Quote Originally Posted by theunwantedbeing View Post
How about...
Rolls 3D6 for break tests and discards the highest roll since they're so fierce and will keep fighting against all odds
And -1 to leadership for restrain pursuit since they are so undisciplined.
The 3d6 drop one (also used by Lizardmen) is basically the same thing as a +1.

How about a leadership next not to charge units the closest enemy unit in range and giving them an extra attack on the first round of combat?

It's not quite frenzied, but it's not normal either.