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Thread: The Return of Necromunda

  1. #41
    Inquisitor Captain Brown's Avatar
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    Re: The Return of Necromunda

    Yes, and we will see some of the old guard bring out their gangs of yesteryear and perhaps even their Necro towers.

    I bet my group will, even if there is a board game base...we will likely pull out the old books and go right back in with the old rules. I have already heard our Genestealer Cult player say he is going to expand his army with the new figures...so it looks like our group will give the new version a chance.

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  2. #42
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    Re: The Return of Necromunda

    It's just been confirmed by NOVA attendees that there will be an expansion available day one called "Gang War" which will take the rules three-dimensional.

    So it's very much going to be like Blood Bowl where you had an initial board game and Death Zone available day one to expand it out to the full game.

  3. #43
    Chapter Master Bloodknight's Avatar
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    Re: The Return of Necromunda

    I bet my group will, even if there is a board game base...
    Ruleswise it's not really a board game. You can play it on a board, but it's not the be-all and end-all of it.
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  4. #44
    Commander corps's Avatar
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    Re: The Return of Necromunda

    https://www.youtube.com/watch?v=rQqwG_rQx7A

    This is my feeling. Plus my gang the Esher is in it.

  5. #45
    Inquisitor Lord Damocles's Avatar
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    Re: The Return of Necromunda

    I'm not thrilled by the prospect of Necromunda being turned from a 3D game into a 2D game, and then having the rules for 3D play released as effectively day one DLC


    I can see why a 2D game would be considered more accessible, but it sort of defeats the point of it being Necromunda to begin with.

  6. #46
    Chapter Master mdauben's Avatar
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    Re: The Return of Necromunda

    Quote Originally Posted by Lord Damocles View Post
    I'm not thrilled by the prospect of Necromunda being turned from a 3D game into a 2D game, and then having the rules for 3D play released as effectively day one DLC


    I can see why a 2D game would be considered more accessible, but it sort of defeats the point of it being Necromunda to begin with.
    I think this rumor has already been debunked by GW. The box set contains rules for both 2D and 3D terrain.

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  7. #47
    Inquisitor Lord Damocles's Avatar
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    Re: The Return of Necromunda

    Escher and Goliath sprue images:

    Click image for larger version. 

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    Click image for larger version. 

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    It's disappointing that each gang is only a single sprue doubled up. It means the Escher gang, for example only has two each of shotguns and autoguns, and you end up with leader parts you don't realistically have a use for. Also, no needle rifle, despite the Escher promo artwork featuring one.


    I was planning to use Eschers to convert Xenonian Imperial Guard, but with only six lasguns per ten bodies (and no other basic weapons like chainswords, bolt pistols etc.), that's made more difficult.

  8. #48
    Chapter Master MagicHat's Avatar
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    Re: The Return of Necromunda

    Quote Originally Posted by Lord Damocles View Post
    Escher and Goliath sprue images:

    Click image for larger version. 

Name:	60010599001_NecromundaUnderhive24.jpg 
Views:	66 
Size:	53.6 KB 
ID:	233260

    Click image for larger version. 

Name:	60010599001_NecromundaUnderhive25.jpg 
Views:	57 
Size:	54.6 KB 
ID:	233261

    It's disappointing that each gang is only a single sprue doubled up. It means the Escher gang, for example only has two each of shotguns and autoguns, and you end up with leader parts you don't realistically have a use for. Also, no needle rifle, despite the Escher promo artwork featuring one.


    I was planning to use Eschers to convert Xenonian Imperial Guard, but with only six lasguns per ten bodies (and no other basic weapons like chainswords, bolt pistols etc.), that's made more difficult.
    6 lasguns, 2 autoguns, and 2 flamers.
    Laspistols, plasma pistols, CCW/swords, power swords and boltgun (if removing needler component) for sergeants.

    Whip for Company Commander with Blade of Conquest count-as possibly?

    I believe it have been stated FW will release weapon packs, although what those weapons ends up being is unknown. Maybe future Sisters of Silence weapons can be used as well, thinking grenade launchers primarily.

  9. #49
    Chapter Master mdauben's Avatar
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    Re: The Return of Necromunda

    I Pre-ordered my copy of the box and Gang Wars supplement this afternoon. I had an $81 dollar credit with my favorite online retailer so between that and the standard discount it made for a relatively painless purchase.

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  10. #50

    Re: The Return of Necromunda

    Welp, I picked this up a couple of days ago. I do have the Shadow War: Armageddon rulebook, but I haven't picked up the new edition of 40K yet. So I'll only be comparing it to SW:A. I also got Gang War and a set of the House Escher cards.

    The box is packed pretty darn full. Two sets of ganger sprues for each of Escher & Goliath. Which are the only gangs covered in the base rules and Gang War. There is some fluff on the other gangs, but no rules yet. So probably at least one more book to come. A sprue of Doors and another of busted doors, loot crates and misc crap. A small sprue of the 3", 5" and flamer templates. There is one cardboard sheet of various tokens, and 8 sheets of the terrain boards. Looking at Deathwatch: Overkill the boards seem to be similar, but don't appear to have the same thick walls and the square grid that would let you use the doors. They also appear to be rectangular and not square so they wouldn't line up very well. Nevertheless, I'm sure we're going to see extra boards on sale soon.

    One major change from SW:A is in the profiles. Several of the stats have been changed to show a roll, for instance BS 4+ instead of the old way of BS 3 and looking it up on a table. BS, WS, LD are all X+ rolls, while M, S, T, W and A remain plain numbers. They also added back in Cool, Willpower and Intelligence which haven't been seen in quite some time. Instead of the old familiar S vs T wound table, they've got a chart now. If Strength is >= twice Toughness, then you wound on a 2+, etc. It works out to be the same as the old table anyway so I'm not sure what the benefit of doing it this way is. Other than it's not directly compatible with SW:A.

    The house gear lists are slightly different between Escher and Goliath. For instance Escher can get shock whips, plasma pistols & chem synths as basic equipment, while Goliaths have to get them from the Trading Post. Likewise Goliaths get slugg-stim sets and grenade launchers to start. The Trading Post list overall seems to be missing quite a few items. No plasma guns, no flamers, no heavy stubbers, not even a regular bolter, just the combi-bolter/needler.

    The Gang War supplement has the rules for using 3D terrain, which mostly consist of rules for climbing and falling. Also the campaign rules for collecting your income, and special territories (but no archeotech domes).

    The miniatures are very nice. I haven't put any together yet, but the box comes with a big poster of assembly instructions. It looks like the legs & torso have several different poses. The arms & weapon sets look to be interchangeable among a couple of different body types, but not all of them. The faces & hairdos are separate and look to be mostly interchangeable between the different bodies, but might have weapon interferences. I found some of my original minis (mostly the Van Saar, not the Escher ones I was looking for). The Van Saar seem to be slightly larger than the new Escher minis and smaller than the Goliaths.

    I do have 2 1/2 sets of terrain from the original version, so I'll probably be mostly using that instead. I just spent a while digging through my storage shed and finding which pieces are still useable, and which ones were too grunged up.

    Other changes from the OG are that fighters from different gangs have different stats. Goliath ganger: M 4", WS 4+, BS 4+, S 4, T 4, W 1, I 4+, A 1, Ld 8+, Cl 5+, Wil 9+, Int 8+. Escher ganger: M 5", WS 4+, BS 4+, S 3, T 3, W 1, I 3+ A 1, Ld 7+, Cl 5+, Wil 7+, Int 7+. Leaders, Champions (replace Heavies, more or less) and Juves can directly earn skills & stat upgrades. They can spend XP to either roll on a skill table, or pick a stat increase. They can pay more XP to directly pick a skill instead of rolling. Gangers, OTOH, can only get stat increases, unless they first roll a 2 or 12 on an upgrade roll and become a specialist (more or less the same as a Champion).

    Overall, this looks like it will play substantially the same as the old version. With just enough changes to prevent you from readily porting over the other house gangs, ratskins, spyrers, etc from the OG. Also enough difference to prevent directly copying from Shadow War: Armageddon and or Deathwatch: Overkill.

  11. #51
    Chapter Master MagicHat's Avatar
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    Re: The Return of Necromunda

    The stats are a based on new 8th edition rules.
    New S versus T means that you need S6 to wound T3 on a 2+ rather then S5 like before.

    We know that Orlock are next, and they will have their own book, probably with hanger-ons and hired guns.

    There is also the Legacy Gang pdf (among the useful downloads), with simple rules for the old main houses. It also includes the cost and rules for standard special weapons and credit cost, so you would just need to assign a rarity value for the trading post if you want them on the Escher/Goliath.

  12. #52

    Re: The Return of Necromunda

    Quote Originally Posted by MagicHat View Post
    The stats are a based on new 8th edition rules.
    New S versus T means that you need S6 to wound T3 on a 2+ rather then S5 like before.
    ISTR that they have changed that back and forth a couple times in the last 30+ years. And as I said, I don't have the latest edition. Is Shadow War based on the previous edition then?

    We know that Orlock are next, and they will have their own book, probably with hanger-ons and hired guns.

    There is also the Legacy Gang pdf (among the useful downloads), with simple rules for the old main houses. It also includes the cost and rules for standard special weapons and credit cost, so you would just need to assign a rarity value for the trading post if you want them on the Escher/Goliath.
    Thanks, I was looking for those.

    Ooh, and I forgot one more important change. Leaders and Champions start with a free skill!

    One more thing. Now that Necromunda isn't a news or rumour any more, is there a better forum for discussion?
    Last edited by brionl; 01-12-2017 at 05:16.

  13. #53
    Chapter Master MagicHat's Avatar
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    Re: The Return of Necromunda

    I don't remember the rules of Shadow war, I bought it mainly for the terrain.

    There is a necromunda subforum.

    EDIT: And you already found the sub-forum. Nevermind.

  14. #54
    Chapter Master Bloodknight's Avatar
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    Re: The Return of Necromunda

    Shadow War is a 40K conversion of the last Necromunda ruleset, basically.
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