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Thread: [WFB ]Warhammer 8th edition expanded siege rules

  1. #1
    Stick figure on a beach Arnizipal's Avatar
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    [WFB ]Warhammer 8th edition expanded siege rules

    A while ago me and my friends tried out the siege scenario from Blood in the Badlands for Warhammer 8th edition.
    While it's certainly easy to pick up, we did find it lacked some flavour here and there.
    I've made some modifications to those rules, based on those found in the General's Compendium (for 6th edition) and some ideas I found on a French gaming forum.

    The core rules seem solid to me, but the siege equipment options might be over- or underpowered since we haven't had the chance to playtest everything.
    Comments are welcome


    EDIT: Added pictures to all files so they show in attachment
    Attached Thumbnails Attached Thumbnails Siege Battles.pdf   Attacker's Siege Equipment.pdf   Defender's Siege Equipment.pdf  
    Last edited by Arnizipal; 23-06-2017 at 21:34.
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    Chaplain Dreadaxe's Avatar
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    Re: [WFB ]Warhammer 8th edition exapnded siege rules

    Can you list yours changes?
    Last edited by Dreadaxe; 03-04-2017 at 20:56.

  3. #3
    Stick figure on a beach Arnizipal's Avatar
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    Re: [WFB ]Warhammer 8th edition exapnded siege rules

    • There's a whole bunch of new siege equipment.
    • I've expanded the rules for walls and gates to allow more units to simultaneously assault and garrison them as we found that the attacking army often had units standing around because all walls were already being assaulted.
    • Same goes for towers, but you need special siege equipment to assault them from ground level now (they're higher than walls after all).
    • I've also added some benefits for ethereal units and flying that assault the fortress. They're mostly flavour (it "makes sense" but it might not be balanced).
    • I expanded the rules for breached sections so they provide less cover due to the damage.
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    Quote Originally Posted by MOMUS View Post
    Nah Arni, it's not your fault you're old and cranky

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