a drain on resources.

    I like the battlemaps in this one. There is a great one in part 3 as they attack Vaul's Anvil- the settlement is up on the hills, and a ravine defines the other edge of the battlefield, while several camps make for terrain in the center.
    Last edited by Voss; 19-09-2017 at 20:13.
    ----------------------------------
    And lo, the Return!

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