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Thread: A better mechanic for orc animosity

  1. #21

    Re: A better mechanic for orc animosity

    After still further review...

    I spent much of my break making upgrades to some of my armies - finishing some units, refinishing others. The orcs were one I worked on. Chaos was the other.

    Both Orcs and Beastmen have variations on Animosity (Beastmen call it Infighting). I was also reminded that there's a Stupidity rule, which ties into leadership.

    All three of these rules are based on the simple premise that some troops simply don't do what they are told. This lack of discipline is distinct from low morale or fighting spirit, however. Once in a fight, they all do reasonably well, they just have a problem following orders.

    Thus I'm going to create a single rule (whose name I haven't settled on yet - Feral, Insubordinate and Rebellious are candidates) that kicks in if the player rolls a 1 on a d6 at the start of a turn when they aren't in combat.

    Depending on the army, the next step will vary. They may just stand there, or they may attack their own side, and these rolls might be modified. The idea is to create a single special rule that impacts different armies in different (and characterful) ways.

    The other idea is to make the rule optional and to give a discount for applying it. This is because command and control can vary considerably, particularly in evil (but also non-evil) armies.

    For example, orcs led by one of their own (a low-rent thug) might have units that balk at obeying orders, while those led by a Dark Lord of power (the Witch-King of Angmar) wouldn't dare disobey. This gives players flexibility on how they structure their forces to fit the theme of their engagement.

    Are your orcs/beastmen/etc. a collectly of motley tribes united only by a thirst for loot and plunder chose chiefs are constantly jockeying for position or are they dull, drilled, docile masses of brutish soldiery who fear their commander more than the enemy?

    This allows for both.
    Want a better way to fight fantasy battles? Try Conqueror: Fields of Victory!

    Do you like Star Wars but hate the prequels? Ever wish someone came up with a decent story about how a decadent galactic commonwealth descended into chaos and civil war? Look no further.

    A proud player of 2nd edition 40k.

  2. #22

    Re: A better mechanic for orc animosity

    To follow up (since I see people still read this even if they don't leave a comment), I've settled on "Rebellious" as the name of the rule. It gives units a 10 point discount.

    It works pretty much as I said: roll a d6 for each affected unit at the start of the turn. On a "1" they do nothing.

    This rule consolidates Animosity, Infighting and Stupidity, which removes clutter from the rule book while still giving players a nice headache over otherwise high-morale units that decide to crap out on them at critical moments.
    Want a better way to fight fantasy battles? Try Conqueror: Fields of Victory!

    Do you like Star Wars but hate the prequels? Ever wish someone came up with a decent story about how a decadent galactic commonwealth descended into chaos and civil war? Look no further.

    A proud player of 2nd edition 40k.

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