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Thread: Fate of Konor - Mad Rush!

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    Fate of Konor - Mad Rush!

    So I've decided to play in my local Fate of Konor campaign, and I'm using it as a chance to finally get around to all those Chaos miniatures I've not painted yet. This weekend I've been doing the Khorne Khultists armed with Khutting Khimplements, and while I'm not hugely happy with the result and I really should go back and highlight the skin and neaten up a few bits here and there, I expect them to die so quickly (khwickly?) that it won't make any difference. They certainly look much better than they did as grey plastic!





    (Don't question why Kharl has an autogun rather than a melee weapon; if anyone asks I'll just say that he plans to hit people with the heavy end. Chaos doesn't have to make sense!)







    I enjoyed the very slight conversion work here - the big bloke with the chainsaw is just the regular autogunner with the end of the gun replaced with a chainsword, and the chap in the mask has one of the flamers from the CSM sprue - I needed another flamer and apparently he's got a really strong left arm!

    Sometime this week I'm going to try and finish the Nurgle cultists, accompanied by Typhus - I painted half of them about two years ago and never finished, so it'll be nice to see how my painting style's changed over the time. I hope it's at least slightly neater!

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    Re: Fate of Konor - Mad Rush!

    Well I managed to work faster than I expected, and I've now got twenty-five nurgle cultists ready for the field!



    This is the leader, carefully advised by the nurgling blowing a raspberry behind his back. Leadership 6 indeed!





    To be awfully honest I'm not sure Moot Green works as a colour for their robes, but it's what I started with on them two years ago so I've got to keep them going. I suspect if I wanted to do a Tzeentch or Slaaneshi cultist group I'd be a bit better at selecting colours. There's not a huge amount on show here but I do think I've improved since the last lot, seen below...



    With them all done, I've only got a Tzeentch jet-pack sorceror and ten warp talons to work on, but I really think I have earned a rest this time - forty five cultists in four days is boring work! Quietly pleased with myself that I've managed to stick at it and get them all done. Now I just have to face the terrifyingly intricate power armour...

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    Re: Fate of Konor - Mad Rush!

    I like chainsaw guy.

    Keep up the good work!

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    Re: Fate of Konor - Mad Rush!

    This is my jump-pack Sorceror, who will be leading a cabal of Thousand Sons Warp Talons into teleportation strikes into the vulnerable, squishy parts of my foes! I still haven't come up with a reason that the Thousand Sons have Warp Talons now, but I'm sure I'll come up with something.



    Strangely, I actually really enjoyed painting Mr.Dental Work, which was a change from the cultists. I definitely think the Warp Talons will be more fun than the cultists. My favourite bit, weirdly enough, was the cabling on the back of his jump pack (not featured here). I basecoated the cables in black and picked out individual cables using bright colours with the side of my brush - give it a go, it's strangely enjoyable and I think the result is neat.



    As promised, Typhus - I'll be using the model as a regular Terminator Lord for the Konor campaign but the model is just too pretty not to use. I wasn't hugely pleased with the result but this was the first Chaos model I painted in two years before starting this campaign and plog, so I don't think it's a total disaster.







    Next it will be those Warp Talons, and then I should get on to the Havocs I've been sitting on.

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    Re: Fate of Konor - Mad Rush!

    As a bonus, here's one of the Warp Talons I'm working on. This is going to be a long job, since there's fifteen of them (maybe twenty if I give in and get more tomorrow...) and they are really intricate models.





    Based on the direction he's looking, I think he's distracted by some sort of bird in the sky. The warp affects the mind in strange ways...

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    Re: Fate of Konor - Mad Rush!

    Progress on the Warp Talons is going slow (I hate these models, far too much tiny detail. I'll be glad when they're over!) so instead here is some Slaanesh goodness!





    I don't think the cloak on the Champion works to be honest - if I were to re-do it, I'd try building up with the initial coat of Rakarth Flesh and Carroburg Crimson, then layer on a soft pink before highlighting with Pallid Wych Flesh, but from the back I think it looks a bit better.





    Happier with this, but it's still not great. Hopefully I can improve this because I suspect a lot of the new Chaos miniatures over the next few years will have cloaks or robes.



    Again, the highlighting didn't really work here - I think the lines are just too thick, which means my paint is probably too thick. What do you guys find works to help avoid that?

    Any and all comments appreciated - I might include one of the models I have from my very early painting days to show just how little I've improved!

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    Fighter of the Nightman Denny's Avatar
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    Re: Fate of Konor - Mad Rush!

    I like the cultists and the jump pack chap. The quarter colourscheme is unusual and I really like the brass/dark metal.

    In terms of the highlighting on the cloak you're identified the issue; the paint is too thick. If you want to utilise those stark edge highlights you need to thin the paint, use a small brush, and just glide along the edge. Less is more here, far better to do a tiny thin layer, let it dry, and decide if you need to go over it than go to thick. It's a slow process though, at least for me

    If you want to soften the highlight just paint over it with a thin down basecoat; if you do it thin enough (consistency of milk) and paint over the white it will blend the highlight a little more and , if you like, you can then apply another layer of white. Again the key is paint consistency; you don't want it too thin or it will just flood the recesses. You could also mix a bit of white into this coat if you wanted it lighter.

    I hope that helps good sir.
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    Re: Fate of Konor - Mad Rush!

    Quote Originally Posted by Denny View Post
    I like the cultists and the jump pack chap. The quarter colourscheme is unusual and I really like the brass/dark metal.

    In terms of the highlighting on the cloak you're identified the issue; the paint is too thick. If you want to utilise those stark edge highlights you need to thin the paint, use a small brush, and just glide along the edge. Less is more here, far better to do a tiny thin layer, let it dry, and decide if you need to go over it than go to thick. It's a slow process though, at least for me

    If you want to soften the highlight just paint over it with a thin down basecoat; if you do it thin enough (consistency of milk) and paint over the white it will blend the highlight a little more and , if you like, you can then apply another layer of white. Again the key is paint consistency; you don't want it too thin or it will just flood the recesses. You could also mix a bit of white into this coat if you wanted it lighter.

    I hope that helps good sir.
    Thanks - I'm not going to go back onto those models and redo them because I'm forcing myself to say that when they're finished, they're finished, or else I'd never be happy with the final result.

    Next time I'm doing line highlighting I'll definitely try to go thinner - I'm nervous of going too far because if it's completely liquid I've no idea how to stop it going everywhere as soon as it leaves the brush. I've had to do a lot of thin coats for my Iron Warriors (coming soon!) so maybe the practice will help.

    I'd like to post some game photos today, but I'm currently laid up with one of Nurgle's blessings, so I might not be able to get out - in which case I'll try and paint if I can see anything!

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    Re: Fate of Konor - Mad Rush!

    My latest procrastination; autocannon Havocs!

    I'd originally bought all the bits, including some guns from Forge World, about two years ago when I first realised autocannons were great. Of course now they're arguably even better, and most importantly they don't go onto those bloody Warp Talons (grumble, moan).





    This is Squad Pointyfinger, lead by Accusing Champion Objection Pointyfinger the Third. I like to think in close combat he just uses that single pointy finger to electrocute his victims, Emperor Palpatine-style.





    This is Squad Boyband, so named for their ability to strike a media-friendly pose while under fire. The rest of the warband has a different opinion about their singing.

    Hazard stripes are hard - I'm not hugely happy with the final result, and next time I'll use masking tape, but from a tabletop view they don't look too bad - and Iron Warriors was a fun scheme to paint. When I get a chance to find someone who knows what they're doing I'll shuffle the transfers over. I've now got blue, bright pink, brown, green, red AND silver in the warband - Tzeentch would be proud!

    C&C welcome! Next up, I feel like doing some Spawns, and eventually I have to make some progress on these $@%~# Warp Talons...

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    Re: Fate of Konor - Mad Rush!

    Another small update - these are the Juan Diaz daemonettes I've been working on. This is after the base layer and the first wash.







    (These really are quite painfully beautiful models - the sculptor really captured the ethereal, unnatural movement Daemonettes are meant to have, and they're just the right combination of monstrous and sexy. Oh, how I wish we had more of these!)


    Tomorrow morning I'll do the second layer of druchii violet on the claws and the hair, then it's another layer of warpfiend grey over the skin. I'm not sure what to do about highlighting the claws, though - I want them to stay nicely dark but if I don't highlight them I feel like they'll be out of sync with the rest of the model. Then it's one more layer of slaanesh grey (the layer, not the drybrush) and then pick out the gold and the pink gems.


    Locally Chaos is doing very well in the campaign, helped in small part by all this painting malarkey, but overall we lost Astramis. We shall not lose on Konor as well!

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    Re: Fate of Konor - Mad Rush!

    Well, after a day's work, here is the final result!







    As always, there are bits I would like to go over and neaten up but I will be happy with the result - I don't think the camera quite does them justice, because they really are gorgeous models - and hopefully my painting has done them justice.

    I'm still slogging through the Warp Talons - I think once I have the blue finally finished most of the work will be done and I can speed up doing the other details - but in the meantime I've also ordered an Iron Warriors Warsmith to use as a Lord and give my Havocs someone to look scary next to. No posts for a while though, as I'm off to Germany soon, and there won't be any painting going with me; I think after what must be near eighty models painted, I've earned a few weeks away from the brushes!

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    Re: Fate of Konor - Mad Rush!

    Another model I've had sitting around for ages now - the Nurgle Daemon Prince!





    Really I just wanted to have him finished and done - tomorrow is the last day before I head off to Germany for a week and a half, and to celebrate I'm having a game tomorrow at a friend's - who, coincidentally, I have never beaten yet! Of course, I've never beaten him because I never had my Daemon Prince (who I shall call Squishy)! He's awful for not painting his models, so hopefully being presented with a fully-painted army will inspire him to get on with it and put pigment to brush. After all, painted models do better on the table, it's a well known fact, proven by Science!(TM)

    And, of course, I can't have a Daemon Prince without some daemon chums to go with him...





    A natural combination, of course. I grabbed these last time I was in GW and given that they've only had about eight hours attention, I don't think they're too bad at all. Hopefully my Sorceror can summon them to give Squishy a hand next time he's in combat. After I come back from my hols I will probably be cracking down on university work - it's my final year and I'm aiming to get into Sheffield to do a Master's degree, so I need some good results. I'm sure with a bit of luck, some hard work, and maybe a tiny bit of help from the Ruinous Powers, I can make it happen - but it will mean my painting rate might slow down a little bit.

    C&C welcome as always - these models were all knocked up in the same day, so I'm sure there's loads I could improve on, but for going to war on the table with, I'm pretty happy as they are.

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    Fighter of the Nightman Denny's Avatar
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    Re: Fate of Konor - Mad Rush!

    If you know finished them in a day then you're doing good. I really should get more bloodletters, they are such nice models
    Have you thought about basing your army? It's a small step but really helps things pop.
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    Re: Fate of Konor - Mad Rush!

    Quote Originally Posted by Denny View Post
    If you know finished them in a day then you're doing good. I really should get more bloodletters, they are such nice models
    Have you thought about basing your army? It's a small step but really helps things pop.
    At some point I plan to get all of them done with armageddon dust, washed agrax and drybrushed ushabti - it's not elegant but it's what I've already got on the cultists and daemonettes. Once I decide that the army is 'finished' I'll get them all based and put together a big photo with the whole Imperium-burning family!

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    Re: Fate of Konor - Mad Rush!

    Great work here very earthy colours. Not bad for Chaos scum.
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    Re: Fate of Konor - Mad Rush!

    I don't like doing work-in-progress updates, but since it's been a while I thought I'd keep you all up to date on what's coming out of the daemon forges...

    Firstly, Chaos have now officially drawn at my local GW! Thanks in part to all of this bloody painting, the Imperium now cannot win the campaign, and since this week is Fast Attack week, I think I might be able to make a big difference for the side if I can get all of this lot done before thursday...

    First up; some Chaos Spawns. Mostly because they're very easy. The plan is to do one in Nurgle colours to fill out the trio, and then three in slaanesh colours since I already know how to do them pretty quickly.



    Some classic metal characters I've been waiting on - the Warsmith in particular was tricky to work out with that pinchy claw, but I got there in the end. Looking forward to painting him, since the Iron Warriors were fun to paint.



    Two squads of classic Raptors, after two coats of Kantor Blue - before long they'll be Night Lording it up in the skies.



    I've no idea what these two could be...especially that strange thing on a bike with a sword and a flamey head...



    And since you've all been so nice, my Black Legion terminator squad, lead by Aspiring Champion Buzz Flyface...


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    Re: Fate of Konor - Mad Rush!

    Another work-in-progress post...



    The raptors are almost basecoated; I've got to go over the trim with balthasar gold on four more, then do the skulls, and then I can look to neaten up the messy bits before washing & highlighting - and then the fun bit, the lightning bolts!



    At least I've guaranteed some points for the campaign this week - those four Chaos Spawn are done and ready for the field, and the warpsmith is 2/3rds basecoated. I've still got to put on a gold trim and pick out the cables in some bright colours, then it's onto the hazard stripes and washes.

    The two sorcerors are both going to be alpha legion - I'm basing them on Sindri Myr from Dawn of War, and I'm having two because then my opponent will never know which is the REAL one! (Of course, neither of them are!)

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    Re: Fate of Konor - Mad Rush!

    I've really enjoyed this - it's been hard work to get them to this stage, and most of it was awful, but I'll explain in a minute...





    (Blimey, he seems very tall.)

    So, as you can see, they're Night Lords - including lightning!





    It took an absolute age to put all the layers on and go back and neaten up the big patches and I honestly thought I'd skip the lightning because it would be even more work - boy, was I wrong! As soon as it went on I was having a blast, and for the first time in ages I'm genuinely really pleased with the end result; they're not perfect by any means, but that lightning is great to look at! They're going into battle tomorrow, which will probably be a disaster, but they're going to look brilliant doing it!

    The big lesson to take away from this is, when painting, don't be afraid to try something new or difficult. If you screw up, you can neaten up later, and if it works you might even find you really enjoy it!

    This only leaves a few Legions left to do - the World Eaters and the Word Bearers, and then my aim of having at least one model from every Legion will be complete!

  19. #19
    Fighter of the Nightman Denny's Avatar
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    Re: Fate of Konor - Mad Rush!

    The Night Lords are looking sweet; at the time they were released I don't think I was that keen on the models, but seeing them now they look really cool.

    Quote Originally Posted by jbeil View Post
    I've no idea what these two could be...especially that strange thing on a bike with a sword and a flamey head...
    . . . Does it involve cocaine?
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  20. #20
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    Re: Fate of Konor - Mad Rush!

    Just a small update today - took some time away from the regular projects to paint up the Dark Apostle from Dark Vengeance.





    Shouty Barry here will end up shepherding the meat shields faithful cultists and keep them around longer than one turn, hopefully to take some bullets while the rest of the force does actual killing.


    I'm also going to include two squads of Word Bearers chosen in an old armour mark, not sure which yet. I might get them a party bus too - I can't really justify a Land Raider for them but a big red Rhino might be fun to paint.


    I've also got on the go:


    - World Eaters Possessed
    - Some Flamers for my tzeentch sorcerors to summon.
    - Those characters from a few posts above - the twin Alpha Legion Sorcerors who shall be named Sinrdi and Idrins, plus the Iron Warriors character model.
    - I might try the Rubricae in the Black Legion colours from the Chaos codex - black and gold is a nice colour combination, after all, and the whole spirit of this army was that it's a disparate warband lead by a madman with big metal fingers - the Jump Pack sorceror from so many posts ago.
    - And of course, the infamous [REDACTED]!


    Once all those are done I'll be at a bit of a loose end!

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